crazyhaircut94 said:
Sneaklemming said:
I think of FF7 when you say story, but now that I do actually consider it, FF7 had tons of plot-holes, and the setting made next to no sense. Bioshock really was there in terms of setting, all we need now is a game adaptation of Fountainhead
A lot of the plot-holes were filled in the movie and the other games, which is a shame, cause the point was really to let you figure out some parts for yourself. It takes a certain mind to understand the complete story. The world was supposed to be a mystery. I enjoyed Cloud's history the most, cause it gets so twisted and messed up. The biggest mystery would probably be the Ancients, but I also read that the story writer stated that he made FFX an unofficial prequel, so much of the world in FFVII can be connected to that game. Materia and Ancients can be related to the summoners. Lifestream can be connected to Fayth and the souls. Jenova may be connected to Sin. Of course, most of this is just speculation, but it could make sense.
But what plot-holes are you specifically talking about?
It may be because I'm a politics student, but while the back stories, characters, and premise to the game were indeed twisted, it's not that, that I'm talking about.
I mean the game world itself.
It presents us with a view of global governance, but there is only one real city in the game, which can be forgiven as the world is a little condensed.
The game takes place in the aftermath of a war with Yuffies people, although there are no signs of this, we're just told. The militarisation of Shinra, and its inability, coupled with no governance other than the corp. itself, leaves us with a shallow and illogical context for the socio-economic world view. Also while a game does not need to be political, it should not ignore politics as if it were not necessary. FF7 however does a great job of being political, but again the wider context is just not present in the game.
I agree the film did a good job of fleshing out the context, much of it still does not make sense.
I guess its not really plot holes in the "the story contradicts itself" aspect, but rather there is an awful lot of world context missing from the game, and there is no evidence of it, other than vague dialogue.
Also while I realise that the game would have been unable for its time to give us large cities and populous' to interact with (a la Assassins creed) it still did a very poor job of conveying a world to us.
I find that JRPGs usually don't convey very well a world, and/or its context. I'm not sure why this is, but it must be some cultural expectancy on our part.