MaxTheReaper said:
HOLY SHIT I THINK HE'S ON TO SOMETHING
But let's take this further, guys.
What about a game that plays the game for you!
Brilliance, no?!
I think this could be big.
And this is the reason why we can't have nice discussions. Way to raise the level of maturity...
Let's go back to the original post, shall we?
"Your easiest setting should basically be 'push button, win game,'" Douville offered.
Again, for effect:
"Your easiest setting..."
Now, I'm sure some of you simply skipped over this part of the sentence in your self-righteous "must-bash ignorant game developer" mindset, but what he's actually saying is not "All games should be ridiculously easy to beat." He's saying "The easiest setting of a game should be ridiculously easy to beat".
I don't know if you've ever noticed things like this, but my younger brother who is not as experienced a gamer as I, but still a hardcore gamer, can't beat Gears of War 2 on normal difficulty. My older brother, who is not an as experienced a gamer as either me or my younger, and not a hardcore gamer, can't beat Gears of War 2 on casual without me giving him hints as to where to go and what to do.
Considering the mass entry of new gamers into the market, what he's saying is -- brace yourselves -- a good idea. I don't know how it is for others, but me personally I stop playing a game if I can't beat a part of it. Not entirely, I'll come back later and bash my way through the level but I stop playing because constantly losing is not fun for me. So, I go and find out how to beat the section, beat it, and move on.
I've actually stopped playing the Last Remnant [A game which I genuinely like] because of one ridiculously difficult double-boss battle sequence that I just can't beat because I'm not high enough in level [Or don't have the right equipment, whatever]. A lesser gamer would never even go back to try again, they would drop the console or game entirely and go find something easy and mindless to do. This leads to a lack of desire to play video games because most of them are "hard", which in turn means not buying video games, no profits, and the downfall of the video game industry [Exaggeration; not an actual effect of one new gamer no longer playing video games]
The crux of this idea is the hardcore gamers, the ones who like the challenge: This is why he said "Easiest setting". He in no way shape or form touched down on the harder settings and, for some reason, everyone seems to think of difficulty setting only affecting your bullet damage and health absorption.
Why does difficulty setting have to only affect those two options?
Why can't the easiest setting also make the game better lit? Less shadows to obscure things and more signs to point you in the right direction - Go with the Perfect Dark thought and have a big glowing arrow pointing the way. And then as you crank the difficulty up, those dissappear. On normal, no big glowing arrow but still a sign or two and a some good lights. On hard, less lights, no signs,
and a weaker constitution. Or maybe, when playing on hard your health doesn't regenerate and you have to find medkits as opposed to regenerating health on normal and easy difficulty.
You see... He's not saying that all games should be so easy you could beat it in your sleep, but rather that there is no reason to make the easy setting a watered down version of the hard setting. You can make easy 'easy'. Hardcore gamers don't have to play 'easy' and thus get a nice challenge in the other difficulties, and new gamers aren't denied the fun of playing the game simply because their thumbs don't have the same dexterity as ours or the same hand-eye coordination that by all rights should make us super ninja sitting in comfy chairs.
Moral of this story: Read the fuggin' article entirely, don't jump to the end ;\