Bethesda: Games Can Always Be Easier

mattttherman3

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You know, I agree to a certain extent, I like games that have many difficulty seetings, that way I can beat it on easy first and after that, if I want more of a challenge, I up the difficulty.
 

Monkfish Acc.

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I think it's a good idea. I remember playing games with eleven different difficulty settings. I started playing games at two years old, so those insanely easy difficultys were most definately required.
All we have to do is make both extremes an option. Ass-hard keeps the old gamers hooked, and piss-easy hooks in all new gamers. It's pretty simple.
 

This-is-Hip-Hop

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Well, I agree with the post, I find myself not much enjoying the game, if I die every other mob spawn due to not being able to change the difficulty setting. However, the same could be said for making the only difficulty, the "Press Button. Win Game" in truth, Betheseda just restated a time honored video game option, the difficulty setting.

-This-is-Hip-Hop
 

curlycrouton

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MaxTheReaper said:
HOLY SHIT I THINK HE'S ON TO SOMETHING
But let's take this further, guys.
What about a game that plays the game for you!
Brilliance, no?!
I think this could be big.
That already exists. It's called Metal Gear Solid 4.

Oh I am so witty.
 

Siegreich

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Personally I like challenges, I've been dmc4 on son of sparta and am working on dmd, but seeing as I let my younger siblings use my wii and ps3 I don't mind it when games have an easy mode for them to play, as long s it's not the only difficulty level.
 

TheMadDoctorsCat

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MaxTheReaper said:
HOLY SHIT I THINK HE'S ON TO SOMETHING
But let's take this further, guys.
What about a game that plays the game for you!
Brilliance, no?!
I think this could be big.
Play "Barney's Hide and Seek". If you leave your controller alone for five minutes, it quite literally happens. I'm not making this up - there are videos on YouTube of it.
 

lordsandro

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Bullshit. All of it. Half of the games i like are teribly hard and that is half of the fun.
No one would needs gigantic glowing green arrow, if the creators of the game had said to you what to do in clearly or at least leaving you enough info to figure it out by yourself. And that is the reason why we see more green arrows and less info. Cus it is easier to just stick big glowing label "This is the bad guy" or "Enter trough this door" than writing intresting dialogs or infos which contain the whole information the gamer needs.
 

mike1921

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johnx61 said:
mike1921 said:
You'll never get better at something if the reward is given to you for free. DMC4 is probably a game that a 10 year old could not win.
....Yes it is. that game was amazingly easy for me. Now DMC3, that game is a massacre.
My apologies. I have to go with my own experience with 10-year olds which as you can see from the example, is pretty F'ed up.

But aside from that, it wasn't tremendously difficult. But I wouldn't call it a game of "Push button, you win." And if you do call it that, go make a video of yourself beating Ninja Gaiden without dying, then I'll be impressed.
Yes, indeed it is F'ed up. My 9 year old sister and the 10 year old across the street could both beat lego star wars in their sleep and could probably beat DMC4. Also, I'm not counting any difficulties other than the ones you start with. It just becomes tedious to play through a game repeatedly just to get to a decent difficulty.

Just because I could beat a game I find easy without even paying attention doesn't mean I'd be able to beat a genuinely hard game without dieing. I don't consider it to be "push button win game" I consider it extremely easy though. Easy enough where I think anyone'd be able to beat it.
 

inkheart_artist

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I would be fine if they made games easier on easy so long as they also include a normal mode thats challenging and a hard mode that could make you cry with difficulty.
 

calingido

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"It's supposed to be hard. If it wasn't hard everybody would be doing it. It's the hard that makes it great" - Tom Hanks A League of Their Own
 

The Rogue Wolf

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I think the primary issue here is game design. In about 98% of all cases, higher difficulty means that, instead of Generic Bad Guy requiring n bullets to kill, he now requires n x 3 bullets to kill. Playerguy, however, now can only take n / 3 bullets before dying.

Some games manage this better. Portal, for instance, has deliberately-designed levels which give gamers several different ways to proceed, and once someone originally new to the game has played through once and become used to the gameplay, they can go back through again and find better ways to proceed. Left4Dead brings us the AI Director, who will ramp up/down the challenge and item placement depending on how well the players are doing.

My idea of a "perfect" game experience is as follows:

- Easy mode is just that, easy mode. Non-boss enemies are pushovers, levels are linear, weapons/usable items are simple and have easy-to-understand effects, objectives are clear and blatantly pointed out. Boss enemies have glaring weaknesses and recognizable patterns. This is the training ground for the newbie, the rank amateur, someone who's basically playing this kind of game for the first time- we hold them by the hand, let them explore to their hearts' contentment, get them used to how things work. Beating this mode, however, only gives a partial ending sequence and incentive to attempt the next difficulty level for more fun and greater closure.

- Normal mode is where the challenge starts, meant for those who've played games before and have a notion of what's going on, but are new to this particular game (or genre). Levels will open up a bit, allowing for two or three routes to a clear destination, and enemies will begin to exploit these openings for a greater challenge. Weapons and items gain a bit of complexity, allowing for greater variety in problem-solving. Puzzles may be used, usually for optional benefits, and their solutions are reasonably understandable and not esoteric or based on luck. Choices are introduced, but their consequences are generally clear and not game-breaking. Beating this gives the player a good ending sequence, but also cues them in that the next difficulty level has even more to see and do.

- Hard mode is for the experienced, for those who have gotten bored with Normal mode or who are coming into the game with good knowledge of how things work. Wider levels with a multitude of approaches and routes provide much greater freedom in gameplay, and challenging AI will also take advantage of this. Equipment is varied and has a perceivable impact on gameplay, requiring thought on what to use given the current situation. Puzzles will be challenging and lead to greater rewards (puzzles required to advance through the game must remain relatively simple, as some people just don't fare well with them), and there will be a number of choices to make which, while not making the game unfinishable, will impact progress and open/close off certain later options (again, we want these consequences to be relatively understandable, and not "you can't go to City X because you insulted Random City X Citizen back in Map 4"). Boss battles are now challenging and require varied tactics to overcome.

- Legendary mode (to crib the term from Halo) is for the hardcore, the people who want to show off the skills they've learned in the game. All battles are now a challenge, every step forward must be earned, and success rides as much on an ability to choose the "where" and "how" of battle as on twitch reflexes. Previous puzzles and choices, while still familiar, will include extra levels of difficulty and complexity, and it is possible to close off (or open up) entire areas of the game with your choices. The rewards of this, however, are much grander- bragging rights, cheat/trick codes, extra items or personalization options, better ending sequences where the results of your efforts are made clear. Beat Legendary mode and you truly "own" the game.

A design and programming nightmare? Sure is. Achievable? Yes, if only by a select few developers with the time and genius. Worth the effort? Absolutely.
 

Daye.04

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MaxTheReaper said:
HOLY SHIT I THINK HE'S ON TO SOMETHING
But let's take this further, guys.
What about a game that plays the game for you!
Brilliance, no?!
I think this could be big.
Okay, I know it was meant as a ridiculious joka and all that, but I just can't hold myself!

Dude Blizzard's allready started on slowly turning WoW into that game =D
Yet again. I'm sorry, couldn't help it