That's like... your opinion man.ZippyDSMlee said:Combat was about the only thing better in Oblivion everything else was fcked over to get the great unwashed to buy it and its even worse in fallout 3 with a steep lack of equipment/items and balanced skill system for a 50 hour game(put 100+ hours into it with 2 restarts trying to pace it out but the game is horribly paced as well didn't have this problem in Oblivoin as most places where located in such a way you found them without mindless exploration sucking up days, even with the DLC I managed to finish it under 70 hours FO3 is an utter train wreck but thats mostly due to the half assed VASTS and skill system taking 10 hours to max out).WWmelb said:snipZippyDSMlee said:They do know thats why media is ridden with crap entertainment... Oblivion is still weak, Fallout 3 still a joke and Skyrim boring as hell.
Skyrim is worse than Oblivion because the main story is utter BS and some of the side quests are unfinished...and I liked having a shield a weaopn and magic....would have been nice if you could keep that.
I love well balanced games but am forced to play the crap the industry puts out because there is nothing much else to play, I prefer games over TV but good god they are getting as bad even worse with bad gameplay means what enjoyment as a game is gone.
What I really hate when a technical game like fallout/Baldurs gate(IE new Bioware games suck )/Dungeon siege/Morrowind,ect get turned into casual fodder.....
It would be nice if they made the nice qaulity game with some depth and then put heavy training wheels on it for the nubs and consoletards but no like everything else the core product gets ruined as so they can sell down to the masses.
God I am a glass half empty person LOL I should be thankful they are trying half assed crap......but I can't be ;_;
As a fan of Elder Scrolls as far back as Daggerfall, I would rate Skyrim on par with Morrowind, not worse then Oblivion.
*In terms of Aesthetics, Skyrim is just as amazing as Morrowind was back when it was released. Where Oblivion felt familiar, Skyrim and Morrowind felt like a new world.
*In terms of depth, the sense of progression made in Morrowind, is profoundly felt in Skyrim... where Morrowind just gradually boosted you to Godliness through imperceptible grinding, every Perk invested in Skyrim makes you feel like you are growing stronger. I will admit, level progression in Skyrim feels too fast, which dampens to achievement of each subsequent level.
*The reduction of stats between Morrowind and Skyrim (Skills and Attributes) at first felt like a loss, but a few hours after playing and I feel the difference in the more focused skill sets and the Attributes now offer perceivable benefits, not redundant boosts and meagre benefits (which is the standard for the classic RPG system).
*Every choice I make in Skyrim does not run the risk of diminishing my characters potential... a poor investment in Morrowind has often forced me to start from scratch. Not to mention there were a fair few classes that were just not feasible in a playthrough and Custom classes fell into cookie cutter builds in order to avoid the inherently broken level system (which they gutted in skyrim). Role Playing could only take me so far in Morrowind, before I just said "Fuck it" and power levelled just to feel like I'm getting somewhere.
*Speaking of which, Role Playing is by far the most accomplished it has ever been in a TES. Absolutely any build I attempt has potential for success. Even initially weak skill sets have a turn around in most perk trees that make a risky investment worth it, the rest of the skills are more well rounded.
*In every way that Morrowind was "epic" came down to imagination. Every major plot moment was presented in walls of text and massive segments of exposition. Skyrim offers a far more epic journey, but distributes the lore over a wide number of sources, a lot of which exists outside of the main story arc. Exposition is thinly spread and to truly understand the motivations and reasons for all that goes on in Skyrim, you will need to educate yourself by reading, talking and exploring. Consequently characters feel flat and shoehorned... but this is a common symptom in TES. Bethesda just don't do stories well.
*In terms of depth, the sense of progression made in Morrowind, is profoundly felt in Skyrim... where Morrowind just gradually boosted you to Godliness through imperceptible grinding, every Perk invested in Skyrim makes you feel like you are growing stronger. I will admit, level progression in Skyrim feels too fast, which dampens to achievement of each subsequent level.
*The reduction of stats between Morrowind and Skyrim (Skills and Attributes) at first felt like a loss, but a few hours after playing and I feel the difference in the more focused skill sets and the Attributes now offer perceivable benefits, not redundant boosts and meagre benefits (which is the standard for the classic RPG system).
*Every choice I make in Skyrim does not run the risk of diminishing my characters potential... a poor investment in Morrowind has often forced me to start from scratch. Not to mention there were a fair few classes that were just not feasible in a playthrough and Custom classes fell into cookie cutter builds in order to avoid the inherently broken level system (which they gutted in skyrim). Role Playing could only take me so far in Morrowind, before I just said "Fuck it" and power levelled just to feel like I'm getting somewhere.
*Speaking of which, Role Playing is by far the most accomplished it has ever been in a TES. Absolutely any build I attempt has potential for success. Even initially weak skill sets have a turn around in most perk trees that make a risky investment worth it, the rest of the skills are more well rounded.
*In every way that Morrowind was "epic" came down to imagination. Every major plot moment was presented in walls of text and massive segments of exposition. Skyrim offers a far more epic journey, but distributes the lore over a wide number of sources, a lot of which exists outside of the main story arc. Exposition is thinly spread and to truly understand the motivations and reasons for all that goes on in Skyrim, you will need to educate yourself by reading, talking and exploring. Consequently characters feel flat and shoehorned... but this is a common symptom in TES. Bethesda just don't do stories well.
On a side note: Balance? What the hell? Yes there are overpowered builds in Skyrim. But you know what? It's your choice to choose those perks, to use that armour, to abuse that system etc. etc. You suffer for your lack of imagination in this regard.
Ever think of handicapping yourself... like the perks you invest in? Try no straight damage boosts after a certain point (maxing out at 3/5 Strongarm for the One handed skill as an example), or limiting yourself to a certain grade of weapon (Capping at Steel or Elven, not touching Daedric or Ebony?), or forcing yourself to not loot corpses for anything other then Necessary items (keys and notes). Be inventive.... ROLE PLAY.
Though not specifically aimed at you, I find it funny whenever people argue the lack of roleplaying options in Skyrim, as that ironically shows a lack of imagination... something intrinsic to roleplaying.