See, that's where the long rant comes in. They can easily make a "fun" game these days, but I want a "more fun" game. Those tiny flaws might not bother you because you are having the level of fun you want, but since almost every game that is released these days meets that minimum bar (I think AAA devs all have learned how to do that like a sitcom formula), I want my Elderscrolls games to exceed that bar significantly. Morrowind did that so well that it's still my favorite game to play of all time.lacktheknack said:If you see it that way.Signa said:I could go into a long rant about what I think I'm seeing, but I'm not in the mood. Skyrim will be awesome and well loved, so anything I will say will just get ignored because you're having too much fun to care about the flaws I'd be pointing out.lacktheknack said:<link=http://www.escapistmagazine.com/news/view/108446-Skyrim-Will-Be-Weird-Like-Morrowind>Wut?Signa said:I'm under the suspicion that they don't want to acknowledge that game anymore. It probably was made by accident, and they don't even want to try to "fail" like that again.Reptiloid said:Well, there's Morrowind...Alade said:Bethesda talks about immersion. I have to admit I lol'd a bit.
Seriously, that didn't make any sense.
As far as the nonsensical "fail" remark, I'm starting to wonder if a lot of my favorite games have been made because the dev didn't know what they were doing, and just messed with some gameplay mechanics or features until they got lucky. The fact that Oblivion felt so different than Morrowind tells me that they had more of an idea on how the game would be played than they did with Morrowind.
I'd like to point out, though, that if I'm having too much fun to care about the flaws, then Bethesda still did it right.
Who decides what is fun is where the rant gets longer, but I'll just say this. Bethesda, as with many other corporate entities (I'm referring to even a radio talk show here) have taken a trend to ignore their most rabid fanbase if it means pulling more money in from people who are merely distracted by something shinny. It's a great short-term move because it can work marvelously, but the moment some one else offers something even more shinny, they won't have anyone there to support them. Their true fans left because they didn't interest them anymore, and the casual fans were only there for the now-dull shinies. Their only move to survive is to make something the most shiny as possible to pull people back and..... well you can see how continued "strip mining" of customers like that is just going to cause the industry to fold in on itself.