I'll point out he qualified his statement with usually. Just as important, just because graphics are not cutting edge does not mean they cannot be well designed. And, in the case of your example, you point to a "genre" that is best associated with presenting the world in ascii characters (largely because it allows one to easily procedurally generate a world) and yet the most successful roguelike made thus far was lauded for its graphics: Diablo 2. The other example, minecraft, has as many people applauding the graphic design as there are apologists claiming graphics do not matter.Booze Zombie said:Rogue-likes, Minecraft and an entire movement of creative game design on a low-budget may disagree with you there, Pete Moneybags.
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BTW, denial is usually the first symptom of an issue, Pete, my boy...
Morrowind, whilst not being graphically amazing, has a good sense of style. In my opinion, the quality of the graphics is not too much of a big deal; but rather the style of the world is. Take what was said about Morrowind, the environment is in rather low detail. Yet, walking through a city floating on the water with a moon suspended above it, tended to by the most awesome looking guards ever in elaborate ceramic armor with the main mode of transportation outside being a fuckin' huge beetle. The actual style and dictation is absolutely amazing, even with low quality resolution it still looks striking.Metalhandkerchief said:I am about story, setting, exploration. A game needs 2 out of 3 to grab me. Graphics are just a bonus. I still go back to Morrowind.
That was his mistake.Onyx Oblivion said:I'll say they matter...
They aren't everything, but a good art style goes a long way.
Braid and LIMBO wouldn't be remotely as well-received if they weren't so darn pretty, with art styles that merge seamlessly with the atmosphere and gameplay.