I detest Logan significantly more than Traherene. Arogant prick. "Yeah, sure, I blew the mission to vanquish one of the ultimate unbeatable evils plagueing this world and got two allies killed because I wanted to save my favourite piece of ass... but that doesn't mean I should apologize to my surviving allies for anything. It was a perfectly sensible choice. And if I explained any of this, none of them would understand me. No one understands me. Boo-hoo, shame I can't cut myself through this heavy armor."
Also, can I count Batman himself in Arkham City, even though he's technically the PC? Yes, I know Batman has strict rules about not killing. The game's writers couldn't change that and keep their licence. Fine. But if they wanted me on board with it, could they have payed a bit more attention to the message the rest of the game and it's prequel sends? Specifically, the enemy chatter of the mooks reveals one of two things: That they like murder, torture and (if the conversation is about anyone female) rape, and that their bosses are even worse. The prequel demonstrated just how effective therapy was with these criminals (A therapy session that the therapist survives is a good session), and this game shows how effective imprisonments are: Joker arranges a few thousand civilians to be poisoned, just so Batman will be motivated to find a cure for him. Ridler kidnapps and tries to kill half a dozen nurses and doctors to use as bait for Batman. And I'm not even talking about the crap they get up to in the comics.
And yet, when Batman discovers a plot to kill the criminals, he does everything possible to stop it because... because he's Batman. He's Batman, and he can just beat up the criminals while looking cool for the seventy-third time, which must come as a huge relief to the families of victims from this week's murder spree. It wouldn't bother me if Batman showed some sign of weighing the pro's and con's of not just his refusal to kill but preventing everyone else from doing it too. But all he does is look stoic. If there's going to be a sequel (and I still kinda hope there will be, the gameplay was good), have the writers look at Trigun for an example on how to make a 'do-not-kill' hero in a world of brutal criminals work.
Also, can I count Batman himself in Arkham City, even though he's technically the PC? Yes, I know Batman has strict rules about not killing. The game's writers couldn't change that and keep their licence. Fine. But if they wanted me on board with it, could they have payed a bit more attention to the message the rest of the game and it's prequel sends? Specifically, the enemy chatter of the mooks reveals one of two things: That they like murder, torture and (if the conversation is about anyone female) rape, and that their bosses are even worse. The prequel demonstrated just how effective therapy was with these criminals (A therapy session that the therapist survives is a good session), and this game shows how effective imprisonments are: Joker arranges a few thousand civilians to be poisoned, just so Batman will be motivated to find a cure for him. Ridler kidnapps and tries to kill half a dozen nurses and doctors to use as bait for Batman. And I'm not even talking about the crap they get up to in the comics.
And yet, when Batman discovers a plot to kill the criminals, he does everything possible to stop it because... because he's Batman. He's Batman, and he can just beat up the criminals while looking cool for the seventy-third time, which must come as a huge relief to the families of victims from this week's murder spree. It wouldn't bother me if Batman showed some sign of weighing the pro's and con's of not just his refusal to kill but preventing everyone else from doing it too. But all he does is look stoic. If there's going to be a sequel (and I still kinda hope there will be, the gameplay was good), have the writers look at Trigun for an example on how to make a 'do-not-kill' hero in a world of brutal criminals work.