BioShock 2's Big Sister Was a Disaster

Guitar Gamer

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I would rather they be a patternless sub-god than what they were.
what I got from hearing about the big sisters is that they were frantic near invincible monsters that would tear rapture in half if not for their mental conditioning.
They were TOO predictable I found.
save 3 sisters (harvesting was not an option) big sister comes, zap with a fist full of lightning then beat her to death with a drill after dieing a few times.
I actually got through one with the grenade launcher and the ice plasmid, I feel like they should have made you actually try to be more mobile when you fight her rather than hole up near a health machine or the nearest security nest.
I played through the game on hard after on normal and since I knew the drill (er..........so to speak) it was rather easy, I think that difficulty isn't just equal to giving the enemies more health and ability to damage you.
I think the enemies should use more strategy, the sisters should keep you on the run, you the mighty daddy running for your sweet life from the hoping meta humans who nearly bend reality with their invincible powers and never ending hatred for you because their daddy probably died.
I of course liked the game but I think they kinda had some great idea's that weren't executed just right.
 

ObsessiveSketch

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Nov 6, 2009
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Stoic raptor said:
I think an enemy with random behavior sounds fun. Keeps you on your toes at full alert, never knowing what could happen.
ditto. Bioshock's hardly known for being an easy game (for experienced FPSers), and I've yet to see an enemy that didn't blatantly telegraph their avoidable attacks. I think that being completely random would spice things up, maybe even add a semblance of fear that could complement the game's unsettling atmosphere.
 

DTWolfwood

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Oct 20, 2009
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they failed on their promise that she will pop out of no where to ambush u when you have a little sister! Which reminds me this was pretty comical [http://www.escapistmagazine.com/content/webcomic/view?id=74117&page=3&ix=0] XD
 

WrcklessIntent

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Apr 16, 2009
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No, no, no sir players do not like the Big Sister. (atleast me) I think you totally messed up in that part of the game. One what the hell happend to the idea of ONE big sister. That would have been brilliant, I don't need to kill off one every level and get a little bit of adam as a reward surviving would've been enough. It would have made her feel more like a key part of the game instead of another common enemy you just kill and move on. I personally felt that the Brute fights had more meaning to me. 2k you guys took an interesting charcter design and just killed it.
 

sephiroth1991

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The problem i found with the big sister was she was easy to anticpate she would come out only when i dealed with all the little sisters, knowing this i would find a camera and set up defences
 

Jack and Calumon

Digimon are cool.
Dec 29, 2008
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Paragon Fury said:
Catkid906 said:
Well... The Big Sister could have been improved still... like say... being a little bit easier? They took down everybody easily!

Calumon: Henry has a little sister... I'm scared of her... always making her partner wear strange clothes.
It was funny - I only managed to get my "Unbreakable" achievement (on Hard no less) because a Big Sister walked into the LOS of one of my hacked cameras, and slapped a Rosie with her rock toss. I had to shoot her like twice with Heavy Rivots after see finally killed the Drones and Rosie.

Also, I'm going to feed Calumon to a SkullGreymon.
Strange, I had the same thing, but the Big Sister hit a bouncer... who is much more effective.

Also... Calumon would own it. Just because Calumon has gotten away from tougher things than a skullgreymon. Sure he's scary, but Calumon can... You know what... I'm going into fanboy rage.

Calumon: Never ever ever ever do that.
 

Asehujiko

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Stoic raptor said:
I think an enemy with random behavior sounds fun. Keeps you on your toes at full alert, never knowing what could happen.
Too bad the only behaviours possible in bioshock are "shoot", "charge" and "run" and all 3 are responded to by the player with "freeze+drill charge". I found her behaviour to be random to begin with. Sometimes she starts pinking at my straight away, some times she does that physics object whirlwind first, which is about as random as you can make it.
 

Voltano

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Onyx Oblivion said:
I liked the idea of just one Big Sister, that you fought over and over...and finally killed at the end.
I got the impression that the Big Sister was meant to be a recurring enemy throughout the game that hunts you down and is meant to be tough--kind of like "SA-X" in "Metroid: Fusion" for the GBA.

I was pretty disappointed in how easy I killed her a bit later. I just realized that she was just an enemy I take tabloid pictures of and drill for awhile until she dies.

...Hrm, that last sentence seems to encourage the player to treat "Big Sisters" as sex objects. >.>
 

hansari

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May 31, 2009
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Lim3 said:
I also wished they had just one big sister, not several.
Yeah, but then you'd keep killing her and seeing her again like shes Nemesis from RE3 :p
 

MustaineV

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Feb 1, 2010
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rushed the character into a prototype stage where they could observe it's actions and reactions in the game.
Am I the only one who cringed when he read that? It's kind of scary, Innit?
 

martin's a madman

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Aug 20, 2008
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I think it would be fun for her to be unpredictable. It would let me practise the lovely ability of thinking on your feet. Then again, I've only played the game shipped version so I don't know how the early build was.
 

Michael Ochoa

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Mar 22, 2010
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Spoilers ahead:

I expected Big Sister to be Eleanor. I figured there would be some plot twist that would involve Dr. Lamb using Eleanor as Raptures bodyguard until such a time that she becomes omnipotent. When I saw that there was multiple Big Sisters, it made me realize that it made all the work I put into saving all the Little Sisters in the last game moot.

I'd have liked to have seen it play out where Big Sister would come in and whip up on ya a bit. And you have to fight her off for a set amount of time. Then afterwords, she'd leave. And do that on an irregular pattern so it keeps you guessing, not at the end of each level. And you can't kill her, only damage her enough to where she retreats to try again. Each time becoming harder and harder to get rid of. At the beginning of the game, we get an idea of what she can do, but I never really felt threatened by her after that moment.

Then on one of the last levels, you find out that Big Sister is Eleanor and you have to try and save her or protect her or something to that extent and free her from the bonds of Dr. Lamb. Still fits with the general story and everything would have stayed the same level progression wise.
 

serialver

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Apr 14, 2009
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An opponent who will use random tactics, adapt and be hard to counter? Sounds like something certain gamers would cum buckets for, should kept that behavior for the hardest setting.