I would rather they be a patternless sub-god than what they were.
what I got from hearing about the big sisters is that they were frantic near invincible monsters that would tear rapture in half if not for their mental conditioning.
They were TOO predictable I found.
save 3 sisters (harvesting was not an option) big sister comes, zap with a fist full of lightning then beat her to death with a drill after dieing a few times.
I actually got through one with the grenade launcher and the ice plasmid, I feel like they should have made you actually try to be more mobile when you fight her rather than hole up near a health machine or the nearest security nest.
I played through the game on hard after on normal and since I knew the drill (er..........so to speak) it was rather easy, I think that difficulty isn't just equal to giving the enemies more health and ability to damage you.
I think the enemies should use more strategy, the sisters should keep you on the run, you the mighty daddy running for your sweet life from the hoping meta humans who nearly bend reality with their invincible powers and never ending hatred for you because their daddy probably died.
I of course liked the game but I think they kinda had some great idea's that weren't executed just right.
what I got from hearing about the big sisters is that they were frantic near invincible monsters that would tear rapture in half if not for their mental conditioning.
They were TOO predictable I found.
save 3 sisters (harvesting was not an option) big sister comes, zap with a fist full of lightning then beat her to death with a drill after dieing a few times.
I actually got through one with the grenade launcher and the ice plasmid, I feel like they should have made you actually try to be more mobile when you fight her rather than hole up near a health machine or the nearest security nest.
I played through the game on hard after on normal and since I knew the drill (er..........so to speak) it was rather easy, I think that difficulty isn't just equal to giving the enemies more health and ability to damage you.
I think the enemies should use more strategy, the sisters should keep you on the run, you the mighty daddy running for your sweet life from the hoping meta humans who nearly bend reality with their invincible powers and never ending hatred for you because their daddy probably died.
I of course liked the game but I think they kinda had some great idea's that weren't executed just right.