Wow, once again it's showed that us gamers, whatever system or genre we like, are a insecure over defensive bunch. Just look how well that one blog from Ebert went a little while ago.
If anyone has any experience in making or publish *any* kind of media, wether it's books, film, music, magazines, games, anything, you always have to take your audience in mind.
Anyone in the content bussiness wants, or at least needs to make money.
That means that you most money is in the largest generalised demographies. Even though it can pay of to publish for niche audiences due to lesser competition, these are also the most demanding (snobbish?) audiences and have lower sales potential.
The point made in the article isnt "if you play consoles you are dumb and have a low attention span" but that in the market in console gaming, the general customer base plays more casual then the general pc customer base and expect the games to be more plug&play.
This might be because consoles are in themselves more plug&play then pc and the control schemes are (or need to be) simpler, and people get *brought up* in a plug&play culture and expect games to be that way,
or it could be that people who are more casual gamers gravitate more to console systems.
Matters, it does not.
And on the other hand, because mainstream gaming has pretty much become console centric, developing for the pc has became niche in itself. That means that if a company want to develop exclusively for the pc, it must compete with console and thus focus on the difference. Thus, increasingly any pc game becomes more complex, further widening the whole "hardcore pc" vs "casual console" thing going on.
If anything, the article isnt about what your choice of system tells about you, but that the customer they have in mind when develloping on a system differs.
No one ever fits under the "ideal customer" label the publishers think of, but it's a necessity of economy and design to have one.
It's just inefficient to make "hardcore" games for the wii, because *most* owners of a wii dont buy that game and the target audience is on other systems. It's inefficient to make a barby playhouse game with complex control schemes because small kids dont get it.
It's inefficient to make a rpg for a console with a heavy focus on tactical positioning of a complete team with an emphasis on huge amounts of spells and lots of inventory managing, if that means that a satisfactory control scheme requires a mouse and keyboard to pull of well. That means you need to streamline your design to accommodate a control pad.