BioShock Infinite Takes to the Skies

addeB

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How the hell can they do a Bioshock with out Rapture?! And this one isn't even under water, that was the thing that added that awesome atmosphere in the first two games. If they wanted to make a game set in 1912's Dalaran about humans with super powers they could have created a new franchise... "No Bioshock without Rapture"

For me Rapture is Bioshock...
 

The DSM

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So its Bioshock, with very little to do with Bioshock?

This feels like making a Street Fighter game and taking out all the characters and insane combos and still calling it Street Fighter, the outline is there, but the things that made that series arnt, its just another game.

Ill look more in to this when I heard more.
 

MongoBaer

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GoGo_Boy said:
Why are people always jizzing on Steampunk -.-

Anyways too much Bioshock in too little development time. -> Can't be that good.
3 years in develomement and a release date in late 2012. I count a total of 4 years developement time. That's not enough time? Compared to what...StarCraft 2?
 

Interference

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Flamezdudes said:
Well, Andrew Ryan could of easily covered it all up and just said he created it from the ground up. The city was built over a large crevace i think i remember, which a crash from a city could occur. Andrew could easily of just fixed the city.

Also, all the main series of FF games are set in different worlds so thats why people haven't complained.
Vaguely logically sound but a bit clunky from a narrative point of view.

And my main issue with the folk moaning about a third game STILL applies to Final Fantasy: Bioshock Infinite is in a whole new place but with some familiar mechanics. Just like FF. Sure Bioshock 2 was set in the same place Bioshock 1 was, but then the same can also be said of FF:X and FF:X2.
 

KingKamor

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I'm gonna remain skeptical for now, since I didn't find Bioshock 2 to be that great, at least compared to the first game.

I don't think that a flying city will have nearly as much tension as being in Rapture. In Rapture, you get the feeling that the walls will cave in and engulf you at any moment. And a few times, they almost do. I don't believe that a flying city will give the same effect. Sure, there's the fear that you'll fall or that you're really high up, but that feeling cannot be adequately conveyed visually like a torrent of water bursting through a door can.
 

dghjdgdjf

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MongoBaer said:
3 years in develomement and a release date in late 2012. I count a total of 4 years developement time. That's not enough time? Compared to what...StarCraft 2?
Don't you mean 5 years there big boy?

I'd like to add that while I think Bioshock didn't need a sequel, I do think a prequel would be in place, to more properly explain what happened during the golden ages of Rapture. If this turns out to be some kind of prequel to Bioshock 1, perhaps even leading to the construction of Rapture, I'd be sold.

And I'd be dancing... like a little schoolgirl having her first crush.
 
Dec 14, 2008
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So Bioshock 1's theme was capitilism/objectivism, Bioshock 2's theme was socialism, Bioshock Infinite's theme maybe police state/dictatorship. If that is right then I call Bioshock Zero's theme will be anarchism.
 

MongoBaer

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Deeleted said:
MongoBaer said:
3 years in develomement and a release date in late 2012. I count a total of 4 years developement time. That's not enough time? Compared to what...StarCraft 2?
Don't you mean 5 years there big boy?

I'd like to add that while I think Bioshock didn't need a sequel, I do think a prequel would be in place, to more properly explain what happened during the golden ages of Rapture. If this turns out to be some kind of prequel to Bioshock 1, perhaps even leading to the construction of Rapture, I'd be sold.

And I'd be dancing... like a little schoolgirl having her first crush.
LOL.

No, I meant 4. Ken and krew have been working on this for 3 years in secret, probilly finishing final code thru the end of this year (maybe into next a little bit), beta testing/play balancing middle to end of next year, buff and polish unil shiny up to release.


BTW, I agree with you on Bioshock 2. wasn't needed and MP was REALLY not needed.
 

dghjdgdjf

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Interference said:
Flamezdudes said:
Well, Andrew Ryan could of easily covered it all up and just said he created it from the ground up. The city was built over a large crevace i think i remember, which a crash from a city could occur. Andrew could easily of just fixed the city.

Also, all the main series of FF games are set in different worlds so thats why people haven't complained.
Vaguely logically sound but a bit clunky from a narrative point of view.

And my main issue with the folk moaning about a third game STILL applies to Final Fantasy: Bioshock Infinite is in a whole new place but with some familiar mechanics. Just like FF. Sure Bioshock 2 was set in the same place Bioshock 1 was, but then the same can also be said of FF:X and FF:X2.
I actually didn't even consider this story playing out in an alternate world... Kinda makes sense now that I'm thinking on it. Sigh... I'm too tired, excited and sceptical to be making sense right now.
 

dghjdgdjf

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MongoBaer said:
LOL.

No, I meant 4. Ken and krew have been working on this for 3 years in secret, probilly finishing final code thru the end of this year (maybe into next a little bit), beta testing/play balancing middle to end of next year, buff and polish unil shiny up to release.


BTW, I agree with you on Bioshock 2. wasn't needed and MP was REALLY not needed.
Ah... yeah, I suppose that is true. As I said in my earlier post, I'm way to tired, excited and sceptical to be making sense right now. My bad, haha.
 

Lenny Magic

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Jan 23, 2009
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Can't think... mind to awesomed out.,. need to remember how to breath!!!

I just don't know what to say except: DO WANT!!!

Sorr for that...
 

Legion

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Oct 2, 2008
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It looks impressive, I just don't get why they had to make it a "Bioshock" game when it has nothing to do with it at all.

Interference said:
I'm amused by some of the ideas floating around:

1. Rapture is Columbia sunk into the sea! -- Lord no. It's explicitly stated how Rapture is founded in Bioshock 2. Don't be daft.

2. Oh no! The franchise has changed hands again! -- Also no. Were a single neuron firing in your creaky brain you'd realise that it's being made by Irrational, who are the original development team of Bioshock 1. Argue as you might that you may not know that 2K Boston were Irrational under an enforced name change before they got their original name back, but you can't go making comments about franchise handling without doing your damn homework.

3. THREE GAMES NOW! Bioshock is totally being milked to death. -- Quite how you've reached this conclusion when we're looking at a game that's doing something genuinely different with the Bioshock formula and a world in which there are over 13 Final Fantasy titles and nobody's complained is completely baffling.

I'm looking forward to this immensely. A new, strange location to explore and the idea of breeding horror and dread in broad daylight seems right up my street.
Agreed on all points.

I just personally wish it was named differently. Bioshock was the spiritual predecessor to System Shock, so why couldn't they do the same with this? Why not call it 'Nerve Shock' or 'Spirit Shock' or something?

To myself and a lot of other fans, Rapture makes Bioshock. Hopefully it will be renamed just as Natal was changed to Kinect.
 

jad4400

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This looks interesting, like many people I was disappointed with Bioshock 2, but this looks pretty awesome. I am surprised how many people though are dismissing this as Bioshock in the sky, the trailer does show what looks like different motivations in the city.

For example, Rapture was created to embody a Libertarian paradise, when there were no restrictions on what an individual could do or achieve. People could splice and modify their own bodies at will and were subject to almost no rules (initially). The protectors of the society's most important resource are the big daddies, who for the most part are docile unless their charge is in danger.

Columbia on the other hand look like an inversion of Rapture, the posters around the city constantly tell of some kind of Holy Duty citizens must attend to and the poster of Columbia rejecting a deformed looking baby suggests that Columbia accepts only what it sees a pure humans, so ideas such as plasmids and naturally developed super powers are persecuted and rejected. The woman who saves the man in the trailer is quickly grabbed by the big Daddy styled monster, which suggests that the role of a Big Daddy like creature has shifted from a docile protector to an aggressive hunter.

The two cities actually effectively represent the two mindsets of American thinking around those periods. Rapture represents our Libertarian ideas were consolidated around during the Cold War, fighting against our perceived enemies that would support Communism and Collectivism. Columbia seems to represent the America that was present during the turn of the century, an America which was obsessed with moral, nationalistic, racial and gender principals, which again you see in the trailer with the posters discussing Holy Duty, the multitude of American flags, the poster of the rejection of the deformed (and therefore inferior baby) and even to a lesser extent, the almost cliched, helpless looking woman who temporarily saves the falling man.

This is just my two cents, but I think that its safe to say that this city is going to be more than just Rapture with a face list.
 

Tdc2182

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Why is this called Bioshock? Honestly, keep the "shock" part and name it something else. Name it Aeroshock or something. Other than that it looks great.
 

Sinclair Solutions

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HOLY SHIT! I mean...HOLY FUCKING SHIT! I'm so happy right now, there are literal tears in my eyes. I'ma a HUGE fan of Bioshock and this era, and the fact that it's in the FUCKING SKY now? HOLY SHIT! I usually don't even swear this much. That's how pumped I am. I NEED a release date.
 

Canadian Briton

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Looks nice, im into the whole steam punk/Diesel punk vibe of the bioshock series and Im intrested how they are gonna make it atmospheric.
 

Motakikurushi

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If it'll be better than Bioshock 2 was, that being not stagnating the franchise and developing an entirely new story rather than beating it to death with unlikable characters and very little gameplay alterations for the sake of online multiplayer, then sign me up. Looks creative, and if it has the same BioShock artistic flare, with the beautiful environments and haunting atmosphere, then the Bioshock rampant fanboy inside me can't wait.