Krion_Vark said:
Captain Pancake said:
Ah, that sounds interesting. Like the Hunter in Dead Space. I hope that's what they do, the Big Daddy's image was kinda sullied after you killed about 20 of them.
You play the game on the hardest difficulty? That you actually had to set up traps and such to actually beat the damn thing.
Actually I found Big Daddies, and
Bioshock in general, to be way to easy even on hard mode. The first few Big Daddies you fight are difficult only due to a lack of plasmids and ammo, but after that they become incredibly easy. Mainly because the game has a number of cheap and easy ways to beat them, such as;
-Electric attacks. You can effectively stunlock Big Daddies using electric attacks, preventing them from attacking you. So long as you have enough ammo (which is easy to come by when you have a lot of money and use Invent-it machines effectively), you can kill the Big Daddies without them touching you. Electric buck's only disadvantage is the reload, but simple use of cover negates that problem. Electric gel is just a constant stream of pain for the Big Daddy. You can just sit there and watch its health bar slowly melt away with no input beyond holding down the fire button.
-Security Bullseye, which is definitely the easiest provided the Big Daddy stumbles in front of a camera. Big Daddies don't care if you sling this plasmid at them. They won't attack you. Which means you can keep triggering alarms on them without fear of getting hurt. An endless stream of attack drones will assault the Big Daddy. All you have to do is watch.
-Hypnotize Big Daddy, which is the most entertaining and again requires almost no input from the player. Just hypnotize a lone Big Daddy and engage another Big Daddy in combat. The two of them will kill each other in a big battle that you just need to stand away from. Either your Daddy wins, or the other one wins but is heavily wounded so you easily finish it off.
So yeah, I don't fear Big Daddies on hard difficulty. In fact, I am glad to fight them. As soon as you harvest the Little Sisters, lone Big Daddies will show up which means I can hypnotize more of them. I viewed Big Daddies as friends rather than enemies, which is a problem in a horror game. While the hypnotize Big Daddy plasmid is fun it probably shouldn't be in the game because all feelings of horror subside when you have a guy wielding a massive drill following you. Not that I really need him though, since I've been beating all of the Splicers to death with the wrench. There's a massive abundance of health packs so it's not like I'm in any danger.
Bioshock is one of the easiest games I've ever played.