For all Bioware likes to gab on about the "role-playing", in the end, they are going to make you play their story, not yours.
Every story-driven game has to have some semblance of linearity and a defined end goal for the story to be any good. The difference is that Bioware actually allows you to make decisions along the way, both major and minor, which personalize the exact details of the story to you and you alone.theamazingbean said:For all Bioware likes to gab on about the "role-playing", in the end, they are going to make you play their story, not yours.
All of them, as long as you're talking about actual rpg's. Video games, loosely inspired by Dungeons and Dragons, which some people strangely refer to as rpg's are probably a different case though.JeanLuc761 said:Every story-driven game has to have some semblance of linearity and a defined end goal for the story to be any good. The difference is that Bioware actually allows you to make decisions along the way, both major and minor, which personalize the exact details of the story to you and you alone.
How many RPG's can say that?
Given we're talking about video games, Bioware is at the front of allowing the player to influence the story and their character.theamazingbean said:All of them, as long as you're talking about actual rpg's. Video games, loosely inspired by Dungeons and Dragons, which some people strangely refer to as rpg's are probably a different case though.JeanLuc761 said:Every story-driven game has to have some semblance of linearity and a defined end goal for the story to be any good. The difference is that Bioware actually allows you to make decisions along the way, both major and minor, which personalize the exact details of the story to you and you alone.
How many RPG's can say that?
I'm fine with giving Bioware the gold medal in the Special Olympics, that doesn't change the fact that they routinely try to focus on things that would be better accomplished in other media, while ignoring the strengths that gaming has to offer. Their role-playing would work better on tabletop, their writing and storyline would work better as a book, and their gameplay mechanics still flail around uselessly.JeanLuc761 said:Given we're talking about video games, Bioware is at the front of allowing the player to influence the story and their character.
It's unfair to compare it to a pen and paper RPG because of the restrictions inherent to videogames as a medium.
I disagree completely - I am extremely glad Bioware is pushing the electronic gaming envelope.theamazingbean said:I'm fine with giving Bioware the gold medal in the Special Olympics, that doesn't change the fact that they routinely try to focus on things that would be better accomplished in other media, while ignoring the strengths that gaming has to offer. Their role-playing would work better on tabletop, their writing and storyline would work better as a book, and their gameplay mechanics still flail around uselessly.JeanLuc761 said:Given we're talking about video games, Bioware is at the front of allowing the player to influence the story and their character.
It's unfair to compare it to a pen and paper RPG because of the restrictions inherent to videogames as a medium.
I guess I would call Bioware the best game company that shouldn't be making games.
Why the fuck would I do that? There is nothing interesting enough about ME's setting to justify the port. I'll just play GURPS or d20 Modern straight.Optimystic said:Sure, ME's cooperative storytelling approach could work better as a tabletop game, but guess what? You can do that yourself. Just grab GURPS or d20 Modern or some other dicerolling system and fluff all the Asari, Salarians etc. you could want into it. You won't even need to pay a team of highly-compensated mathematicians, graphic/level designers and writers to make it happen.
I've said it before, "choose your own adventure" does not equal "good storytelling". I love video games as a storytelling medium, as long as the developers keep in mind the unique strengths of the that particular medium. Bioware RPG's are marked by offering you 3-6 mediocre storylines that you get to choose from. Why some people consider this better than 1 good storyline you are railroaded into is something I'll probably never grasp, but it has nothing to do with love of video games or storytelling. Nice threadomancy though.Optimystic said:But for those of us who want video gaming to advance, rather than simply being abandoned as a powerful storytelling medium, we could not disagree with your point of view more.
What would you have done? "Break your arm at them?"Nimbus said:Aww, man! Fuck that... I wanted to play as Joker!
I respectfully disagree. I loved ME so much I played through it on like four different save files over times, but ME2 was a trudge for me. I never want to touch that thing again, and this just makes me want to pass on ME3 as well. And my Shepard didn't even die.Logan Westbrook said:I imagine that there are going to be quite a few people grudgingly playing through the game again, but given how good it is, that's no bad thing.
Well it would have taken a metric ass-ton of work. Work that few people will actually see and could instead be put towards improving everything else or providing more contenttetron said:Herein lies why I don't like ME that much. "Mass Effect 3, as with the rest of the trilogy, is Shepard's story."
If you import a save from ME2 with a dead shepherd then he should be dead in ME3. No new shepherd and no hope for humanity. You play with the characters who survived in ME2, fighting against impossible odds in a doomed world, and possibly skill your way to saving the world without shepherd. But that's the extra step you just don't see developers do anymore.
I am a sucker for those kinds of scenarios though. Which is why I thought the final mission in Halo:Reach was pretty awesome.