So the first iteration, a team would invest a lot to develop the tools and tech to get UE3 running. The second iteration, would be refining said tools and factor in things one learns to do and not do from the first project. And if the team stays mostly the same, you can count on things to be done faster.Bacontastic said:Do they realize the reason some of us are mad is because we feel that the multiplayer is just taking resources that should be used to make sure the single player ends the story well?
The third one, you've pretty much got everything down pat, so there isn't that much need for a lot of programmer or gameplay designer types, they can focus on the content creators for the plots and art assets for the new worlds to explore. So what happens to the bulk of the programmers and gameplay designers? They either work on adding new features in, or get rolled off to another project. If anything, they are not diverting resources to MP, they're retaining what would could been lost anyway.
That and it's the Bioware Montreal studio that's working on the MP portion, so they've added to the resources, not taken away.
And what would have happened had they reported "Hey, we're looking at adding MP to the game"? You'd get people crying about diverting resources, or being hyped up over it but then what happens if they tested it out and decided it wasn't worth the work, and then reported "Yeah, multiplayer isn't happening."?NickCaligo42 said:They also lied about it repeatedly for several months following the announcement, saying they definitely weren't doing multiplayer, they definitely weren't doing multiplayer, they definitely weren't doing multiplayer--oops! They're doing multiplayer. That doesn't sow a lot of trust among a fanbase, and they haven't been throwing them a whole lot of bones with regards to details on how the game has or hasn't improved.
Damned if you do, damned if you don't. At least not reporting it right away until it's set in stone might help temper unrealistic expectations. Which is a pretty common occurrence of the players.