chikusho said:
So basically what you are saying is that we should have stopped telling and writing stories once one story hit critical mass in scale?
No, I'm saying that if you're trying to build a franchise, you shouldn't automatically start with the biggest, largest threat you can find, then immediately dial it back to nothing and think people should care. Thanks for twisting my words around, though.
The ME franchise is the story of Shepard and the Reapers - the biggest event in the history of that universe, probably ever. As I said, going from that to the story of some random agent or person is going to feel like a step downwards.
OFCOURSE a more personal story with smaller scope can be told with great success in that _immense_ universe.
Several things wrong with that.
1) Bioware's stories have always worked best when they focus on grand, country- or universe-spanning conflicts. They have a very standard plot (random protagonist comes from nothing to become the hero of the world/galaxy, recruits a ton of quirky squadmates with their own issues/personal missions, and there's a huge plot twist midway through the narrative). I don't trust Bioware to do something like "Taken in space", because they haven't shown that they're capable of writing anything but the same standard plot they've always done for the last decade-and-a-half.
2) They already tried telling more "personal" stories with ME2: Galaxies (which was supposed to be the launch of a spinoff franchise for Jacob, the "common soldier" in the group), and with Infiltrator, and they were both met with a resounding "meh". Like your latter remark, they had little to do with the Reapers (the former was about Jacob and the various terrorist groups in the galaxy, the latter was about a soldier investigating Cerberus testing facilities), and they were barely worth mentioning. Not to mention that the other planned ME spinoff, Paragon Lost (Vega), has already been met with derision and laughter.
3) If you do create a prequel story, you can't focus it on almost any of the existing squadmates, considering that most of them have the potential of dying during the course of the trilogy. No company is going to devote resources to developing characters who may not be around as of the third game.
4) The ideas you put forward sound like "Shepard-lite". I don't care about another admiral saving the galaxy, because s/he is just going to be compared to Shepard. I don't care if some random C-Sec agent has some great journey behind the scenes, because it really doesn't matter in the long run. If I wanted to watch "Taken in space", I'd just watch
Taken. There are certain franchises that are a specific character's story through and through, and ME is one of those.
5) Most of the existing wars/conflicts in the ME universe either have little storytelling potential (as they were foregone conclusions) or they weren't notable enough to warrant a full plot arc in the first place. We already know enough about the First Contact/Rachni/Geth-Quarian Wars that there's little point revisiting it.