Mikeyfell said:
SonOfMethuselah said:
Can we wait until we see what Bioware is actually doing with the character and story before we get angry? I mean, I understand that is asking a lot from some people, but honestly.
I understand the appeal for reason, but does Bioware really deserve the benefit of the doubt?
After Dragon Age 2's general suckieness and going out of it's way to retcon the choices you made in the original for the sake of cheep fan service.
And Mass Effect 3's blatant disregard for everything that happened in the first two games.
They brought back a character after giving us the choice to kill her. Biwoare has made it painfully clear how exactly they feel about the people who play their games. If there was ever a group that deserves the internet's typical kneejerk hatred it's them.
I didn't mean to sound like I don't understand, in a way,
why people are upset. But I think you have to take into consideration the circumstances surrounding the development of these titles before you really get upset.
I mean, if you look at
Mass Effect and
Mass Effect 2, you'll see two games that tried as best as they could to make the decision thing matter. I mean, there are umpteen references to the decisions made in
Mass Effect that occur in
ME2.
BUT between
Mass Effect 2 and
3, the lead writer of the game changed. Now, when you're collectively working on a story, the lead writer is the person that not only presents ideas, but takes ideas given to them, and weaves them into a cohesive narrative that considers the past, present, and
future of the story they're telling. When the lead writer of the series changed, a large part of the story's structure would have gone with it, because there were ideas brewing that wouldn't have been presented. That being the case, it's unsurprising that
Mass Effect 3 felt, in many ways, disconnected from the previous games.
When you look at
Dragon Age, that kind of shift hasn't, to my knowledge (i.e a quick Google search) occurred. The writing team is still largely the same. What you had in
Dragon Age II was a game hampered by the fact that a.)key portions of it were occurring concurrently to the previous title, and b.)the stories were largely unconnected even besides that. Even further than that, it felt simultaneously like a narrative experiment, and like something that was pushed rapidly out of the gate to capitalize on the success of
Origins.
Inquisition isn't hampered in the same way. The team has had plenty of time to work on it, and the writing team have had time to flesh out whatever visions they originally had for the series,
without[\b] having to cope with anyone who had a significant amount of that lore stored away leaving the project. If Morrigan is making a reappearance, I have faith that, regardless of how she has to reappear due to past choices made, Bioware have had enough time to make any possible variances make narrative sense.
I'm just saying that the situation here isn't equal to that of Mass Effect 3 or Dragon Age II, so preemptively calling them out on it isn't really fair. Yeah, they've stumbled in the past, but they've also hit it out of the park on more than one occasion.