Not trying to play the devil's advocate here (since bioware is pretty unpopular around these parts) but the first quote you posted was just the journalists own speculation. Devs since then have claimed on the forum that that particular plot wasn't going to be forced on players who didn't go down that path. Give them some credit guys, at least they are trying.Adam Jensen said:Didn't we just recently have someone from Bioware say how our choices will matter in Dragon Age: Inquisition?
Don't count on it. Read this very informative text about Morrigan: http://www.gameinformer.com/b/features/archive/2013/08/12/dragon-age-inquisition-s-morrigan-past-and-present.aspx
And this is the best part
AndMale players are given the option of conceiving a child with Morrigan themselves, but even if they refuse, the other Grey Wardens of the world may not have the same resolve.
The last big choice you get to make in Dragon Age: Origins doesn't even matter. It's the Collector base all over again. Fuck your choices, we'll just do what we want. But please, buy our game. It's all about you and the choices. Choices matter. Unless when they don't. But they do. And don't. At the same time. IT'S A MIRACLE!?The most important thing for me when I wrote [Origins] was that at the end even if Morrigan loved the player, she had this thing that she believed in, that was so important that she would do it regardless of the player..."
Edit: A lot of people don't seem to realise that bioware games never had much choice. They had the illusion of choice, and for the most part it did a good enough job that it passed for the real thing and people were happy. But an illusion is an illusion and sooner or later people suss out the trick. Then it becomes not so magical and more "why did I spend my money on that", or depending on what kind of person you are: "that was pretty clever, you earned my money". Besides, who buys bioware games for choice and "consequence"? can anyone even remember a single noteworthy "consequence" in a bioware game past decade? These games get sold because people love the lore, the world and the inhabitants that populate their games. The lore in these games are masterpieces of craftsmanship and that alone is enough to force my wallet open.