And even if the choice doesn't change much about the plot, remember that Male Wardens who did the boning, wait, I mean, ritual, will get to see their crazy demon child and go "That's my kid. I made that." And that's pretty cool.
That's basically how I feel about all of this. Many people want their choices to change big sweeping things, and there are a few choices like that, but not enough to be significant. But Bioware does do a ton of choices when it comes to the characters. Each of the characters in DA:O had several paths, both of friendship and enemies. And Hawke, for example, could be a prick, a goody two shoes, a sarcastic git, or all three, plus (depending on choice!) completely alone in the world by the end of the game, or still living happily with a brother or sister, and a merry band of friends/assholes. Hell, you didn't even have to have three of the companions. They were optional choices. There's a LOT of choice that goes into who Hawke is, even without race options like in DA:O. It's not as fancy as some big sweeping thing, but honestly, for me it's more impressive.
That's basically how I feel about all of this. Many people want their choices to change big sweeping things, and there are a few choices like that, but not enough to be significant. But Bioware does do a ton of choices when it comes to the characters. Each of the characters in DA:O had several paths, both of friendship and enemies. And Hawke, for example, could be a prick, a goody two shoes, a sarcastic git, or all three, plus (depending on choice!) completely alone in the world by the end of the game, or still living happily with a brother or sister, and a merry band of friends/assholes. Hell, you didn't even have to have three of the companions. They were optional choices. There's a LOT of choice that goes into who Hawke is, even without race options like in DA:O. It's not as fancy as some big sweeping thing, but honestly, for me it's more impressive.