Mikeyfell said:
It's cute that Bioware calls their fan base "Loyal" when they already have a lawsuit in the works.
Bioware is really good at offering player choice and then retroactively changing all your choices or just contriving some reason to make them not matter.
I'm firmly on the side of them needing to change the ending, because that was not wroth 150 hours of my life. (and it's actually way more because I have 7 Shepards)
Why does your
personal investment of time mean the ending needs to be changed? In any other media, I expect you wouldn't make the same demand. Do you go back and demand that Saving Private Ryan have a happier ending? Did you make a demand that the book Survivor end in something other than a suicidal plane crash? Assuming that you are generally a rational person, I'd wager the answer is no.
The heavy use of choice as being a major draw to the game is likely the cause of the problem. Somehow, it would seem, being asked to make a handful of minor decisions from a pre-determined list of actions has convinced thousands (millions) that they are a part of the creative process. I suppose we are, in a way. Our role is to buy (or not) a product as a commentary of quality.
But, more to the point, I don't particularly understand why people think the game deserved a happy ending. The saga revolves around a pattern of extinction that has occurred at
least 700 times. At least 700 races rose to power and were annihilated in an instant. The only difference is that this time around, the sentient races had a little more time - that is, in reality, the only thing any action the player performs actually achieves. The reapers still achieve complete strategic surprise. The reapers still have a fleet that is more massive and more powerful than anything the sentient races could muster.
The ending provided is already far too happy to be reasonable. It already leans heavily on deus ex machina in order to make what the player does count for anything more than one last shout of defiance in the face of annihilation. To give me an ending where the sentient races are saved, even in part, is more than the fiction could justify. To give me an ending where my player character and my allies and friends all survived and lived happy ever after goes beyond unreasonable.
It treads dangerously into children's fantasy. The story demanded sacrifice. The story demanded that there be a cost for choice. For two games we were told that annihilation was one decision away; but that was a lie. The choice between Ashley and Kaiden was hardly a choice (The situation demanded securing the bomb site or the whole mission was for nothing). Saving Wrex was the result of a speech check. Surviving the suicide mission was trivial. In a fight for the survival of advanced life itself, in a fight where the machines won hundreds of times in a row, the best any could hope for was for a little extra time. One does not get to simply walk into hell time and again without there being a cost and one does not get to break a cycle that has persisted for so long as to effectively be a process of the galaxy itself without expecting to pay something dear.
I honestly hesitated when it came to putting the disc in to see the final chapter through. Even with the best laid plans, how could the game end well? In the end, friends and allies were dead. Two entire races were gone and the legacy of countless more were shattered. The outlook for our heroes was grim at best. But this wasn't a fight for the people on the Normandy. It was a fight for people. The sacrifice of billions bought entire generations yet unborn the opportunity to live and make mistakes and struggle and die. The sacrifice bought them life itself.
Is it the happy ending I wanted? No. But it was happier than a reasonable man would dare hope.