BioWare Dates Mass Effect 3: Leviathan

Goofguy

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Nov 25, 2010
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SonicWaffle said:
That's a fair way to look at it. Conversely, I see each Dark Tower book as its own adventure like each Mass Effect game on its own. To me, Wind is like adding an other game between ME1 and ME2.
 

DarkhoIlow

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Dec 31, 2009
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Looking forward to playing this when it comes out.Say is the price point of the DLC converted in Bioware points about how much exactly?

Hope it's not more than 800Bioware Points,because that's how much I have leftover from the FromAshes dlc.
 

karloss01

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Jul 5, 2009
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I think they should have done stand alone, stories from the perspectives of other people. I'd rather leaves Shepard's story as it is then damage the endings further by adding reinforcements that could wipe out the reaper invasion without the crucible.
 

TallanKhan

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Aug 13, 2009
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Im looking forward to this, it sounds like theres alot creative thought gone into Leviathan and its all for a reasonable price. Sign me up.
 

crazyrabbits

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orangeapples said:
When I played through the Mass Effect games (well, 2 and 3 because PS3), the issues of Destroy/Control/Synthesis comes up a lot.
No, the latter two really didn't. The main objective of the series is to stop (destroy) the Reapers. The end of the first game indicates that humanity will help the galaxy stop them and drive them back into "dark space".

Well, not so much "Synthesis" but "coexistence".
The "Synthesis" option is essentially what Saren wanted to do in the first game, writ large. The Catalyst's logic in deducing this 'solution' (synthetics kill organics...so we'll kill organics) is nonsensical and circular. It seems to think everyone will live in blissful harmony, and will never create synthetics ever again (even though it has been demonstrated as a certainty in most or all cycles), and it's claims that synthetics will always rebel was proven false by the Geth themselves.

All of the decisions you made over the course of the games is what should have led you to your final decision so they do in fact matter. Somehow people were expecting 50 different endings of something. That is asking the impossible.
People expected anything else besides what we got. They could have literally copied the mechanics of ME2's Suicide Mission over to the third game (instead of picking single specialists, you pick whole fleets to defend Earth), and it still would have come off way better than what we got. We know there were plans (via the leaked script and voice files on-disc) to show your War Asset squadmates fighting through London, and that your EMS would determine how well your team does during the Conduit run.


Lots of games have bad endings, that's just how it goes.
True, but when you ask a fanbase to invest five years, three games and 100+ hours of time into a series, then act disingenuous and give marketing spin that's proven to be completely false, and you put out a product that almost fails on many levels, you shouldn't be surprised if they riot en masse.
 

MinorAnnoyance

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While I'm excited that we finally have some single player dlc, didn't the last time Shepard went investigating a missing operative's research end with 300,000 dead batarians?

SamuelT said:
Calling it now. Space Whale.
Yes. I will gladly pay 800 MS points for a Space Whale. But it'll need something to survive in space, so if that means Cyborg Space Whale then this is a day one purchase for me.
 

orangeapples

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crazyrabbits said:
orangeapples said:
When I played through the Mass Effect games (well, 2 and 3 because PS3), the issues of Destroy/Control/Synthesis comes up a lot.
No, the latter two really didn't. The main objective of the series is to stop (destroy) the Reapers. The end of the first game indicates that humanity will help the galaxy stop them and drive them back into "dark space".

Well, not so much "Synthesis" but "coexistence".
The "Synthesis" option is essentially what Saren wanted to do in the first game, writ large. The Catalyst's logic in deducing this 'solution' (synthetics kill organics...so we'll kill organics) is nonsensical and circular. It seems to think everyone will live in blissful harmony, and will never create synthetics ever again (even though it has been demonstrated as a certainty in most or all cycles), and it's claims that synthetics will always rebel was proven false by the Geth themselves.

All of the decisions you made over the course of the games is what should have led you to your final decision so they do in fact matter. Somehow people were expecting 50 different endings of something. That is asking the impossible.
People expected anything else besides what we got. They could have literally copied the mechanics of ME2's Suicide Mission over to the third game (instead of picking single specialists, you pick whole fleets to defend Earth), and it still would have come off way better than what we got. We know there were plans (via the leaked script and voice files on-disc) to show your War Asset squadmates fighting through London, and that your EMS would determine how well your team does during the Conduit run.


Lots of games have bad endings, that's just how it goes.
True, but when you ask a fanbase to invest five years, three games and 100+ hours of time into a series, then act disingenuous and give marketing spin that's proven to be completely false, and you put out a product that almost fails on many levels, you shouldn't be surprised if they riot en masse.
well, destroy is something that is brought up against the Reapers, but Destroy/Control/Co-existence comes up when dealing with other species.

And I don't deny that the fans should feel disappointed or that the ending was bad, but they overreacted and spiraled into a mob mentality. Doing so over something so trivial is not healthy. The best thing to do is remember how fun the journey was, weep for the ending and move on.
 

zombiesinc

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Mar 29, 2010
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"The outcome will be the same" isn't much of a reason to avoid additional content to what is presumably something you're invested in. Not to mention that if you're invested in, enjoyed or even loved the series I can't see how playing more of it (without actually replaying the games) is a bad thing.