BioWare Dates Mass Effect 3: Leviathan

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MetalDooley

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darth gditch said:
I'm looking forward to it, I would like to see them explore the Reaper's origins a bit more.
Honestly I would have preferred if they'd never explored the Reapers origins at all and just left them as this race of sinister giant machines who want to kill us all for some reason.Because what they did reveal moved the Reapers from "sinister" to "pants on head retarded".You're wiping us all out to save us..cheers for that guys
 

gphjr14

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I gave up on this game a long time ago.
It was about the time I went back and played ME2 only to have my game get stuck in a glitch just before the ending on the citadel. At that point I vowed to never spend another cent on this franchise.
 

Mysten

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SonicWaffle said:
Hmm. I thought that was the message the Catalyst was trying to impart, that melding the two types of lifeform would lead to peace. Plus, y'know, in my playthrough I made peace between the Geth and the Quarian, the Krogan and the Turian, basically I united the entire galaxy. It seemed pretty peaceful overall!
That's Shepard's doing though, the Catalyst's concern ends at ending the vicious cycle of synthetic uprising. You can still create perfect Synthesis but destabilise the krogan by killing Wrex and curing the genophage.

Even with the "perfect" synthesis ending, it's not going to stop raiders from raiding - they're still raiders. The army of Reaper constructs now assisting in the effort for peace would make policing those actions far easier though.
 

SonicWaffle

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Mysten said:
That's Shepard's doing though, the Catalyst's concern ends at ending the vicious cycle of synthetic uprising. You can still create perfect Synthesis but destabilise the krogan by killing Wrex and curing the genophage.
Sure, but just got the impression from the ending video that the synthesis had the unintended (at least, unintended by the Catalyst) side effect of making everyone into some happy-clappy hippie brotherhood by changing all the DNA and making everyone one big family. All that talk of peace and a better future and whatnot.

Perhaps that's just a side-effect of a Paragon playthrough though, and nothing to do with the New Galactic Family.

Mysten said:
Even with the "perfect" synthesis ending, it's not going to stop raiders from raiding - they're still raiders. The army of Reaper constructs now assisting in the effort for peace would make policing those actions far easier though.
Nah, I think the Reapers might need to be shoved back into deep space for numerous reasons. Firstly, too many bad memories; even if everyone had formed a new society based on love, tolerance and free handjobs it's going to be hard for the former organics to forget all the chaos and murder they caused. Secondly, what else are they going to do? They're not like the Geth, the Reapers were built to kill. I can't see them integrating well into a functional society, picking out a few planets and colonising so they've got a nice place to raise baby Reapers composed from the tortured souls of other species. Thirdly, you can't really use them to combat raiding or piracy or as weapons in any form, as that'd be like trying to hammer in a nail with a nuke. They're not even that effective as a deterrent since Shepard proved that it's possible to take them down with sufficient effort.
 

1337mokro

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Our artistic integrity is to important to change the ending.

"New 10$ DLC announced that changes the ending."

Unless we get money for it of course.


SonicWaffle said:
Nah, I think the Reapers might need to be shoved back into deep space for numerous reasons. Firstly, too many bad memories; even if everyone had formed a new society based on love, tolerance and free handjobs it's going to be hard for the former organics to forget all the chaos and murder they caused. Secondly, what else are they going to do? They're not like the Geth, the Reapers were built to kill. I can't see them integrating well into a functional society, picking out a few planets and colonising so they've got a nice place to raise baby Reapers composed from the tortured souls of other species. Thirdly, you can't really use them to combat raiding or piracy or as weapons in any form, as that'd be like trying to hammer in a nail with a nuke. They're not even that effective as a deterrent since Shepard proved that it's possible to take them down with sufficient effort.
The reapers are all going to die. That was the whole point of the reapers before they ruined it with the God Child. They were machines that had a design flaw forcing them to reproduce every 50000 years by using organics to make more of themselves. I always thought that was a precautionary measure by their creators.

That's why all the reapers looked like Protean heads. Because the last time they had a Protean Buffet and that's why the Human Reaper looked like a Human.

The reapers might function for a year or 100 more and then self destruct.

But it might also not be the case. After all we have the Leviathan an Ancient Reaper. Heck nothing of the lore is left intact by the end they are done. The Geth and the Reapers aren't even similar anymore because the Reapers aren't really AI. They are controlled at all times by the God Child. They are sort of like Enemy AI in videogames.
 

Terminal Blue

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Mysten said:
That's Shepard's doing though, the Catalyst's concern ends at ending the vicious cycle of synthetic uprising. You can still create perfect Synthesis but destabilise the krogan by killing Wrex and curing the genophage.
Actually, I believe you can't. In Synthesis, Wreav is no longer a short-sighted, narrow minded idiot and stays on Tuchanka to rebuild rather than trying to conquer the galaxy.

With unlimited access to knowledge, stupid people can't be stupid anymore.

SonicWaffle said:
They're not like the Geth, the Reapers were built to kill.
Well.. The reapers are synthetic "copies" of the organic races which have been destroyed to make them. Their purpose is to preserve the memories and unique identity of all the organic species they have destroyed. The killing was simply the result of impersonal machine logic, which isn't relevant once they stop being machines.

The Reapers also possess enormous amounts of knowledge and information. Each one represents the remains of an entire species with all its learning, science and experiences still intact.

Sure, maybe you wouldn't want them around. But why would that hold true for the hybrids in the synthesis ending? The Reapers are truly living things now, their perspective has changed, and they're incredibly useful to boot. It would be pretty intolerant to hold a grudge against them for something they did when they were still machines and had no genuine free will.

On topic. Yeah, it is kind of hard to imagine getting seriously invested in a story which has already conclusively finished, but I'll give this a chance.
 

Stevepinto3

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No offense Bioware, but isn't this the exact same plot hook you use for 90% of Mass Effect sidequests?

"Shepard! We had some scientists studying something incredibly dangerous."
You're always doing that, why don't you ever give them some bodyguards or someth-
"They're all dead now. We don't know why. Probably related to the super dangerous thing."
THIS IS WHAT I'M TALKING ABOUT! Do you realize how many scientists death's are on your hands? At the very least you could start a charity fund for their families.
"We need you to go investigate."
Why me? I'm the single most important person in the galaxy right now. Or hey, if you're gonna have me clean up their dead bodies every time why not just send me with them as protection in the first place!?
"Hackett out."
...
 

orangeapples

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I think a lot of people underestimate the ME3 ending. When I played through the Mass Effect games (well, 2 and 3 because PS3), the issues of Destroy/Control/Synthesis comes up a lot. Well, not so much "Synthesis" but "coexistence". If you cured the genophage and brought peace to the Quarian/Geth conflict then destroy becomes harder to pick, but synthesis becomes more appealing. If you ended up re-writing the Geth and sabotaged the genophage then control seems to be right up your alley. All of the decisions you made over the course of the games is what should have led you to your final decision so they do in fact matter. Somehow people were expecting 50 different endings of something. That is asking the impossible.


Now it was poorly executed, but I can see how your decisions in the previous games play a part in this final decision. The glowing kid was out of left field. Yes, Deus Ex did it much better and destroy/control/synthesis was not what the whole game was building up to. The whole game was "fight the reapers, take back Earth" then at the end it was, "well, you can watch the fight for a bit then you interact with this machine which will either destroy the reapers, rewrite the reapers, or turn everything into some half-organic/half-synthetic abomination."


We wanted a confrontation against the reapers. That sadly wasn't what we got. While I am disappointed in the ending, I don't hate it as much as others do. Also, this wasn't the first game ending that I was disappointed in. Lots of games have bad endings, that's just how it goes.
 

MarlonBlazed

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You guys don't see it do you... This is going to be The Legend of Marauder Shields. Cue A Link To The Past Dark World theme.
 

Goofguy

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SonicWaffle said:
That's a fair way to look at it. Conversely, I see each Dark Tower book as its own adventure like each Mass Effect game on its own. To me, Wind is like adding an other game between ME1 and ME2.
 

DarkhoIlow

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Looking forward to playing this when it comes out.Say is the price point of the DLC converted in Bioware points about how much exactly?

Hope it's not more than 800Bioware Points,because that's how much I have leftover from the FromAshes dlc.
 

karloss01

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I think they should have done stand alone, stories from the perspectives of other people. I'd rather leaves Shepard's story as it is then damage the endings further by adding reinforcements that could wipe out the reaper invasion without the crucible.
 

TallanKhan

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Im looking forward to this, it sounds like theres alot creative thought gone into Leviathan and its all for a reasonable price. Sign me up.
 

crazyrabbits

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orangeapples said:
When I played through the Mass Effect games (well, 2 and 3 because PS3), the issues of Destroy/Control/Synthesis comes up a lot.
No, the latter two really didn't. The main objective of the series is to stop (destroy) the Reapers. The end of the first game indicates that humanity will help the galaxy stop them and drive them back into "dark space".

Well, not so much "Synthesis" but "coexistence".
The "Synthesis" option is essentially what Saren wanted to do in the first game, writ large. The Catalyst's logic in deducing this 'solution' (synthetics kill organics...so we'll kill organics) is nonsensical and circular. It seems to think everyone will live in blissful harmony, and will never create synthetics ever again (even though it has been demonstrated as a certainty in most or all cycles), and it's claims that synthetics will always rebel was proven false by the Geth themselves.

All of the decisions you made over the course of the games is what should have led you to your final decision so they do in fact matter. Somehow people were expecting 50 different endings of something. That is asking the impossible.
People expected anything else besides what we got. They could have literally copied the mechanics of ME2's Suicide Mission over to the third game (instead of picking single specialists, you pick whole fleets to defend Earth), and it still would have come off way better than what we got. We know there were plans (via the leaked script and voice files on-disc) to show your War Asset squadmates fighting through London, and that your EMS would determine how well your team does during the Conduit run.


Lots of games have bad endings, that's just how it goes.
True, but when you ask a fanbase to invest five years, three games and 100+ hours of time into a series, then act disingenuous and give marketing spin that's proven to be completely false, and you put out a product that almost fails on many levels, you shouldn't be surprised if they riot en masse.
 

MinorAnnoyance

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While I'm excited that we finally have some single player dlc, didn't the last time Shepard went investigating a missing operative's research end with 300,000 dead batarians?

SamuelT said:
Calling it now. Space Whale.
Yes. I will gladly pay 800 MS points for a Space Whale. But it'll need something to survive in space, so if that means Cyborg Space Whale then this is a day one purchase for me.
 

orangeapples

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crazyrabbits said:
orangeapples said:
When I played through the Mass Effect games (well, 2 and 3 because PS3), the issues of Destroy/Control/Synthesis comes up a lot.
No, the latter two really didn't. The main objective of the series is to stop (destroy) the Reapers. The end of the first game indicates that humanity will help the galaxy stop them and drive them back into "dark space".

Well, not so much "Synthesis" but "coexistence".
The "Synthesis" option is essentially what Saren wanted to do in the first game, writ large. The Catalyst's logic in deducing this 'solution' (synthetics kill organics...so we'll kill organics) is nonsensical and circular. It seems to think everyone will live in blissful harmony, and will never create synthetics ever again (even though it has been demonstrated as a certainty in most or all cycles), and it's claims that synthetics will always rebel was proven false by the Geth themselves.

All of the decisions you made over the course of the games is what should have led you to your final decision so they do in fact matter. Somehow people were expecting 50 different endings of something. That is asking the impossible.
People expected anything else besides what we got. They could have literally copied the mechanics of ME2's Suicide Mission over to the third game (instead of picking single specialists, you pick whole fleets to defend Earth), and it still would have come off way better than what we got. We know there were plans (via the leaked script and voice files on-disc) to show your War Asset squadmates fighting through London, and that your EMS would determine how well your team does during the Conduit run.


Lots of games have bad endings, that's just how it goes.
True, but when you ask a fanbase to invest five years, three games and 100+ hours of time into a series, then act disingenuous and give marketing spin that's proven to be completely false, and you put out a product that almost fails on many levels, you shouldn't be surprised if they riot en masse.
well, destroy is something that is brought up against the Reapers, but Destroy/Control/Co-existence comes up when dealing with other species.

And I don't deny that the fans should feel disappointed or that the ending was bad, but they overreacted and spiraled into a mob mentality. Doing so over something so trivial is not healthy. The best thing to do is remember how fun the journey was, weep for the ending and move on.