BioWare Did Right By Us

WoahDan

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Sep 7, 2011
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Bioware did right by us by at least attempting to fix their mess that was the ending, but they would have done even better by us if they had simply made a good ending in the first place.

For me the extended cut didnt fix any of the real problems I had with it, the problem for me was never that the Starkid wasnt explained or didnt provide closure, it was that the Starkid existed in the first place. I understand that it was their choice to do things that way and I respect that, but that doesn't mean that I don't think that that was the wrong choice to make and their work suffers as a whole from it.

Scars Unseen said:
I'm fairly certain that the intended implication was that even the Normandy's bleeding edge stealth system wasn't good enough to fool Reaper technology.
But is the SR2 ever spotted while in stealth mode? I can't remember it being. Plus in ME3 the Reapers only spot you when you use your sensors to scan for stuff, I'm pretty sure that implies that if you hadn't done that they couldn't have detected you.
 

Scars Unseen

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May 7, 2009
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WoahDan said:
Bioware did right by us by at least attempting to fix their mess that was the ending, but they would have done even better by us if they had simply made a good ending in the first place.

For me the extended cut didnt fix any of the real problems I had with it, the problem for me was never that the Starkid wasnt explained or didnt provide closure, it was that the Starkid existed in the first place. I understand that it was their choice to do things that way and I respect that, but that doesn't mean that I don't think that that was the wrong choice to make and their work suffers as a whole from it.

Scars Unseen said:
I'm fairly certain that the intended implication was that even the Normandy's bleeding edge stealth system wasn't good enough to fool Reaper technology.
But is the SR2 ever spotted while in stealth mode? I can't remember it being. Plus in ME3 the Reapers only spot you when you use your sensors to scan for stuff, I'm pretty sure that implies that if you hadn't done that they couldn't have detected you.
The SR2 uses the same stealth system as the SR1, or at least there is nothing in the game that explicitly claims an upgrade(while there are several other systems that are listed as having been upgraded). As for the scanning thing, that could be explained by one of two possibilities. It's possible(likely, in fact) that sensors are not as accurate from beyond the range of a single star system, but that active scanning necessarily produces a signal more easily detected. Alternatively, and there is evidence to back this up, Bioware sucks at maintaining consistency from game to game, or even within the same game.
 

WoahDan

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Scars Unseen said:
WoahDan said:
Bioware did right by us by at least attempting to fix their mess that was the ending, but they would have done even better by us if they had simply made a good ending in the first place.

For me the extended cut didnt fix any of the real problems I had with it, the problem for me was never that the Starkid wasnt explained or didnt provide closure, it was that the Starkid existed in the first place. I understand that it was their choice to do things that way and I respect that, but that doesn't mean that I don't think that that was the wrong choice to make and their work suffers as a whole from it.

Scars Unseen said:
I'm fairly certain that the intended implication was that even the Normandy's bleeding edge stealth system wasn't good enough to fool Reaper technology.
But is the SR2 ever spotted while in stealth mode? I can't remember it being. Plus in ME3 the Reapers only spot you when you use your sensors to scan for stuff, I'm pretty sure that implies that if you hadn't done that they couldn't have detected you.
The SR2 uses the same stealth system as the SR1, or at least there is nothing in the game that explicitly claims an upgrade(while there are several other systems that are listed as having been upgraded). As for the scanning thing, that could be explained by one of two possibilities. It's possible(likely, in fact) that sensors are not as accurate from beyond the range of a single star system, but that active scanning necessarily produces a signal more easily detected. Alternatively, and there is evidence to back this up, Bioware sucks at maintaining consistency from game to game, or even within the same game.
Oh, if we are going meta the actual reason is that its a completly different team that handles cutscenes rather than the gameplay/codex. Thats why the cutscenes disregard canon in its totality and always have ( Space battles at ridiculously close ranges! Krogans die after being shot once!).
 

cerebus23

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Tiamat666 said:
I still haven't touched ME3 because I'm still waiting for the smoke to clear.

And because I'm afraid I will be very disappointed from all I've heard about the suckish ending. Maybe it's better to relish the memories of ME1 and 2 and pretend Sheperd died from a ruptured hemorrhoid on a particularly explosive toilet break.
Still me3 is a great game excluding the ending, sitting it out is kind of silly because there is so much great game there only marred by the last 10 15 minutes of it, well if you got the ec i guess it would be 30 to 40 minutes more, then i guess that means u need to play the ec and decide for yourself if it ties things up better or not.
 

NinjaDeathSlap

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Feb 20, 2011
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That one sentence, the "They did not approve." one. That alone explained so much, and yet in a way that didn't feel like a lazy cop-out, that it took away about half of the bad taste left by the original ending all by itself. It's a testament to just how much can be said in so few words, and it was such a relief to know that Bioware still get this, even if it took us a while to get it out of them.

Also, I don't think we're in any danger of having "a George Lucas of video games" just yet. Yes, I believe an artists right to stick by their decisions related to their own work must always be respected no matter how much we may not like it. However, I also believe that Bioware wouldn't have done the Extended Cut just for damage control purposes. I believe that they did want to give us the clarity and closure that we wanted, because they care about people appreciating (if not entirely agreeing) with their work, not just people continuing to pay for it. This, in my opinion, makes everything that was added in the EC just as valid an artistic choice as everything that was in the original.
 

mirasiel

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I'm kind of baffled that Bioware seem to be saying that they didn't understand what their own ending implied using their own lore.

I think that might explain why it ended so...poorly.
 

Innegativeion

Positively Neutral!
Feb 18, 2011
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I'm happy with some of the changes they made.

Some of them were glaringly forced attempts to appease complaints. Like, the hilarious scene where harbinger patiently waits for the Normandy to rescue your squadmates.

A good deal of the many (MANY) flaws of the original ending were not addressed, such as the catalyst existing as he is (being the citadel, replacing abruptly an established antagonist, taking the shape of that one kid he couldn't possibly know about, lowering the dignity of the reapers, to list some more specific examples).

War assets still meant fuck all.

I still have several personal grievances with each of the endings, like the crucible's intended purpose remaining really obscure, the crucible's destruction wave targeting all synthetics instead of just "stuff shaped like giant crabs" for no reason, synthesis making no goddamn sense and essentially standing as "giving up to the reapers' way of thinking", and control forcing Shepard to ascend to a higher existence to beat the reapers as if the galaxy couldn't do it on its own merits, and the slap in the face that was the refusal ending.

All in all it was "eh...". I'm glad they at least spent resources on a free DLC for us, but I feel it was mostly for good PR. It may have been free, but keeping fans is still an investment opportunity.

I haven't given up on bioware, and provided they don't try to milk Shepard's story any more (IE move on to a new protagonist in a new era either past or future), I'll be more than happy to buy the next installment in the Mass Effect series.
 

Ed130 The Vanguard

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Sep 10, 2008
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Tiamat666 said:
I still haven't touched ME3 because I'm still waiting for the smoke to clear.

And because I'm afraid I will be very disappointed from all I've heard about the suckish ending. Maybe it's better to relish the memories of ME1 and 2 and pretend Sheperd died from a ruptured hemorrhoid on a particularly explosive toilet break.
Second that, except the part about the toilet.

But it is a funny way to end the series.
 

VoidWanderer

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Sep 17, 2011
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And this is why the creative idea of a polarizing ending needs to be treated very carefully.

One of the best examples I have seen of a polarizing ending is Infamous 2.

From what I have heard about ME3 and what I read in the article...

Message sent, just not what he wanted.

/sigh
 

Texas Joker 52

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Jun 25, 2011
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The Extended Cut does improve the existing endings, at least enough for my previous ire for the endings to be toned down to very mild dissatisfaction. It'll do, but going off of the quality of the rest of the game, its clear that the endings could have been much better in the first place. They shouldn't have needed an Extended Cut if they had more time, had fewer plot leaks along the way, had a better Project Lead...

I'm still not all that happy about the endings, but the improvements will have to be enough. It'll do.

... I still hate that fucking kid though.
 

gideonkain

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Nov 12, 2010
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Tiamat666 said:
I still haven't touched ME3 because I'm still waiting for the smoke to clear.

And because I'm afraid I will be very disappointed from all I've heard about the suckish ending. Maybe it's better to relish the memories of ME1 and 2 and pretend Sheperd died from a ruptured hemorrhoid on a particularly explosive toilet break.
To be honest...Yes. That is your best bet. The game isn't bad, it's just not as good as ME1 or ME2 and the ending retroactively makes the whole series look like a F'n joke.
 

gideonkain

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The real shame is that what BioWare "fixed" are all the holes pointed out by their fanbase.

All the species in the galaxy starving to death in Earth orbit. Joker reluctantly leaving instead of cowardly retreating, and an option to say "God Child your choices are really stupid."
 

RobotDinosaur

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Feb 27, 2012
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Tiamat666 said:
I still haven't touched ME3 because I'm still waiting for the smoke to clear.

And because I'm afraid I will be very disappointed from all I've heard about the suckish ending. Maybe it's better to relish the memories of ME1 and 2 and pretend Sheperd died from a ruptured hemorrhoid on a particularly explosive toilet break.
The original ending was rubbish, the EC in my opinion is satisfactory - not amazing but decent and not worth the grief it's been getting. But the first 3 acts of the game work nicely. If nothing else, you can watch up through killing TIM and the following five or so minutes, turn the game off before you talk to the annoying ghost kid, and write your pretend ending from there.
 

AbstractStream

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If only the EC had been the original ending. Not perfect at all, sure, but at least I wouldn't have the bad taste in my mouth the original left.

Zagzag said:
If I remember correctly Jennifer Hale said that she didn't do any more voice acting for the extended cut, (implying that none was done at all, since her voice is used for Shepard and the Catalyst.) This would imply that all of this content was produced for the game and then cut. If so, then why?
I've been really wondering about this. Maybe at the time of Jen's interview she didn't record any new lines, but then they brought her in later. Maybe.
 

RobotDinosaur

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Feb 27, 2012
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Scars Unseen said:
WoahDan said:
Bioware did right by us by at least attempting to fix their mess that was the ending, but they would have done even better by us if they had simply made a good ending in the first place.

For me the extended cut didnt fix any of the real problems I had with it, the problem for me was never that the Starkid wasnt explained or didnt provide closure, it was that the Starkid existed in the first place. I understand that it was their choice to do things that way and I respect that, but that doesn't mean that I don't think that that was the wrong choice to make and their work suffers as a whole from it.

Scars Unseen said:
I'm fairly certain that the intended implication was that even the Normandy's bleeding edge stealth system wasn't good enough to fool Reaper technology.
But is the SR2 ever spotted while in stealth mode? I can't remember it being. Plus in ME3 the Reapers only spot you when you use your sensors to scan for stuff, I'm pretty sure that implies that if you hadn't done that they couldn't have detected you.
The SR2 uses the same stealth system as the SR1, or at least there is nothing in the game that explicitly claims an upgrade(while there are several other systems that are listed as having been upgraded). As for the scanning thing, that could be explained by one of two possibilities. It's possible(likely, in fact) that sensors are not as accurate from beyond the range of a single star system, but that active scanning necessarily produces a signal more easily detected. Alternatively, and there is evidence to back this up, Bioware sucks at maintaining consistency from game to game, or even within the same game.
Another possible explanation: Harbinger had a lock and was about to blow the Normandy away but was so moved by your last goodbyes to your LI that it held its fire. Because Harbinger is a merciless, unfeeling killing machine, but it's not a complete monster.
 

ShinobiJedi42

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May 7, 2012
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I personally chose Control. For me, the sacrifice seemed like the natural evolution of my Shepard. However, a friend of mine brought up a good point. Control brings the entire galaxy into a totalitarian dictatorship. Shepard has the entire Reaper force at his/her disposal and if anyone steps out of line, Shepard can just send the ENTIRE Reaper fleet to keep them in check. Shepard doesn't like corrupt mercenaries? He/She can just send the fleet to destroy them. It posits an interesting moral dilemma. Was putting all beings in the galaxy into a perpetual dictatorship truly the Paragon choice? It's an interesting thing to consider.
 

Agayek

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Oct 23, 2008
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Diana Kingston-Gabai said:
I disagree with the notion that the EC works in absolutes (ie: fixes everything/fixes nothing) - what it does is allow emotional satisfaction (by way of the character-centric epilogues) at the expense of intellectual satisfaction (because allowing the Catalyst to elaborate doesn't change how utterly dumb that entire segment is). It's still a net gain overall, though, because it makes the latter tolerable - I still hate the Starchild and everything it represents, but that's not all there is to the ending anymore.
This. 100% this. The EC endings are still based on an incredibly flawed and stupid base premise, but there's a great deal of resolution with the characters and whatnot that the players are invested in, which makes it far easier to forgive the fact that it's completely nonsensical.

There's a marked improvement in the new endings, and it really is a good attempt (probably the best we could get while still sticking with the Catalyst), but the new endings still aren't good. It's a polished turd, little shinier, definitely less abhorrent, but still a turd.
 

Scars Unseen

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One thing I hadn't thought of before... With the new changes to the Catalyst's dialogue, it may be possible to save the Geth and EDI in the destroy ending. He specifically says that the technology they rely on will be damaged, but that the survivors will have no problem repairing it. This should mean that they could "reboot" EDI and the Geth if so inclined. I mean, the entire reason that the synthetics are getting wiped out in the first place is because the energy doesn't discriminate, so by the same token, reactivating synthetics should be only slightly more difficult than repairing starships and the like. That might explain why EDI isn't listed among the people that died at the end(as would typical Bioware carelessness).

Just a thought that occurred to me.
 

Hat Man

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Nov 18, 2009
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I might have liked the extended cut endings better if they were the endings I had when I first played the game, but I didn't.

The EC endings were tainted by the original endings. The only way to work around that would be to either completely scrap the old endings, or to have not released such horrible endings in the first place.
 

NinjaDeathSlap

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Feb 20, 2011
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Scars Unseen said:
WoahDan said:
Bioware did right by us by at least attempting to fix their mess that was the ending, but they would have done even better by us if they had simply made a good ending in the first place.

For me the extended cut didnt fix any of the real problems I had with it, the problem for me was never that the Starkid wasnt explained or didnt provide closure, it was that the Starkid existed in the first place. I understand that it was their choice to do things that way and I respect that, but that doesn't mean that I don't think that that was the wrong choice to make and their work suffers as a whole from it.

Scars Unseen said:
I'm fairly certain that the intended implication was that even the Normandy's bleeding edge stealth system wasn't good enough to fool Reaper technology.
But is the SR2 ever spotted while in stealth mode? I can't remember it being. Plus in ME3 the Reapers only spot you when you use your sensors to scan for stuff, I'm pretty sure that implies that if you hadn't done that they couldn't have detected you.
The SR2 uses the same stealth system as the SR1, or at least there is nothing in the game that explicitly claims an upgrade(while there are several other systems that are listed as having been upgraded). As for the scanning thing, that could be explained by one of two possibilities. It's possible(likely, in fact) that sensors are not as accurate from beyond the range of a single star system, but that active scanning necessarily produces a signal more easily detected. Alternatively, and there is evidence to back this up, Bioware sucks at maintaining consistency from game to game, or even within the same game.
Another possible explanation is that Harbinger just doesn't prioritise Shepard or the Normandy as targets at that time. His main objective is to guard the beam, and while you are evacuating you wounded team you aren't at that moment trying to get to the beam, while there are still several single units that are and thus need to be dealt with first. Just because he's not firing at Shep or the Normandy doesn't mean he's stopped firing altogether.