Bioware did right by us by at least attempting to fix their mess that was the ending, but they would have done even better by us if they had simply made a good ending in the first place.
For me the extended cut didnt fix any of the real problems I had with it, the problem for me was never that the Starkid wasnt explained or didnt provide closure, it was that the Starkid existed in the first place. I understand that it was their choice to do things that way and I respect that, but that doesn't mean that I don't think that that was the wrong choice to make and their work suffers as a whole from it.
For me the extended cut didnt fix any of the real problems I had with it, the problem for me was never that the Starkid wasnt explained or didnt provide closure, it was that the Starkid existed in the first place. I understand that it was their choice to do things that way and I respect that, but that doesn't mean that I don't think that that was the wrong choice to make and their work suffers as a whole from it.
But is the SR2 ever spotted while in stealth mode? I can't remember it being. Plus in ME3 the Reapers only spot you when you use your sensors to scan for stuff, I'm pretty sure that implies that if you hadn't done that they couldn't have detected you.Scars Unseen said:I'm fairly certain that the intended implication was that even the Normandy's bleeding edge stealth system wasn't good enough to fool Reaper technology.