Canadish said:
You say realism...have you not reached the end of the game yet? Get ready for Lightsabers and jedi force jumps....
Yeah, see, that's misunderstanding this use of the term realism. Films, and to an extent games, can be placed on a scale of Formalistic to Realistic. Formalistic means that a film is more, 'polished'. Look at Lord of the Rings, or really almost any big budget film that attempts to tell a large story coherently. Realism does not mean the plot line is realistic in the conventional sense, it means it has an unscripted quality that emulates the randomness of people's lives. Films like Fight Club or any movie that tends to focus on small events (like someone's wedding) tend to be "realistic" in the cinematic sense. The Hangover, for all it's unrealistic (in the non-cinematic use of the term) plot points tends more towards the realism end of the scale, for instance.
So, yeah, the shit with the artifact, or the introduction of a Harvester out of nowhere in the final act isn't realistic in the conventional (an inaccurate) use of the term. But it's basically irrelevant to the cinematic use of the term.
Dragon Age 2 tells the story of this guy's life in snippets over seven years. There's no real overarching plot, just a compiling list of events that build into each other in mostly unpredictable ways. That is the narrative essence of cinema realism.
Canadish said:
Though, you did say in a cinematic sense. I dont see how it was though. Games have been doing that for years. DA2, if anything (and much like Origins to be fair) was very stiff and wooden. It's a Bioware trend they still haven't kicked out yet.
And you could play a smart ass in Origins. It just didn't need to label it with a big Purple face.
Not consistently. There were smartass options occasionally, and even the brick that is Commander Shepard get off a few memorable one liners if you know when to pick what.
Here, though, Hawke has the persistent ability to be a smartass, and sometimes a genuinely vicious one. Something no Bioware game has really pulled off that I can remember (going back to Baldur's Gate).
Canadish said:
I wont argue the deep roads was a bit to long, but its better then the 5 minute diversion in DA2.
DA1 was filled with a lot of area padding. It's a 100 hour game, but there isn't 100 hours of content. There's about 40 hours of content that takes for-fucking-ever to get through.