GiantRaven said:
It doesn't matter what part of the series this is. Every single game should try to gather new players, since if they didn't then the amount of people buying from ME2 to 3 will go down (not everybody will have liked the second game and be willing to buy the next). It's a lot like reading comic books. Each storyline should allow for new readers to pick up and understand what is going on, instead of relying on the crutch of heavy continuity that pleases long-reading fans. It turns off potential new buyers and dwindles sales.
Come to think of it, a lot of people in these comments sound like the typical disgruntled comic book fan. Utterly pathetic and unwilling to allow other people to come in and enjoy the same things as them.
I really like this move. I'll have to play the game through both with and without imported saves to see the differences. It's great when there are lots of different ways a game can be shown to the player. Hopefully it will be a success and an inspiration to other developers in the future.
Think of it like TV shows. You'll have a lot of episodes that it really doesn't matter if you've seen the previous ones, or any other, as the story is 90% unrelated. That is most games. Then you will get the occasional double or triple episode where the story is 100% based off the last one. Usually this will have a short intro at the beginning to bring everyone up to speed. This is Mass Effect.
Now, imagine you watched the first episode and got really pumped for the second. You get to the second episode, and every conversation explains what happened in the previous episode before moving on to what's happening in this one, just for new viewers. That is what people are afraid of happening. Hell, imagine if comic books did that, stated exactly what happened in the previous book in the next one, just to help people know what happened last book. It would get annoying. I don't want everything that happened in the last two books or episodes to be spelt out to me, I read/watched them.
Also, if it doesn't try to gather new players that doesn't mean its player base will drop. It will gather new players on its own, without changing itself. Focusing on making the story easier to understand for people who CBF playing the second game (Which is available on all major platforms) is not needed. I mean hell, I'll even throw in a comment near the top of the thread: Do you remember when everyone said Return of the King was too confusing and inaccessible to newcomers to the LoTR trilogy? Neither do I.
Now, dependent on how they handle this, I may or may not mind. I'm not going to like doing my 'Default Decisions' playthrough where I see what the world is like if Shepard made all the default decisions, as I'll keep getting info I already know dumped on me, but so long as they keep that out of all imported Shepard's stories, and don't sacrifice too much time making it sew, I won't mind. It'll be like multiplayer: A somewhat useless feature for the game that may end up interesting. Personally, rather than for any non-imported Shepard, I'd have an option in the options menu for 'extra exposition' that is by default on for non-imported Shepards, and off for imported ones, but can be turned on and off for either in the options menu. Hell, they may even be doing that.
I agree people don't need to sound so hateful of this, but I do understand where they are coming from, and I somewhat share their concerns too.