BioWare: Mass Effect 3 Combat Perfected

Canid117

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Normally I am all for improving the combat but the whole "in line with the best shooters" bit reminds me of the crap THQ was trying to feed us for the last four months.
 

Daedalus1942

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Vaer said:
Kind of sad what Bioware is slowly becoming since it became part of EA, not that it wasn't to be expected but it's still depressing, from deep and involving story and characters to mindless action and cliche and shallow story and characters, from the leading RPG developer to crappy action and shooter games, did all the people that work on previous games just die ? cause after DA2 and now hearing this it seems like Bioware itself isn't far off from following them... hell even my hopes for SW TOR are slowly being killed :(
Lol... darn you... ninja.
Yes, it does appear our once beloved game studio who produced such gems as Kotor and Jade Empire is descending into just mush.
Gotta love EA.
R.I.P Bioware. You shall be missed.
-Tabs<3-
 

BoogieManFL

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Daedalus1942 said:
Well... looks like I won't be buying Mass Effect 3.
Mass Effect 2 was a broken, dumbed down piece of shit and bioware made me pay $120 for an expansion that should have been DLC.
Fuck Bioware. We knew EA would destroy them.
Anyone remember Jade Empire?
Such a good game, shame it will likely never see a sequel.
-Tabs<3-
Perhaps your problem is platform specific.. If you don't like ME2 fair enough, but, what do you mean by broken? I've played it extensively on the PC and it's been fine without crashes, errors, or poor performance.
 
Jun 11, 2008
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No just because you have shooter elements does not mean you will be compared to shooters. Does that mean that because CoD has some RPG elements we can compare it to Oblivion or Final Fantasy? No it doesn't. The only change the game was crying out for in the first was an option to stop the ability wheel pausing the game. The fact that happened showed the game was crying out for a keyboard and mouse or something with more input options.
 

Shoggoth2588

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I buy Mass Effect to play Mass Effect, not to pretend I'm playing Call of Duty Future.

Anyway, it sounds fine but I'd like to see a video or something. Also, have they done away with the heat-sink clips? That was my main complaint really...from going to an unlimited ammo system to a system in which you worry about wasting a full clip on a Krogan and a handful of Varren before you notice the other mercs in the room.
 

GothmogII

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Apr 6, 2008
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I wonder at what point they forgot this was supposed to be an RPG?

Though really, that's not such a complaint, after all, Deus Ex is one of the best RPG's of all time, and they went full gung-ho with the FPS elements even back then. I guess here, I don't like the way they seem to be making the combat the main draw for ME3. I got an inkling of it from ME2, but, can we really call it an RPG anymore? If in the end it's going to be an FPS with RPG elements (and not even that if it's purely restricted to simply the dialogue and upgrades.)

This is not to say ME3 is probably going to be a bad game, quite the contrary, BioWare have a wealth of experience in storytelling to draw on, so I think it's going to be fantastic, just you know, not the great space RPG I would like.

Sorry...Star Control II has kind of got into my head...
 

rembrandtqeinstein

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The dialog system in ME2 was brilliant. The combat was insipid. When you regen health and every zone has chest high walls the combat is exactly the same.

There was almost no meaningful character progression. About the only real "choice" you had was which bonus power you received and even then the only good choice for a Soldier was shield. The "capstone" choices of "slightly more aggressive" "slightly more defensive" were just fluff there wasn't enough of a difference to make it worth thinking about the choice. And of course the free respecs meant you didn't have to really think about it at all.

I wish I could have just skipped the combat, the only fight that has a single original mechanic was one of the very last ones where you had to stay in the biotic bubble.

ME2 was less of a game more of a decently written choose your own adventure story attached to a quest hub.
 

DTWolfwood

Better than Vash!
Oct 20, 2009
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So long as i can still arc my biotic powers around cover <.<

I don't care about your Bullets when i can lift you with my mind and throw you.
 

SageRuffin

M-f-ing Jedi Master
Dec 19, 2009
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Irridium said:
Snippity snip.
I concur with you, fine sir. One thing I enjoyed when playing the first game was how I, as either an Engineer or Infiltrator, could close my hand and completely disable everyone's ability to shoot (can't believe they took out Sabotage), then have Liara project what's essentially a Black Hole Kamehameha force tornado, then finally have Ashley - or myself - finish up with what the Mass Effect wiki ("wiki" is a word?!) calls a "mass accelerator cannon", laughing in delight as everyone goes up in rather spectacular flames.

While turning invisible and making my enemies wonder what just created their colleague's head to erupt in a cloud of strawberry syrup is enjoyable, it didn't quite have the same appeal as the above.

If I can do that again (especially since Ash will be joining my Erika [http://img.photobucket.com/albums/v602/Ruffin316/Hi-Def%20Sage%20Screens/Observation.jpg] again), then I'll be a happy Sage.
 

WanderingFool

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immovablemover said:
Unless you've reintroduced heat based weapon ammo (as in the first game) or made it so that the heat ejector things from the second are from a common pool (I mean it made no sense to have 500 assault rifle "rounds", whilst having only 13 sniper rounds when they're both using the same pool of ammo) then you have not perfected it, Bioware.
My main complaint about the weapons. And actually, Im not that bothered by this. As long as the bring back some actual RPG mechanics like in ME1 (and not that piss poor excuse in ME2) ill be fine with upgraded combat...

BTW, will Vanguards still charge about the arena? Cause if that not in there, imma gonna burn Canada to the ground in retaliation (Bioware is Canadian based, right?)
 

rembrandtqeinstein

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GothmogII said:
Sorry...Star Control II has kind of got into my head...
Star Control 2 has yet to be matched in scope or execution. The world/galaxy that is built is ALIVE and things happen with or without the player.

Almost all of it is optional but as a player you are motivated by seeing cool stuff and meeting cool characters that you WANT to help regardless of the rewards.

The character's actions have actual consequences in the game world as opposed to maybe a line of dialog by an extra character in a sequel.

Damn I'm going to install urquan overlords again....
 

ImprovizoR

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They've also said that RPG elements will be expanded as well in ME3 so it won't turn into a mindless shooter. Bioware isn't just improving one aspect of the game, they improve everything. I can't wait for it.
 

Therumancer

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Zhukov said:
I remember reading that in those magazine scans that hit the net awhile back. Sounds good to me.

The RPG-crowd are gonna hate it though. "It's justed a dumbed down shooter now! Ruined forever! Waaah!

Heh.
... and we will be right. The series is supposed to be an RPG series, not an action game series.

I could be wrong, but I am expecting that Bioware might very well be in for something of a surprise here. Bioware loves to sit down and talk about the "critical reception" they have received and all the praise for the directions they have chosen, but the reality has increasingly been far differant. I still remember how they asked fans whether we would support the idea of them having a very pre-scripted protaganist with little customization for "Dragon Age II" if it meant he was fully voiced, the answer was a resounding "no" and then Bioware turned around and tried to say that the response was positive and it's what we wanted.

With "Mass Effect 2" they sold so many copies because of the success of the first game, it was largely due to pre-orders and first day sales like most games. The negative backlash was mostly from people who already had paid for the game. Saying that they were such a tiny minority "because of the sales" misses the entire way the industry and it's business model works.

I'm not saying that shooter fans won't like the game, and it won't be a decent success, but it is definatly a continued backstabbing of the RPG fans who lost their game series, and I suspect that this is going to have a surprising amount of influance on it's sales.

Interestingly one of the things about "Mass Effect" is that the storyline is interesting enough where I think there are plenty of people who will hate the game, but will buy it just to see how things turn out. That may or may not include me, depending on exactly how repugnant the gameplay is when it comes out, I'm not into high octane masochism. Sadly I think that this fact will further retard the results, and probably lead many to believe that the game changes have support that they really don't.

Only time will tell, but yeah, I think this one is going to result in some nastiness. I also think Bioware might be facing some serious backlash from the way they operate even if this game does succeed. You can only slap your core fan base so many times before they decide to slap back so to speak.
 

tlozoot

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I found Mass Effect 1 tedious. If it wasn't for the story I wouldn't have completed it. Call it a sense of progression if you wish, but I dislike having to level my gun simply for me to be able to hit anything. In ME1 I spent most of my time stood behind cover, waiting for my bullets to hit their target because I wasn't levelled up enough. Fair enough if the damage rises with experience, but when I'm holding the reticule perfectly over an enemy, I don't want the superfluous roll of a dice to deem whether I hit them or not. Perhaps this makes me a blighted casual who can't appreciate the finer points of classic RPGs. Fair enough.

Add onto that the awful inventory management and the annoying Mako sections and, from a gameplay standpoint, I still hold that Mass Effect 1 wasn't all that great. It was functional, but not fun in gameplay. Maybe it was just that I chose to be a Vanguard on the first play through.

I did enjoy the levelling though, and I do think ME2 stripped the skill progression down a little too much, as well as the more linear, less open environments. That inventory system can go die in a fire though.

By the way, a role-playing game doesn't equal a game where you fuck around with an inventory screen and crunch numbers for half the play-time, it's a game where you take on and perform a role. Both games had this in spades. ME2 just trimmed the fat that got in the way of everything that was exciting about ME1. It's indeed arguable that it cut down on a little too much, but even that granted, I think ME2 is the far more enjoyable game.

Also Firewalker >>>>>>>>>> Mako
 

Android2137

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I miss using first aid in battle... But how are they going to explain regen away?

Also, if the enemies are smarter, does that mean they'll be able to use things like pull and singularity? Because I would imagine that'd up the difficulty quite a bit and I always wondered why they never did when we could. (Though that might be because I had been playing on casual and normal mode this whole time...)
 

Daedalus1942

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BoogieManFL said:
Daedalus1942 said:
Well... looks like I won't be buying Mass Effect 3.
Mass Effect 2 was a broken, dumbed down piece of shit and bioware made me pay $120 for an expansion that should have been DLC.
Fuck Bioware. We knew EA would destroy them.
Anyone remember Jade Empire?
Such a good game, shame it will likely never see a sequel.
-Tabs<3-
Perhaps your problem is platform specific.. If you don't like ME2 fair enough, but, what do you mean by broken? I've played it extensively on the PC and it's been fine without crashes, errors, or poor performance.
I played it on pc also.
They nerfed the Vanguard completely and made it a broken class. You stick to everything when trying to run away from enemies, the cover system is just awful, The ammount of times I fell through the ceiling or the floor due to some glitch was just frustrating, and to top it all off, even some of the subtitled sections were broken. The spelling was appalling at times (yes I like subtitles) and sometimes the writing wasn't even there (big black bar floating where the writing should have been).
-Tabs<3-
 

StriderShinryu

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Sounds great to me. I already thoroughly enjoyed the combat in ME2 but this does sound like some quality tweaking.

mjc0961 said:
Zhukov said:
The RPG-crowd are gonna hate it though. "It's justed a dumbed down shooter now! Ruined forever! Waaah!
They already did that for Mass Effect 2, so I say who cares what they think about the 3rd?

I say good. And improvement to the core gameplay is fine by me.
I agree completely. You know they'll still buy the game in droves and then take to the 'net in droves to complain about how it kicked their puppies and killed their first born children though. Personally, I don't get it at all. If you know the game isn't likely to be one you enjoy (and with all the previews, reviews, videos, etc. out there these days, "not knowing" is not a believable excuse) then don't buy it. It's that simple. *shrug*
 

BoogieManFL

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Daedalus1942 said:
BoogieManFL said:
Daedalus1942 said:
Well... looks like I won't be buying Mass Effect 3.
Mass Effect 2 was a broken, dumbed down piece of shit and bioware made me pay $120 for an expansion that should have been DLC.
Fuck Bioware. We knew EA would destroy them.
Anyone remember Jade Empire?
Such a good game, shame it will likely never see a sequel.
-Tabs<3-
Perhaps your problem is platform specific.. If you don't like ME2 fair enough, but, what do you mean by broken? I've played it extensively on the PC and it's been fine without crashes, errors, or poor performance.
I played it on pc also.
They nerfed the Vanguard completely and made it a broken class. You stick to everything when trying to run away from enemies, the cover system is just awful, The ammount of times I fell through the ceiling or the floor due to some glitch was just frustrating, and to top it all off, even some of the subtitled sections were broken. The spelling was appalling at times (yes I like subtitles) and sometimes the writing wasn't even there (big black bar floating where the writing should have been).
-Tabs<3-
I also had a problem with taking cover when I didn't want to because I ran too close to something, usally leaving me completely exposed. I hope take cover has it's own damn key in ME3 instead of sharing it with storm/sprint/run/whatever.

I never had the falling through ground glitches. Although now that I think about it - twice (only after installing the Kasumi DLC) I walked up mid air and got my head stuck in the ceiling and had to reload. Over all though no real persistent problems.

I've played through as a Vanguard a few times as the aggressive biotic class/abilities are my favorite. I did pretty good, but I easily saw it's shortcomings on the top two hardest skill levels. Using your signature charge move on anything other than the fodder enemies usually just gets you instantly gunned down.

And I hate the ammo problem. Even if you're accurate and waste very few, you just don't get enough ammo to use your preferred weapon, and why would anyone carry what they know is an insufficient amount of ammo. If they insist on using the crappy ammo system from ME2 over the thermal system from ME1, then at least let me leave my shotgun behind and carry more assault rifle ammo.