this isnt my name said:
The.Bard said:
this isnt my name said:
But Bioware "studied" the game and it plays just like gears for me.
Wait wait wait. I cut out the rest of the gobbledygook you two were slapping each other in the face about. You think Gears of War & Mass Effect play the same?
Really? Like... seriously? You're not just... you know, making a bad joke? Besides controlling a bipedal humanoid and having a cover system, could you go into this a bit? I'm genuinely curious, because I don't see it.
Yep. Biotics are useless against armour/shields and most of the game was spend behind a chest high wall popping out and shooting the enemy. Played the same to me.
I'm certainly one for each person having their own opinion, so I will not be so bold as to say "you are wrong," but I will admit that it is impossible for me to disagree with your assessment more strongly than I currently do.
Less than 50% of Mass Effect involves combat. The strength of Mass Effect is in the dialogue, the decision-making, the exploration of grand space vistas, and turning Shepard into whoever you want him/her to be. Do you skip the dialogues, use default Shepard, and beat the game in 8 hrs by skipping everything but combat? That is the only world in which I can see ME2 & Gears having anything in common.
I mean, you might as well say that every FPS ever made is a Doom Clone because it "uses guns." Certainly, the walls in ME2 could have been a tad more organic, but I just fail to see how the use of a cover system (which they were working on for still-in-development-at-the-time ME1 before GoW was released, may I add) turns this into "Gears of War" clone.
As for the combat, I suppose if you play the game in real time the whole way through it could feel like Gears in the sense that you are shooting guns and not strategizing. I won't say it's wrong, but I would say it is completely avoiding everything about Mass Effect's combat that makes it unique. But hey, to each their own. If you just want another Halo shooter, go for it, I guess.
I'm not sure what your claim about Biotics being useless against armour/shields has to do with Gears, though, could you elaborate? That system is more similar to the rock/paper/scissors they used in Jade Empire, and Gears doesn't use anything like it... But if you're trying to say that being a biotic meant you had to shoot a gun because biotics never work, thus forcing you to do the cover-shoot-thing, then I would say you built your character up innefectively somewhere along the line. My adept made it through Insanity mode, and it was purely on the strength of my biotics. As long as you pick the right tools for the right scenarios, the gun is more of a decoration than anything else. For me it was a last ditch weapon for dire moments.
In summary, I think it's only as close to Gears as you play it. If you follow the story and get into the RPG elements of the game, I'm not sure how you could place ME2 & Gears in the same room, let alone the same universe. But that's just me.