You know what I want? Co-op. Just normal Mass Effect story game play, but a friend/friends can link up to play one of your sidekicks during combat.
This.Tdc2182 said:Tdc2182: No it does not.
Daedalus1942 said:Good, create a place for all those people who liked Mass Effect II to go, then focus on making a decent single player experience like back in the first game.
Go on and create your CoD ripoff, sell out like you know you want to, Bioware.
Then after all this retarded money grabing you might actually make Mass Effect III good, rather than that travesty of an expansion you guys called a sequel and made me pay $120 for.
-Tabs<3-
No, because when a company (even before EA got DEEPLY involved), hires a talented guy who's talents can be at the least described as "Jack of All Trades and Master of All" (not a typo) and could be very well a Team-Lead Director, but instead gets dumped behind a chair to program shaders all day long (which I need to remind people, ME used Universal shaders which anyone can find on Google for UDK, and Dragon Age had Blinn Standards, hardly the hardest thing to do), and gets his opinions half-arsed when has some information for Environmental set pieces or Character designs, then no sorry, Bioware started losing it touch ages ago...Xzi said:Why, because EA seeped so deeply into Bioware that the two are indistinguishable from one another at this point? That's my theory. Just like with Blizzard, all the really great lead employees have left, the result being a developer that's a bit more stale. And just like Blizzard again, that doesn't mean they won't produce some good games moving forward, they just won't be quite up to the incredibly high standard that they had previously set against themselves.AceAngel said:Still, people believe that Bioware is the patron saint of good stories and gaming, and that EA is the culprit here...pfft, that ship sailed ages ago lads.
Dear BioWare,DragonLord Seth said:Hm, EVE Online meets Tabula Rasa?
But for fuck's sake Bioware, put less fucking dialouge! Yes I know an immersive RPG should be heavily story-based, but when I'm sucking up to the chick in my party 80% of the time I play, with the rest evenly divided between walking and fighting, the game needs mroe combat!
Casey Hudson is the project lead for the Mass Effect games - he's not a company head. He's obviously just batting some general thoughts about.Scrumpmonkey said:Doee anyone elase think bioware are over-extending? I mean its nice to see they have ambitions but the new focus on the MMO genre and the decline we have seen in some of their games has been a little disheartening. The MMO genre as a whole has a LOT of changes to undergo from the WoW model if it is ever going to grow and be less crowded than it already is.
I don't have time to invest in even ONE MMO nevermind all the high-quaility but vaugely simlar titles like Rfit, Age of Conan, Warhammer online, LOTRO or upcoming games like The Old Republic or Guildwars 2. There is simply too much already out there that fits the traditional model of the MMO, it is a genre that really needs some breaking down and a total re-imagining if we are to see the next break-out hit.