They cat'n succeed. Or more to they don't want to. An MMO to be true RPG they need to give players the freedom to make permanent changes to teh environment. NPCs that once killed stay dead forever, towns shifting control, growing cities depending player economy, destuctible and rebildable cities. - any mark on the world. But that is impossible in an MMO, because the problem is in money. Current MMO's run on a number of server shards. Players are able to change differen't assets on different servers makes future balancing and adding new content nightmare. Here is an example:wasalp said:we can only hope they succeed.
Thanks for that enlightened idea and thought process, mind telling us why you hate Bioware?monkeypants said:i hate bioware