Agreed. It might actually lead me to caring about MMO's again.wasalp said:we can only hope they succeed.
Wait... that isnt a very good thing, is it?
Agreed. It might actually lead me to caring about MMO's again.wasalp said:we can only hope they succeed.
That's what I thought too. They've been taking quite a few stabs at every rpg that they didn't make.FargoDog said:Is it just me or are BioWare being extremely controversial recently? First the FFXIII thing, and now this, which is sure to piss quite a few MMO players off.
I'm sorry but WoW does not count as a "Story", it's not fun to sit there and read why McNPC#201 wants me to kill 20 Gnolls because its just flavor text, there's nothing behind the story, no substance, maybe you should research how BioWare is doing things differently before you talk about it (every quest is fully voiced for starters)Zeithri said:There are stories in MMORPG's. Actually quiet a lot of story.
But the great majority of them have no story because korean companies keep pushing out WoW-clones nonstop.
Stop praising them so much.brunothepig said:Well, if anyone can do this Bioware can... I look forward to this game.
There are many who can create a story.
Heck, let me count up three for you!
* FFXI
* Anarchy Online
* World of Warcraft
It's already been done so less praise for Bioware <_<
The difference between the story in, say, WoW, and SW:TOR, is that the story in WoW takes place at the end of the game. And of course, it's all written, there's almost no voice acting to be had, save for the bosses. Blizzard is fully capable of making a great, story driven MMO, but World of Warcraft is far from it. If you want to learn the story of Warcraft, you've gotta read the lore. Warcraft has the lore, there's just not much of it to be found in WoW, and what little there is, takes place in the form of end game raiding.Zeithri said:There are stories in MMORPG's. Actually quiet a lot of story.
But the great majority of them have no story because korean companies keep pushing out WoW-clones nonstop.
It's already been done so less praise for Bioware <_<
First of all, I guess the art is hit or miss for most. Some people just automactically assume it's mediocre graphics due to a failure on BioWares side, when they've actually purposefully gone in such a direction. The current engine they're using will be very universal, this is part of WoW's success, it works even on the shittiest of computers, so anyone could pick it up. By fiddling with the settings you can make the game either very high end or very low end.Candidus said:I compare this to Guild Wars 2, which will likely release in the same sort of time-frame, and I can't help but be underwhelmed (by SW:TOR). I don't like the art, I'm not confident about the way characters behave during combat (for a start, it looks as though Bounty Hunter flight during skill casting is just that- a graphic, which in all likelihood won't protect you even from adjacent melee characters)...
Some of their design manifesto sounds next gen, but their design *methods* appear to be steeped in status quo. I'm just not as excited as I think I should be- even though I trust Bioware. =\
Guild Wars 2 sounds and looks more like the future of OMG-awesome.
Not to mention Wrath has many many quests involving voice acting, with interesting stories that usually converge into an epic scene. (the new instances and Zul'Drak comes to mind, as does Icecrown, and DK starter Zone, especially when Arthas shows up).Zeithri said:Ah yes, because Voice Acting = Story!Zing said:I'm sorry but WoW does not count as a "Story", it's not fun to sit there and read why McNPC#201 wants me to kill 20 Gnolls because its just flavor text, there's nothing behind the story, no substance, maybe you should research how BioWare is doing things differently before you talk about it (every quest is fully voiced for starters)Zeithri said:There are stories in MMORPG's. Actually quiet a lot of story.
But the great majority of them have no story because korean companies keep pushing out WoW-clones nonstop.
Stop praising them so much.brunothepig said:Well, if anyone can do this Bioware can... I look forward to this game.
There are many who can create a story.
Heck, let me count up three for you!
* FFXI
* Anarchy Online
* World of Warcraft
It's already been done so less praise for Bioware <_<
Hint: Bioware will be doing the exact same thing but most likely without breaking the fourth wall. Or how do you explain the: "Let's fight our way to the captain of the ship, kill him in a cinematic moral choice, then defend the ship from waves of republican soldiers and a few Jedis" - Which could be summed up as "Kill 30 Republic Soldiers. Kill 2 Jedi. Kill 1 Jedi Master. Return when quest is complete".
So perhaps - YOU - should do the research?
Another problem is continuity. If I kill the Big Bad End Dude, and I have friends in the game who were *not* a part of my conquest, then what happens to their BBED in their story? In most MMOs, nothing happens at all. Their BBED is still waiting for them to reach that part of their quest line. It's a MMO gameplay conceit that we all live with where the story clings to the MMO well enough that we don't mind the obvious cracks.Tenmar said:The problem is always with end game, while there is story there the one thing they always lack is resolution. Sure you kill the big guy but he will be back next week thereby nullifying your achievement or at the very least putting your story at the end making the story at that point have no point.
You're simplifying the situation to better suit your point, just to make it sound bland. Even if you are doing those things on the most basic level, there's a whole plot behind the quest(and questline) you're doing, you listen and communicate with all the characters, you think about the choices you make because they affect your whole characters story from that point on. It immerses you in the game like no MMO has even come close to.Zeithri said:Ah yes, because Voice Acting = Story!Zing said:I'm sorry but WoW does not count as a "Story", it's not fun to sit there and read why McNPC#201 wants me to kill 20 Gnolls because its just flavor text, there's nothing behind the story, no substance, maybe you should research how BioWare is doing things differently before you talk about it (every quest is fully voiced for starters)Zeithri said:There are stories in MMORPG's. Actually quiet a lot of story.
But the great majority of them have no story because korean companies keep pushing out WoW-clones nonstop.
Stop praising them so much.brunothepig said:Well, if anyone can do this Bioware can... I look forward to this game.
There are many who can create a story.
Heck, let me count up three for you!
* FFXI
* Anarchy Online
* World of Warcraft
It's already been done so less praise for Bioware <_<
Hint: Bioware will be doing the exact same thing but most likely without breaking the fourth wall. Or how do you explain the: "Let's fight our way to the captain of the ship, kill him in a cinematic moral choice, then defend the ship from waves of republican soldiers and a few Jedis" - Which could be summed up as "Kill 30 Republic Soldiers. Kill 2 Jedi. Kill 1 Jedi Master. Return when quest is complete".
So perhaps - YOU - should do the research?
I've played WoW for 4 years before I quit about 8 months ago now, those stories are only interesting if you're willing to sit and shift through waves of tedious quest text, and what "voice acting" are you talking about? I can think I maybe 5 major questlines in WoW with voice acting, and that's it. Unless of course you're trying to count bosses talking, which I wouldn't. =\Ghostkai said:Not to mention Wrath has many many quests involving voice acting, with interesting stories that usually converge into an epic scene. (the new instances and Zul'Drak comes to mind, as does Icecrown, and DK starter Zone, especially when Arthas shows up).Zeithri said:Ah yes, because Voice Acting = Story!Zing said:I'm sorry but WoW does not count as a "Story", it's not fun to sit there and read why McNPC#201 wants me to kill 20 Gnolls because its just flavor text, there's nothing behind the story, no substance, maybe you should research how BioWare is doing things differently before you talk about it (every quest is fully voiced for starters)Zeithri said:There are stories in MMORPG's. Actually quiet a lot of story.
But the great majority of them have no story because korean companies keep pushing out WoW-clones nonstop.
Stop praising them so much.brunothepig said:Well, if anyone can do this Bioware can... I look forward to this game.
There are many who can create a story.
Heck, let me count up three for you!
* FFXI
* Anarchy Online
* World of Warcraft
It's already been done so less praise for Bioware <_<
Hint: Bioware will be doing the exact same thing but most likely without breaking the fourth wall. Or how do you explain the: "Let's fight our way to the captain of the ship, kill him in a cinematic moral choice, then defend the ship from waves of republican soldiers and a few Jedis" - Which could be summed up as "Kill 30 Republic Soldiers. Kill 2 Jedi. Kill 1 Jedi Master. Return when quest is complete".
So perhaps - YOU - should do the research?
But ofc, to people who don't play the game it's all just "Kill XX mobs" quests, and nothing else.(Excluding all the cool things like bombing runs, fighting dragons in mid air with your bare hands, killing a giant kraken with harpoons from atop a griffon etc.)
Try the new instances, you'll be pleasently surprisedZing said:I've played WoW for 4 years before I quit about 8 months ago now, those stories are only interesting if you're willing to sit and shift through waves of tedious quest text, and what "voice acting" are you talking about? I can think I maybe 5 major questlines in WoW with voice acting, and that's it. Unless of course you're trying to count bosses talking, which I wouldn't. =\