Articles like this always make me a little incredulous.
There is no way to make an MMORPG compelling in terms of story/drama without enabling on-the-fly content creation. Otherwise you invariably run out of pre-programmed content, which is commonly referred to as "reaching the end".
It's a deeply flawed genre with no "solution" in sight. At least that's my take, which is why I no longer play these games.
There is no way to make an MMORPG compelling in terms of story/drama without enabling on-the-fly content creation. Otherwise you invariably run out of pre-programmed content, which is commonly referred to as "reaching the end".
It's a deeply flawed genre with no "solution" in sight. At least that's my take, which is why I no longer play these games.