It only takes a handful of the bigwigs to get the idea in their heads to try to implement something. Even so, the fact that they listened to their players and MVPs says a lot about them (if they were truly infected by Activision, they would have gone ahead with it already and then charged people money to keep their name hidden).Michael Flick said:Honestly I doubt half the staff at blizzard even thought it was a good Idea.
Escapists(escapees?) like to defend everything unpopular in order to be able to ***** at everything popular. Except pirates because the news crew likes to ***** at those andPendragon9 said:Man, people here are prone to mood swings, aren't they?
Blizzard announces their plan for SC2, it's suddenly highway robbery. But if someone makes an ill needed comment, they suddenly defend Blizzard like rabid fanboys.
Sometimes I am disappoint. -_-
If you used a credit card when you created your battlenet account, which was required by blizzard it will have stored it. Check the battlenet account management, not the Warcraft account management.ItsAPaul said:No it doesn't, or else my account would have like a bunch of names on it. Mine didn't have my real name in case something like this went down anyway, but yeah didn't think the worst idea a video game company ever had would go through anyway.Actual said:If you've previously used a credit cfard to pay it stores that name. There is no way to change or delete it. I tried really hard, but it knew my real name and was going to tell the world if I posted. Stupid plan.Woodsey said:I still don't understand why people couldn't just use false names still.
I for one would be calling myself Hugh Jardon.
Credit Card use for the abonnements.Woodsey said:I still don't understand why people couldn't just use false names still.
I for one would be calling myself Hugh Jardon.
Because the Bioware name functions as a heat shield for Mythic when they say dumb things?John Funk said:Hindsight 20/20.
Also, it's funny, but this thread is like a PERFECT example of why EA changed Mythic's name to BioWare Mythic
Probably meant more like Mythic team gets more profile with the Bioware name included in their official name. Or at least that fewer people may have heard of Mythic than of Bioware. But as for me, it seems that their PR guys can spin this comment either way, no matter how approval of the comment rolls:TsunamiWombat said:Because the Bioware name functions as a heat shield for Mythic when they say dumb things?John Funk said:Hindsight 20/20.
Also, it's funny, but this thread is like a PERFECT example of why EA changed Mythic's name to BioWare Mythic
And to think they said that it would prevent trolling from happening rather than encourage it! Go figure...scw55 said:I'm gutted that Blizzard scrapped the idea. I was looking forwards to trolling people on Facebook.
Hmm... Let's refocus that score just a little bit:Mromson said:Bioware Mythic +1
Blizzard -1
It's on.
No kidding. I'm surprised how many people think this is BioWare proper and not just Mythic Entertainment with a prefix to give them some cred.John Funk said:Hindsight 20/20.
Also, it's funny, but this thread is like a PERFECT example of why EA changed Mythic's name to BioWare Mythic
Well then you wouldn't want to talk to the makers of Aion OR Champions. Both of those games lost the majority of their population within at least 2 months. And City of Heroes/Villains never had much population to begin with.solidstatemind said:Fuck, at least talk to the makers of Aion, or Champions, or City of Heroes... or any other MMO who didn't fucking bleed subscribers after the first 2 months.
Okay, I'll concede that point as I didn't research the exact numbers. I thought I read somewhere that Aion was maintaining about 1.5m subscribers 'on average across all countries' (I'm guessing they do some sort of funny math for the non-subscription countries), which, while laughable next to World of Warcraft, the devs considered to be profitable and is more than Warhammer Online topped out at.AcacianLeaves said:Well then you wouldn't want to talk to the makers of Aion OR Champions. Both of those games lost the majority of their population within at least 2 months. And City of Heroes/Villains never had much population to begin with.solidstatemind said:Fuck, at least talk to the makers of Aion, or Champions, or City of Heroes... or any other MMO who didn't fucking bleed subscribers after the first 2 months.
Warhammer Online and Dark Age of Camelot both had more subscribers than Aion, Champions, and CoX ever had.
350,000 was incredible at the time, and it's also widely considered to be one of the best MMORPGs of all time in its heyday. I know Mythic hasn't had the best track record, but they still hold a lot of clout in the MMO world.solidstatemind said:Okay, I'll concede that point as I didn't research the exact numbers. I thought I read somewhere that Aion was maintaining about 1.5m subscribers 'on average across all countries' (I'm guessing they do some sort of funny math for the non-subscription countries), which, while laughable next to World of Warcraft, the devs considered to be profitable and is more than Warhammer Online topped out at.AcacianLeaves said:Well then you wouldn't want to talk to the makers of Aion OR Champions. Both of those games lost the majority of their population within at least 2 months. And City of Heroes/Villains never had much population to begin with.solidstatemind said:Fuck, at least talk to the makers of Aion, or Champions, or City of Heroes... or any other MMO who didn't fucking bleed subscribers after the first 2 months.
Warhammer Online and Dark Age of Camelot both had more subscribers than Aion, Champions, and CoX ever had.
The point I was trying to make was that a dev that lost over half its subscriber base after 6 months, and shut down the vast majority of their servers after 9 months probably should not be considered an authority on 'what to do for MMO communities'. That still stands regardless of the numbers.
EDIT: oh, and I think you may just be wrong about DAoC. What I just ran across said 350k subscribers at its peak.