Maybe the upcoming expansion of Wow (Mists of Pandoria) is looming large - and they're adding pet battles (hello Pokemon!)
Ehhhh... if you take a very loose view of what constitutes 'new' content...John Funk said:MMO players are accustomed to a steady diet of new content in their games
I'm not sure what you consider a failure, but I would assume more than a millions subs and a video game in profit, wouldn't constitute a failure.DeMorquist said:De Nile is a river in Egypt...or so as my mother would say....
Deny
Deny
Deny
We arent sinking.... We have plenty of subs... This wasnt a failure of a game...
It's been four months.Flailing Escapist said:...yet.
Just wait. It's been what, two months?
I heard the is apparently some technical limitations on that since they used an engine that was still in beta...Irridium said:Yeah, numbers seem about steady as I've been playing. The main problem is that the game has too many damn servers, which makes it feel like there's less people playing than there actually is.
We need a server merge. They opened with too many. Though if they do that, everyone will have a damn field day and make the game look like it's worse off than it really is. There's plenty of people playing, problem is that they're all spread out.
There's also Imperial Agent, which is the best addition to the Star Wars universe in recent memory.Dastardly said:Of course, the other problem is that it's a Star Wars game. That means you're supposed to play through the story of "your favorite character," which you must select from the short list of archetypes. Are you Luke, Han, Anakin, Maul, or Fett? Those are your choices. It's such a huge galaxy that you can live one of five stories, and ever smuggler gets the same Wookiee companion...
Wait, Bioware still has problems with AMD cards? Hell, even Kotor 1 has that problem!Rakor said:Maybe if they fixed the amd graphics card problem already...
Pretty much this... I went back to Eve not that long ago, and promptly flew out into deep space to get lost. I'm still out there, dodging pirates and player corps, creating my own adventure, minute by minute.Dastardly said:The game's failings are a result of bad design. They created a single-player game and expected people to pay monthly for it. They ignored the very thing that made MMOs worth a monthly fee in the first place -- buying real estate in a virtual world.
This generation of MMOs are so linear, or at least heavily corralled experiences. Your primary means of leveling is following someone else's story... so basically, you're not paying for the right to create your own character, you're just leasing one of the pre-mades. In trying to make the story content deep, they've also made it incredibly narrow.
MMOs are probably the one place where, especially at the beginning, it's okay to err on the side of "a mile wide and an inch deep." Players need a variety of things to do, not just one thing that's really interesting (the first time) and nothing else -- that's what single-player games are for.
Of course, the other problem is that it's a Star Wars game. That means you're supposed to play through the story of "your favorite character," which you must select from the short list of archetypes. Are you Luke, Han, Anakin, Maul, or Fett? Those are your choices. It's such a huge galaxy that you can live one of five stories, and ever smuggler gets the same Wookiee companion...
Go F2P or go away.
LOLGrey Day for Elcia said:I'm not sure what you consider a failure, but I would assume more than a millions subs and a video game in profit, wouldn't constitute a failure.DeMorquist said:De Nile is a river in Egypt...or so as my mother would say....
Deny
Deny
Deny
We arent sinking.... We have plenty of subs... This wasnt a failure of a game...
ITT: "I've never played it but it sucks." "Less than 100 000 000 subs? FAILURE!"