How the hell do Bioware find the time to do all these things at once? Do they have, like, a million staff members?
I think there are suppose to be different dev teams for different area's of work. So a seperate team will work on DLC for their games.MiracleOfSound said:How the hell do Bioware find the time to do all these things at once? Do they have, like, a million staff members?
It's pretty amazing how they pump out so many quality games and add ons in such a short time.Flamezdudes said:I think there are suppose to be different dev teams for different area's of work. So a seperate team will work on DLC for their games.MiracleOfSound said:How the hell do Bioware find the time to do all these things at once? Do they have, like, a million staff members?
All they're doing is putting the news feed on hiatus until it's time for the final DLC to be released, and then again until the sequel is getting close.Therumancer said:~snip~
Read the article. It's only temporary and only effects the "latest news" section of the menu while they get the new DLC ready, does not prevent DLC from being used or purchasedTherumancer said:My thoughts on the subject are "way to go Bioware" with as much sarcasm as I can muster.
Simply put, it hasn't even been a year since the release of "Mass Effect 2" it was released on like January 17th of last year. It's close, but not quite. This is one of the biggest and most successful games they have ever released, by a powerhouse company, and they are killing the online bells and whistles for it already? Even Atlus has done better in keeping the online support for "Demon's Souls" up and running.
See, the arguement for all of this online connectivity stuff is how cool it is, and the flavor text from Cerberus Network and the like is one of the defenses to how it can increase game immersion and the like. However as we're seeing here, companies are not going to commit to this kind of thing for the long term. That's not surprising due to the fact that they need to pay for the servers and the people doing the writing and everything else.
To be honest the whole thing was a giant bit of DRM anyway, and I'm not sorry to see it go overall, especially if it means I can play without having to be online, but the point is that this pretty much killed a lot of the arguements in favor of such things. If they can't keep a simple message-server running, just imagine how annoying it's going to be when we see some of these "next gen" ideas for linking interconnectivity into single player games, and serious chunks of content being cut (which didn't happen here) whenever the company decides to start focusing on it's next title.
Simply put, it seems like we're pretty much getting it from both ends here. No point in selling the positive features you can add to that DRM/login bit, if your not going to maintain it for the long term. But then again I think I said similar things about the realities of "the bottom line" back when this first launched.
Yeah I don't have any fun playing my video games. I just buy them so the other video game nerds won't make fun of me. That's why I have to buy the new madden every year.XT inc said:Whooooo for annualized gamine, where there is no point in really buying anything ever because the newer better version comes out in one year.
well, Bioware do have what? 5 studios(including 1 in Ireland) so I'm pretty sure they can do it, I'm guessing that they have 1 studio develop Mass Effect 3, another run the Cerberus network and port make the PS3 port for Mass Effect 2(the CN's news feed is probably being temporarily shut down to focus on the Port and that extra DLC) and the other 3 studios working on everything else.MiracleOfSound said:How the hell do Bioware find the time to do all these things at once? Do they have, like, a million staff members?
Probably Christmas time. The last report I saw about it from Bioware said something like "looking to get the best sales market possible" (paraphrasing, of course) which generally shoots for the end of the year.I_am_a_Spoon said:I'd like to know as well.Adzma said:Does Holiday 2011 mean the American summer? Or do we have to wait 'til Christmas?
Caligulove said:With slight melancholy: I rather enjoyed those little news snippets, they offered a sometimes humorous outlook on the future of Earth.
Read the article. It's only temporary and only effects the "latest news" section of the menu while they get the new DLC ready, does not prevent DLC from being used or purchasedTherumancer said:My thoughts on the subject are "way to go Bioware" with as much sarcasm as I can muster.
Simply put, it hasn't even been a year since the release of "Mass Effect 2" it was released on like January 17th of last year. It's close, but not quite. This is one of the biggest and most successful games they have ever released, by a powerhouse company, and they are killing the online bells and whistles for it already? Even Atlus has done better in keeping the online support for "Demon's Souls" up and running.
See, the arguement for all of this online connectivity stuff is how cool it is, and the flavor text from Cerberus Network and the like is one of the defenses to how it can increase game immersion and the like. However as we're seeing here, companies are not going to commit to this kind of thing for the long term. That's not surprising due to the fact that they need to pay for the servers and the people doing the writing and everything else.
To be honest the whole thing was a giant bit of DRM anyway, and I'm not sorry to see it go overall, especially if it means I can play without having to be online, but the point is that this pretty much killed a lot of the arguements in favor of such things. If they can't keep a simple message-server running, just imagine how annoying it's going to be when we see some of these "next gen" ideas for linking interconnectivity into single player games, and serious chunks of content being cut (which didn't happen here) whenever the company decides to start focusing on it's next title.
Simply put, it seems like we're pretty much getting it from both ends here. No point in selling the positive features you can add to that DRM/login bit, if your not going to maintain it for the long term. But then again I think I said similar things about the realities of "the bottom line" back when this first launched.
(continued monotone) panic. Panic in the streets. Riot.Fr said:anc[is](Monotone) oh no not that thing I never looked at. What ever shall I do?
Did you redeem the code here: http://social.bioware.com/redeem_code.php ?Atmos Duality said:I got the Cerberus Key over Steam, and it has done absolutely NOTHING for me so far.
None of the DLC was activated, and any attempts to activate it are met with advertisements for the DLC.
So in the end, the Cerberus Network (for me) has been nothing but pointless bling on the startup screen. Hell, it's been less than that; it's DRM.
Yeah, I activated it there, and the Cerberus Network went up on the title screen, but no DLC activated in game or downloaded. I'm unsure what the hell happened (in comparison, my Borderlands GOTY DLC installed and worked as expected).JediMB said:Did you redeem the code here: http://social.bioware.com/redeem_code.php ?
If so, you'll get a number of free DLCs to download here: http://social.bioware.com/user_entitlements.php