Would you people please just stop.
This is the most insightful part of your post.dolgion said:In another thread I read that people bitched about DA:O's old school combat approach, so logically they had to make the combat more action oriented. And people still *****, even more so.
Pretentious bullshit founded on the idea that true art/good creators shouldn't appeal to the masses. Plenty of people liked the game and that fact that it catered to their interests isn't indicative of some failing on the part of the studio.dolgion said:It's not that gamers are whiny primadonnas that can't be pleased. No, this is Bioware's fault 100%. To me, this is another sign that Bioware is losing its edge. Since when is Bioware so headless and submissive to just simply throw in features that players call for without taking a step back to see if the changes work for the game, and contribute to reaching the vision for it?
The job of a game designer is to make games. No part of the job description says "Part four: make decisions without taking into account the stated desires of your audience."dolgion said:Because that's, you know, the JOB of a game designer.
You mean the one guy who got banned by a glitch that resulted from the merging of Bioware accounts into the EA system and had the ban overturned with an apology in like two days? Or do you mean the other guy who we're not even sure is real and is probably just the victim of the same/another bug. They stated pretty clearly that a forum ban isn't supposed to prevent you from playing the games you've bought. So one confirmed, reversed mistake and one possible mistake without time to have been reversed, out of how many people that bought the game?dolgion said:And is the cooperation with EA turning Bioware into an oppressive company that bans legitimate customers from playing their games simply for badmouthing them?
Alternatively, they keep adding action and a ton of people keep liking it and you're just angry that they're making games that aren't the same as the games they used to make. The recent games aren't a "mockery" (lol) of their old games because they're not intended to be clones of their old games anyway. They're not failing to be the old games because they're not intending to be the old games.dolgion said:Generally I found myself liking Bioware RPGs less and less over the years. Ever since Baldur's Gate 2 did they start decreasing the scope of their games, actionifying the combat systems in them until the games they produce became a mockery of the games they used to make.
I don't even know what to say. This is borderline humourous.dolgion said:Bioware, just admit you aren't able to make games anymore like you used to. Admit that all you're trying to do is get the greatest common denominator of gamers to buy your games so that you can make more money. You obviously don't know anymore how to make a deep and epic RPG, because you're so misguided about the things that make them great. If you just concede this and move on to making semi-linear action games with good stories, that's okay. I liked Mass Effect 2.