Spot1990 said:
Except that's not what she said, what she said was she wished there was an option to skip difficult gameplay sections, something some games actually do.
She never should have been insulted in the first place and when people start spamming your Twitter feed with hate that means it's no longer a professional issue. People started insulting her as a person in the online equivalent of approaching her in the street and hurling abuse and she responded in kind.
Humm, tree things:
- The "I prefer" part alluded to it being optional. Certainly in her post there is nothing as authoritarian as "Videogames should have no gameplay".
- She never said difficult, managing an inventory or reading a map is never difficult so actually that proves difficulty is not part of the issue. She simply doesn't like the interactive parts of the game which are not totally related to the game story, which is fine, it's her opinion however dumb i think it might be.
- I would say it's more akin to Elton John going to a love parade and then saying "Gay sexual orientation is fine, but I rather have it with zero physical contact. I don't like all that kissing and penetration stuff, cuddling is the most I like". Why? Because she works in the videogame industry giving an interview to a videogame specialized media directed specifically at videogamers saying that the "game" part of the videogames is what she likes less about videogames. She actually knew it was a horrible answer, don't know why she said that anyway.
Anyway, I have no issue with her work or her position at Bioware. I remember the plots she was involved in DA:O and they were good, if a little generic; and after DA2 and ToR (I couldn't even finish DA2 due the boredom), ME:3 is the last game i will be playing from that company until I see a great improvement in the "ambient", "content" and "game" part of their videogames.
What dissapoints me is that a company that was famous for the narrative in their games is this passionless about good writing in videogames; it sure is very nice to see them supporting their staff, but it's sad to see them employing writers that doesn't love videogames, because without the writers loving the game part of videogames you can certainly do good narratives, but not great ones, narratives that really exploit the advantages in storytelling of a videogame to create a truly brilliant videogame story (maybe even video game history), flashes of this can be seen from time to time, like the crash at the beggining of Bioshock, the opera house event on FF VI, the companion cube in portal, some fights on SotC off the top of my head.
TheKasp said:
Yup, shows perfectly how people are capable of taking two quotes and saw them together to put words in the mouth of the woman which she never said.
If you don't understand me: SHE NEVER SAID THAT!
As you can see, this is a reply to Andy's post, which also has stuff SHE NEVER SAID (at least not in her infamous interview), so I assumed we were posting our interpretation to her written words, not a direct quote. Was that unreasonable? If so, why mine is the only unreasonable of the two?