Spot1990 said:
And I'm sorry if for you if
While I enjoy the interactive aspects of gaming, if a game doesn't have a good story, it's very hard for me to get interested in playing it.
Means I hate playing games. Considering she writes for Bioware, a company whose games focus quite a bit on character interaction, development and plot, I think it's fair to say that she's at least interested in a good chunk of the products they produce.
No, what I'm saying is games are made up of different elements. You don't have to care about them all to be good at the element that interests you. Hence, the guy in charge of AI might hate the storytelling aspect or every other gameplay element like inventory systems or maps but it doesn't mean a thing as long as he likes the combat elements.
Yes but you're commentary included the word "actually". So when you say she said something and then in brackets say a different thing and add actually you're implying that's what she actually said. Had you used "basically" instead of "actually" it would have been clear that that was your interpretation of what she said rather than what she "actually" said.
Sigh, this is getting repetitive.
Again, you misinterpreted. She said she has a hard time getting interested IN playing it.
See the difference between "Getting interested into playing it" and "Liking playing it"?
She didn't said she likes game as long as they have a good story. She said she hardly get INTERESTED in playing one if it doesn't have a good story.
And that can be summed into the "story" part of the game. Character interaction/development/plot isn't gameplay. It is what we call "story", atleast in videogames. Hepler herself said that is story, in the very own quote you used.
You keep picking the same two words. Two words I already explained their purpose and meaning. You keep hitting the same key, to no avail.
Go search in the video game industry who likes it. Most people who play on videogame industry LOVES videogames. Hell, even most CEO likes videogames because people found video games studios because they got a few friends together and decided to make video games. Only extremely huge company have CEOs that don't care for videogame.
Hepler herself said that saying such thing (I dislike etc etc) was a terrible thing to do.
And you forget one thing. The only think intrinsically bounded with video game is gameplay. There is no video game without gameplay. There are hundreds of games without story. Hell, there are even games without sound or graphics. But there's one thing that video games never lacks, and that's gameplay. A video game without gameplay isn't a video game. It may be a story, a music, a interactive program. But not a video game.
Is it that hard to acknowledge that you are wrong? If it is, you can simply not quote this with a answer, I don't need a declaration of how you were wrong.