orannis62 said:
TomBeraha said:
nilcypher said:
Hopefully, Bioware's push for intensity will mean that the achingly-slow elevator rides and the lackluster planetary dune-buggy missions will be a thing of the past. Either way, this video makes me insanely jealous of the people going to E3.
I gotta disagree man, I loved the dune buggy missions, I liked feeling like a lot of space was still open and unexplored, If anything, I wouldn't have minded them adding in a little 4X action into that mix as an alternate method to accumulate money, instead of the (frankly ludicrous) sums of money you got from enemies endgame. But I know it's not really in character with the rest of the game, I just felt like pointing out it isn't universally hated. I wasn't a fan of the elevators after the first time, I did like the sense of scale, I just would have preferred a way to click to a loading screen.
I didn't find the Mako that bad either, but some variety would have been nice. I mean, a few developed planets, some buildings that aren't pre-fabs (at least a pre-fab building made sense, how the hell do you have identical mines?), maybe?
I agree, the Mako's shortcomings are greatly overstated, and it's at times fun. The buildings, however, need much more work, even there ends up being less of them.
Besides, the Mako might end up being totally reworked, I saw a piece of concept art in one of the videos that looks like the Mako, except hovering.