orannis62 said:I didn't find the Mako that bad either, but some variety would have been nice. I mean, a few developed planets, some buildings that aren't pre-fabs (at least a pre-fab building made sense, how the hell do you have identical mines?), maybe?TomBeraha said:I gotta disagree man, I loved the dune buggy missions, I liked feeling like a lot of space was still open and unexplored, If anything, I wouldn't have minded them adding in a little 4X action into that mix as an alternate method to accumulate money, instead of the (frankly ludicrous) sums of money you got from enemies endgame. But I know it's not really in character with the rest of the game, I just felt like pointing out it isn't universally hated. I wasn't a fan of the elevators after the first time, I did like the sense of scale, I just would have preferred a way to click to a loading screen.nilcypher said:Hopefully, Bioware's push for intensity will mean that the achingly-slow elevator rides and the lackluster planetary dune-buggy missions will be a thing of the past. Either way, this video makes me insanely jealous of the people going to E3.
All it needs is a full set of mods more things to kill and refined physics to put mods to good use. (better thrusters,hover capabilities, buffer shields to not be damaged when you fall) besides the normal mods for different weapons,upgrades to weapons,shileds,thusters,armor,ect. Expand missions to all world types I'd like to fight in a forest and in a underground system barren rock/ice is cute....but after the 4th time it gets old fast.orannis62 said:I actually didn't like the Mako for a while, but then Bring Down The Sky showed me the alternative. Remember that one torch with the blasting caps around it? You had to proceed on foot, and then take out a squad of batarians with little cover. I had never wanted to use the Mako more.RebelRising said:I agree, the Mako's shortcomings are greatly overstated, and it's at times fun. The buildings, however, need much more work, even there ends up being less of them.orannis62 said:I didn't find the Mako that bad either, but some variety would have been nice. I mean, a few developed planets, some buildings that aren't pre-fabs (at least a pre-fab building made sense, how the hell do you have identical mines?), maybe?TomBeraha said:I gotta disagree man, I loved the dune buggy missions, I liked feeling like a lot of space was still open and unexplored, If anything, I wouldn't have minded them adding in a little 4X action into that mix as an alternate method to accumulate money, instead of the (frankly ludicrous) sums of money you got from enemies endgame. But I know it's not really in character with the rest of the game, I just felt like pointing out it isn't universally hated. I wasn't a fan of the elevators after the first time, I did like the sense of scale, I just would have preferred a way to click to a loading screen.nilcypher said:Hopefully, Bioware's push for intensity will mean that the achingly-slow elevator rides and the lackluster planetary dune-buggy missions will be a thing of the past. Either way, this video makes me insanely jealous of the people going to E3.
Besides, the Mako might end up being totally reworked, I saw a piece of concept art in one of the videos that looks like the Mako, except hovering.
I haven't seen that concept art, but I'm not surprised. Bioware tends to listen to their fans. Lets just hope they don't go overboard with that the way Monolith did with FEAR 2.
What do you mean? Are you asking if you would have to play ME at all, or if you'd have to finish it? To the first, you can play ME2 without having played ME1, presumably there will be a canon. To the second, you have to play through all the way to save your character. They haven't said it, but it's common sense, given the choices your given throughout the game, especially at the end.CabooseKill400 said:Would you have to have completed mass effect 1 to have your character in the next one?
Yea it REALLY irks me when people just bow down to this game and hail it for it's terribly average and under developed story. I mean seriously!! it was decent but so very shallow, disjointed, and half assed at times. Just really basic sci fi and people are kissing it's feet!?ZippyDSMlee said:QFGT, some say ME has a great story/dialog I say it has simplified dialog that stops mid conversation to much that sounds like better than average dialog.-Seraph- said:I just hope this game has a better emphasis on story than the first. I mean the first game I found absurdly short and under developed with all those exploration missions as over compensating filler. More emphasis and better story, and make exploration more exciting with more than the same menial objectives. Oh and make the morality crap actually relevant this time, I mean jesus that was such a pointless last minute thing, only 2 or 3 instances in the entire game where it was even remotely used.
I'm not familiar with FEAR 2, what happened there?orannis62 said:I actually didn't like the Mako for a while, but then Bring Down The Sky showed me the alternative. Remember that one torch with the blasting caps around it? You had to proceed on foot, and then take out a squad of batarians with little cover. I had never wanted to use the Mako more.RebelRising said:I agree, the Mako's shortcomings are greatly overstated, and it's at times fun. The buildings, however, need much more work, even there ends up being less of them.orannis62 said:I didn't find the Mako that bad either, but some variety would have been nice. I mean, a few developed planets, some buildings that aren't pre-fabs (at least a pre-fab building made sense, how the hell do you have identical mines?), maybe?TomBeraha said:I gotta disagree man, I loved the dune buggy missions, I liked feeling like a lot of space was still open and unexplored, If anything, I wouldn't have minded them adding in a little 4X action into that mix as an alternate method to accumulate money, instead of the (frankly ludicrous) sums of money you got from enemies endgame. But I know it's not really in character with the rest of the game, I just felt like pointing out it isn't universally hated. I wasn't a fan of the elevators after the first time, I did like the sense of scale, I just would have preferred a way to click to a loading screen.nilcypher said:Hopefully, Bioware's push for intensity will mean that the achingly-slow elevator rides and the lackluster planetary dune-buggy missions will be a thing of the past. Either way, this video makes me insanely jealous of the people going to E3.
Besides, the Mako might end up being totally reworked, I saw a piece of concept art in one of the videos that looks like the Mako, except hovering.
I haven't seen that concept art, but I'm not surprised. Bioware tends to listen to their fans. Lets just hope they don't go overboard with that the way Monolith did with FEAR 2.
Basically, everyone loved the original FEAR for it's spooky, oppressive atmosphere and brilliant enemy AI, but it had faults. Namely, the fights kind of felt the same and the areas were indistinct (except for the masterfully executed Apartment Block, but lets not go into that). So, the sequel made the fights better and the areas distinct, but in changing it, they threw the baby out with the bathwater; gone were the oppressive atmosphere and good AI, replaced with cheap monster-jumping-out-of-the-closet scares and an AI that was probably even worse than the original, not just bad by current standards. If I may plug, I actually wrote a review [http://www.escapistmagazine.com/forums/read/326.87940#1334794] on the subject.RebelRising said:I'm not familiar with FEAR 2, what happened there?
I say to that what I say about Quick Time Events; just because it has been done poorly doesn't mean it can't be done well.Grampy_bone said:Mass Effect 2: DARKER AND EDGIER! Gee, where have I heard that before... *sigh*
Well, let's pray to god that doesn't happen, the combat doesn't have to be perfect, but it must absolutely have the same excellent writing and characters, or else it's not really Mass Effect.orannis62 said:Basically, everyone loved the original FEAR for it's spooky, oppressive atmosphere and brilliant enemy AI, but it had faults. Namely, the fights kind of felt the same and the areas were indistinct (except for the masterfully executed Apartment Block, but lets not go into that). So, the sequel made the fights better and the areas distinct, but in changing it, they threw the baby out with the bathwater; gone were the oppressive atmosphere and good AI, replaced with cheap monster-jumping-out-of-the-closet scares and an AI that was probably even worse than the original, not just bad by current standards. If I may plug, I actually wrote a review [http://www.escapistmagazine.com/forums/read/326.87940#1334794] on the subject.RebelRising said:I'm not familiar with FEAR 2, what happened there?
So, what I meant to say earlier is that I'm afraid Bioware may do the same; i.e, give us more variety, but take away the storytelling, improve the Mako, but do away with the good characters.
Mob/Sheep mentality IE "if its good enough its good enough" IE if it makes its money then not many will dismiss it, but in truth rarely is it ever good enough till it makes millions and then most will ignore its faults completely....-Seraph- said:Yea it REALLY irks me when people just bow down to this game and hail it for it's terribly average and under developed story. I mean seriously!! it was decent but so very shallow, disjointed, and half assed at times. Just really basic sci fi and people are kissing it's feet!?ZippyDSMlee said:QFGT, some say ME has a great story/dialog I say it has simplified dialog that stops mid conversation to much that sounds like better than average dialog.-Seraph- said:I just hope this game has a better emphasis on story than the first. I mean the first game I found absurdly short and under developed with all those exploration missions as over compensating filler. More emphasis and better story, and make exploration more exciting with more than the same menial objectives. Oh and make the morality crap actually relevant this time, I mean jesus that was such a pointless last minute thing, only 2 or 3 instances in the entire game where it was even remotely used.
I dunno...I normally wouldn't care, but things like that really irk me and make me question peoples standards out of pure spite at times.
I do agree with you here, I think adding to the variety, even 2 more types of each installation, instead of just different interior box arrangements, would have gone a significant way towards ending some peoples complaints of tedium.orannis62 said:I didn't find the Mako that bad either, but some variety would have been nice. I mean, a few developed planets, some buildings that aren't pre-fabs (at least a pre-fab building made sense, how the hell do you have identical mines?), maybe?TomBeraha said:I gotta disagree man, I loved the dune buggy missions, I liked feeling like a lot of space was still open and unexplored, If anything, I wouldn't have minded them adding in a little 4X action into that mix as an alternate method to accumulate money, instead of the (frankly ludicrous) sums of money you got from enemies endgame. But I know it's not really in character with the rest of the game, I just felt like pointing out it isn't universally hated. I wasn't a fan of the elevators after the first time, I did like the sense of scale, I just would have preferred a way to click to a loading screen.
They probally have a pre-determined story set out for those who don't have a save from the previous game. Or maybe, depending on your selection of class/pre-service history/psychological profile/gender determines what your story will be.Indigo_Dingo said:How the hell are they gonna work it for people who haven't played the first game?