Abedeus said:
Oh God, please, make combat right this time, so Normal isn't impossibly hard against medium to big groups of enemies, Easy isn't a cake-walk and Hard isn't Impossible.
Meh. As a BG, Planescape and other old time cRPGS i actually found Normal and Hard too easy, and Nightmare only challenging because mob stats scaled better with player character powers. I ended up downloading a mod to boost up the difficulty eventually on my second playthrough.
The combat was perfectly fine and i hope they keep it up that way, if not rise the bar a little further on the hardest setting.
Low Key said:
Dragon Age 2 coming in March, huh? Isn't that normally a bad time to release games?
ME2 was released at end of January. Seems to me like BioWare likes to get their games ready for spring time. 2011 They will be getting lots of money from me at least if they can keep TOR release to spring as well.
10thDegree said:
Am I the only one that doesn't really like Bioware?I just dislike them for forever changing what people consider RPGs are.
Think Final Fantasy 1, or 10, it doesn't matter. You have no story options. You can only go from point A to point B.And has anyone EVER questioned if it was an RPG?
I mean, KOTOR was fine, still focused on stats and whatnot, but leveling up isn't that big of a deal in Mass Effect. It focuses more on the story, like an adventure game, and less on the leveling and stats.
They still are good games, I must admit, but it is kinda like my feelings with Activision/Blizzard, just a thousand times less intense...
What's with that odd mindset that RPGs must be about stats stacking? Stats only mean much for munchkins who always look for ability to create the most powerful character ever. Even in tabletop i almost never use characters above equivalent of DnDs 10th level. I play them for creating a story. Leveling is only a way to show how your characters evolves because of said story. Not the goal of RPGs.
And sure, FF is RPG, but in ajRPG sense. You go around single path, and kill monsters that apparently are damn common, surprising how anyone manages to live in the worlds presented there. It's like some of the anime worlds that mostly are made of few cities scattered in straight line and vast empty spaces in between without a single person, only monsters. Being a mailman there must be a real pain.