It is the principle. I don't like that if I buy something (not rent), it can be taken away from me for whatever reason. I could understand being blocked from buying things in the future, or blocked from continuing to play an MMO in the future...but I don't like the idea that I pay $20 for a product and then that product can be take away from me bam, just like that. I have only bought one thing from Steam, before I found out about how Steam works. Now, if there is a game on Steam I'm interested in, I'll see if I can buy it from the makers themselves rather than through Steam. For example, Trauma. I could have gotten it cheaper from Steam...but then it wouldn't really be mine. So instead I spend a bit more money and bought it from the artist. Now the game is mine forever and it can't be taken from me. Additionally, the creator gets to have more of my money than if I had gone through Steam.Folji said:True, they can. Just like that, and bam, no more access to any of those games.trooper6 said:I am very skeptical of Steam ever since I heard that you don't actually own the games you buy from them and if they decide to ban your account you can no longer access the games you bought. I don't like that at all.
One of the reasons why people think some of the detractors want the happy ever after ending, is because even Angry Joe, in point 7, says he wants the option of the Disney happy ever after.Kevlar Eater said:Oh dear gods, why do you (as well as the misinformed press that enjoy using the word 'entitled')assume that people wanted a happy ending where Shepard and co. fly off into the sunset and live happily ever after, a la Disney? No! We don't care if a story ends in a tragic way, as long as it:
1. Fills massive plot holes
2. Has closure of some kind
3. Makes sense.
Bioware/ME3 failed all criteria, and that is why this debacle has gone on for this long, and their PR is continuously pissing off dissatisfied customers with double speak, which would make even the most loyal Bio-tards (with a few exceptions) reconsider buying their future titles.
I can imagine the scorn because I was alive and gaming in 2004. But you know what? I liked KotOR2 back then as well. But that scorn was not universal. KotOR2, if you check metacritic, has an 85 rating. Lots of the industry gave KotOR2 praise. If over time the grumpy people gain some critical distance and realize they were being a bit ridiculous, that isn't revisionist history...that is people calming down a bit and when not caught in the throes of nerd rage realizing that the game is actually really good.ckriley said:Everyone is absolutely entitled to their own opinion, but the reviews of KOTOR2 today are 110% revisionist history. In 2004 when that game came out, you can't IMAGINE the amount of scorn heaped on it.
I feel like the same exact thing will happen with DA2 about ten years from now. Fans will point to it as being so awesome. Watch.
Like trooper6 says, that's really just your perception of it. I personally see the largest plot hole as being the Normandy flying away, but that can easily be explained as we have no idea how long Shepard was unconscious for. Otherwise it makes complete sense (the purpose of the Reapers is completely logical) and any of the three options that you choose give complete closure. You don't see the long term effects of your choices, sure, but you know what your choice was. Closure with all the supporting characters is achieved moments before you undertake the last mission, when you get to either call everyone or see everyone in person and say goodbye to them. If you want to know more about them go write a fanfic.Kevlar Eater said:Oh dear gods, why do you (as well as the misinformed press that enjoy using the word 'entitled')assume that people wanted a happy ending where Shepard and co. fly off into the sunset and live happily ever after, a la Disney? No! We don't care if a story ends in a tragic way, as long as it:
1. Fills massive plot holes
2. Has closure of some kind
3. Makes sense.
Bioware/ME3 failed all criteria...
4. Make the choices you made before the ending actually influence it, like it was promised in multiple interviews before. Most of the choices you make in ME3 are rendered irrelevant with the current ending, especially true for the Geth/Quarian conflict.Kevlar Eater said:Oh dear gods, why do you (as well as the misinformed press that enjoy using the word 'entitled')assume that people wanted a happy ending where Shepard and co. fly off into the sunset and live happily ever after, a la Disney? No! We don't care if a story ends in a tragic way, as long as it:Crazy Elf said:You do realise that the ending of Mass Effect 3 is perfectly in line with the theme of the games up to this point? And, you also do realise that not everything has to end well to be considered complete? Hamlet doesn't end well, but it's still considered rather good. King Lear doesn't end well, either. A Tale of Two Cities ends in a very similar way to Mass Effect 3 in many ways.
Perhaps it's time people got used to an ending in which people make actual sacrifices rather than getting their way all the time. Like the Rolling Stones say, "You can't always get what you want."
1. Fills massive plot holes
2. Has closure of some kind
3. Makes sense.
Bioware/ME3 failed all criteria, and that is why this debacle has gone on for this long, and their PR is continuously pissing off dissatisfied customers with double speak, which would make even the most loyal Bio-tards (with a few exceptions) reconsider buying their future titles.
Actually looking back at Half-Life 2, Portal 2, and L4D2's histories one will find Valve actually spent tons of time working on something else, then threw it all out at the 10th hour and just made something up relatively fast.Joel West said:Valve has the common sense and human decency to actually work on their games until they're done and done right. Unlike pretty much everyone else that big, save maybe bethesda and cd projekt (irrational is good too, who seem to be content with shitting out whatever buggy mess is on hand at deadline, taking everyone's money and wiping their hands of it. In short, valve actually cares about their reputation and community.
I honestly don't get this sentiment. The remaining 95% was a grab bag of really quite good gameplay/story mixed with rather uninspired missions, broken gameplay elements, pointless time-wasting, and rather poor story elements.Gemore said:Alot of the people who hate the ending (and im willing to admit i do) forget that 95% if not more of that game was freaking amazing..
Your completely welcome to your point of view, but i personally enjoyed 95% of the game immensely, felt that it was a fitting end to the trilogy and it retains its number 1 spot in my personal favorite gamesthememan said:I honestly don't get this sentiment. The remaining 95% was a grab bag of really quite good gameplay/story mixed with rather uninspired missions, broken gameplay elements, pointless time-wasting, and rather poor story elements.Gemore said:Alot of the people who hate the ending (and im willing to admit i do) forget that 95% if not more of that game was freaking amazing..
My initial reaction was that everything after legion's last scene was downhill from there. Truth of the matter is though that much of the elements before this point were a mixed bag. Couple this with only the facade of any actual decision making (I found out very quickly that one's choice in the ability side of things really changed nothing at all, and the weapon upgrades were almost unnoticeable in terms of actual effect), and a good chunk of the game was rather boring, predictable, and uninspired. The game really has more wrong with it than the last 10 minutes (Which I'm of the opinion is just the cap on a massive mound of "meh"). The entire endeavor seems rushed with very little actual foresight put into it, and very little attention paid to anything even remotely akin to depth.
Don't get me wrong, it's not that I think the game was *bad* in the strictest sense of the word. Much of the game was quite good. But I can't seem to find a single element that was necessarily "stellar". Further, I found myself getting quite bored during certain parts due to some rather uninspired missions (Biggest offender in my book is Cerberus base: How many bloody times do I have to clear out a nearly identical room filled with nearly identical baddies? Ronnach was another example... wave of geth, disable gun, wave of geth, disable gun, wave of geth, I'M DONE!).Gemore said:Your completely welcome to your point of view, but i personally enjoyed 95% of the game immensely, felt that it was a fitting end to the trilogy and it retains its number 1 spot in my personal favorite gamesthememan said:I honestly don't get this sentiment. The remaining 95% was a grab bag of really quite good gameplay/story mixed with rather uninspired missions, broken gameplay elements, pointless time-wasting, and rather poor story elements.Gemore said:Alot of the people who hate the ending (and im willing to admit i do) forget that 95% if not more of that game was freaking amazing..
My initial reaction was that everything after legion's last scene was downhill from there. Truth of the matter is though that much of the elements before this point were a mixed bag. Couple this with only the facade of any actual decision making (I found out very quickly that one's choice in the ability side of things really changed nothing at all, and the weapon upgrades were almost unnoticeable in terms of actual effect), and a good chunk of the game was rather boring, predictable, and uninspired. The game really has more wrong with it than the last 10 minutes (Which I'm of the opinion is just the cap on a massive mound of "meh"). The entire endeavor seems rushed with very little actual foresight put into it, and very little attention paid to anything even remotely akin to depth.
That's a very good point. So much for integrity.Smithburg said:I dislike EA more than Bioware, Im just irritated at Bioware recently for all the shitty interviews talking about artistic integrity when they used their artistic integrity to use stock images for talis face and ripped a picture of deviantart for the stargazer scene. Thats real integrity there...