Gemore said:
Alot of the people who hate the ending (and im willing to admit i do) forget that 95% if not more of that game was freaking amazing..
I honestly don't get this sentiment. The remaining 95% was a grab bag of really quite good gameplay/story mixed with rather uninspired missions, broken gameplay elements, pointless time-wasting, and rather poor story elements.
My initial reaction was that everything after legion's last scene was downhill from there. Truth of the matter is though that much of the elements before this point were a mixed bag. Couple this with only the facade of any actual decision making (I found out very quickly that one's choice in the ability side of things really changed nothing at all, and the weapon upgrades were almost unnoticeable in terms of actual effect), and a good chunk of the game was rather boring, predictable, and uninspired. The game really has more wrong with it than the last 10 minutes (Which I'm of the opinion is just the cap on a massive mound of "meh"). The entire endeavor seems rushed with very little actual foresight put into it, and very little attention paid to anything even remotely akin to depth.
Edit: I also don't understand how anyone could have put more than 30 hours into the game itself. I finished it in just over 20 hours, and was relatively completionist in the endeavor. I scanned every system to the fullest, fulfilled almost every side-mission, and in the end was missing only about 100 or so war assets. Hell, half this time was pretty much spent doing the rather pointless fetch-quests, returning to the citadel, searching the entire bloody thing to find out if I found anything that somebody wanted, returning back out, scanning bloody well again, etc. & so forth. Really, a massive chunk of the game is spent doing absolutely nothing of value. Actually gameplay is logged somewhere between 10-13 hours worth of time, with very little actual replay value added. And really, a good portion of this time is cutscenes/dialogue. The game is bloody well short, with only a facade of length added to it in a cheap and pointless fetch-quest system with a broken journal entry system.
Which makes me wonder. The journal system is so obviously broken, I have to wonder if it is intentional. Adds length to the gameplay, as you continuously have to return to the citadel and go back out again. In essence hiding the fact that the game is ridiculously short by modern standards.