I hope you don't mind that I saved that piture.syrus27 said:All I can say is:Littaly said:God! Shut up about Mass Effect 3 already!
What is this, the third piece of Mass Effect 3 related news this week? It's not even news, they're just empty statements meant to remind us that it's coming and reassuring us that it's gonna be good (as if we could possibly forget that the sequel to one of the most praised and popular games of the last few years is less than half a year away). If this is going to keep up until the game is released, I'm gonna be sick of it before I've even played it.
Ummm...Guilherme Zoldan said:Okay I love Mass Effect 2 and I loved Mass Effect 1 aswell. But yeah, they are probably just going to make the third one an all-out action game with just a minimum of RPG elements.
And thats fine with me. I like that there can be an Action game around that focuses on story and exploration and breaks the mold that only RPGs can have that.
Yeah, did anyone read this part? Because I think people really need to read that part before they freak out or even go "meh" and start making assumptions.Logan Westbrook said:BioWare Wants to Make Mass Effect 3 "Seamless"
the deeper RPG elements that BioWare is re-introducing [http://www.escapistmagazine.com/news/view/111869-BioWare-Shows-Off-Skills-Trees-and-Weapon-Mods-for-Mass-Effect-3] into the series
Actually having played the demo I have to say that the RPG elements are pretty strong in the stat and upgrade department thus far.Guilherme Zoldan said:Okay I love Mass Effect 2 and I loved Mass Effect 1 aswell. But yeah, they are probably just going to make the third one an all-out action game with just a minimum of RPG elements.
And thats fine with me. I like that there can be an Action game around that focuses on story and exploration and breaks the mold that only RPGs can have that.
Because those aware of the irony make it so delicious to read.Konatacalypse said:Slow news weak guys?
Off topic: Whats with the escapist forums and bitching about nonexistent haters?
Sooooo..... I'm going to be choosing dialogue options in the middle of firefights now?Logan Westbrook said:BioWare's marketing director, David Silverman, said that having clearly defined action and conversation sections was detrimental to the game's feeling of immersion, and what BioWare wanted was for everything to feel more organic.
The problem with that is there can be too much choice in a game. In my own opinion, there was far too much choice in ME1. We were given hundreds of guns, and even more weapon mods. My inventory eventually got so bogged down that I just eventually said "nuts to this", turned all of my unused weapons and mods into omni gel and swore to never again use weapon mods and to only use the gun which had the highest number stamped on to it. Despite the fact that I had hundreds of choices available to me, all it made me do was tear my hair out in frustration.bootz said:I'm a so called purist and hater. I Don't understand why people think more CHOICE is bad for this series. Thats all the purist want. I don't want to use the same boring gun the whole game.
If you don't want choice why don't you play gears of war. Or one of the million shooters right now OMG was it hard to pick renegade or paragon.keosegg said:The problem with that is there can be too much choice in a game. In my own opinion, there was far too much choice in ME1. We were given hundreds of guns, and even more weapon mods. My inventory eventually got so bogged down that I just eventually said "nuts to this", turned all of my unused weapons and mods into omni gel and swore to never again use weapon mods and to only use the gun which had the highest number stamped on to it. Despite the fact that I had hundreds of choices available to me, all it made me do was tear my hair out in frustration.bootz said:I'm a so called purist and hater. I Don't understand why people think more CHOICE is bad for this series. Thats all the purist want. I don't want to use the same boring gun the whole game.
Compare to ME2, where one was given about three different choices for each of the weapon types and they each had their own strengths and weaknesses (do you go for the quality over quantity Claymore shotgun, or the quantity over quality Scimitar shotgun?). I ended up spending quite a bit of time before the mission, choosing my weapons. At most, three choices, and I still spent more time carefully thinking about them then ME1.
That's not to say the weapon choices in ME2 were perfect (far from it), some weapon types required no thinking (submachine guns), and others really could have had more options available to them (heavy pistols), but my point remains the same, there can be TOO MUCH choice (at least, in my opinion)
Because there is a group of people (that being the more vocal minority of die-hard Bioware fans) that love to do one of two things.Konatacalypse said:Slow news weak guys?
Off topic: Whats with the escapist forums and bitching about nonexistent haters?
There is no reason to be hostile, and honestly they did have a point. The inventory in the first game was a pain in the ass(especially near the end of the game), and once you got the Spectre weapons there was never any reason to use anything else. All you had in the first game was 100 copies of the same items taking up space, until you spent half an hour melting them all down into Omni-gel.bootz said:If you don't want choice why don't you play gears of war. Or one of the million shooters right now OMG was it hard to pick renegade or paragon.keosegg said:The problem with that is there can be too much choice in a game. In my own opinion, there was far too much choice in ME1. We were given hundreds of guns, and even more weapon mods. My inventory eventually got so bogged down that I just eventually said "nuts to this", turned all of my unused weapons and mods into omni gel and swore to never again use weapon mods and to only use the gun which had the highest number stamped on to it. Despite the fact that I had hundreds of choices available to me, all it made me do was tear my hair out in frustration.bootz said:I'm a so called purist and hater. I Don't understand why people think more CHOICE is bad for this series. Thats all the purist want. I don't want to use the same boring gun the whole game.
Compare to ME2, where one was given about three different choices for each of the weapon types and they each had their own strengths and weaknesses (do you go for the quality over quantity Claymore shotgun, or the quantity over quality Scimitar shotgun?). I ended up spending quite a bit of time before the mission, choosing my weapons. At most, three choices, and I still spent more time carefully thinking about them then ME1.
That's not to say the weapon choices in ME2 were perfect (far from it), some weapon types required no thinking (submachine guns), and others really could have had more options available to them (heavy pistols), but my point remains the same, there can be TOO MUCH choice (at least, in my opinion)
Choosing guns in me was so easy IT SAID RIGHT ON THEM WHAT DMG THEY DO.
I liked having different guns for differnt enemys. Instead of oh boy shootie shootie no thinkie thinkie Thats boring to me I've played that game so many times.
Shamus posted that back in May, and if memory serves, that was before E3 and the recent info we've been getting. His opinion may have changed since then, but I digress.Odoylerules360 said:Ha! Fans of ME1 are going to hate this game so hard!
Really, everything that needs to be said about this game until it comes out is <a href='http://www.shamusyoung.com/twentysidedtale/?p=11611
' target='_self'>right here.
Personally, I'm just going to pretend Mass Effect 2 and 3 never happened.
HOLLY SHIT. That was a fucking win.Calico93 said:.. okay ? Go for it.
In other news EA wants to make Battlefield 3 "Steamless"
heh.
My point wasn't about not wanting choice, it was about having too much of it. ME2, in my opinion, wasn't about finding the gun that did the most damage and using that all the way through, it was about choosing the best gun for the situation at hand and since you only had three choices pretty much all the way through the game, your choices didn't get out of control. ME1 had so much choice in weapon types that by the end, it was better to just cut your losses and just use the gun that had the highest stats. Once again, I'm not saying the weapon choices in ME2 was balanced perfectly and that each weapon fit a niche perfectly (they didn't), but what was attempted (in my opinion) was to make the player choose their weapons carefully.bootz said:If you don't want choice why don't you play gears of war. Or one of the million shooters right now OMG was it hard to pick renegade or paragon.keosegg said:The problem with that is there can be too much choice in a game. In my own opinion, there was far too much choice in ME1. We were given hundreds of guns, and even more weapon mods. My inventory eventually got so bogged down that I just eventually said "nuts to this", turned all of my unused weapons and mods into omni gel and swore to never again use weapon mods and to only use the gun which had the highest number stamped on to it. Despite the fact that I had hundreds of choices available to me, all it made me do was tear my hair out in frustration.bootz said:I'm a so called purist and hater. I Don't understand why people think more CHOICE is bad for this series. Thats all the purist want. I don't want to use the same boring gun the whole game.
Compare to ME2, where one was given about three different choices for each of the weapon types and they each had their own strengths and weaknesses (do you go for the quality over quantity Claymore shotgun, or the quantity over quality Scimitar shotgun?). I ended up spending quite a bit of time before the mission, choosing my weapons. At most, three choices, and I still spent more time carefully thinking about them then ME1.
That's not to say the weapon choices in ME2 were perfect (far from it), some weapon types required no thinking (submachine guns), and others really could have had more options available to them (heavy pistols), but my point remains the same, there can be TOO MUCH choice (at least, in my opinion)
Choosing guns in me was so easy IT SAID RIGHT ON THEM WHAT DMG THEY DO.
I liked having different guns for differnt enemys. Instead of oh boy shootie shootie no thinkie thinkie Thats boring to me I've played that game so many times.
A good point. There was no "Infinity plus one" gun in ME2, so, in theory, the player was forced to choose the best weapon for the situation at hand. Though with the DLC weapon packs, that kind of went out the window, but that's not my point, we're talking about the vanilla game here. Anyway, in ME1 there was either so many choices that it was easier to just simply ignore all of them, or you found the best weapons in the game and that made all the choices meaningless.Tank207 said:The inventory in the first game was a pain in the ass(especially near the end of the game), and once you got the Spectre weapons there was never any reason to use anything else. All you had in the first game was 100 copies of the same items taking up space, until you spent half an hour melting them all down into Omni-gel.