BioWare Wants to Make Mass Effect 3 "Seamless"

Monsieur E

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syrus27 said:
Littaly said:
God! Shut up about Mass Effect 3 already!

What is this, the third piece of Mass Effect 3 related news this week? It's not even news, they're just empty statements meant to remind us that it's coming and reassuring us that it's gonna be good (as if we could possibly forget that the sequel to one of the most praised and popular games of the last few years is less than half a year away). If this is going to keep up until the game is released, I'm gonna be sick of it before I've even played it.
All I can say is:


:p
I hope you don't mind that I saved that piture. :p

OT: I'm personally glad about all this Mass Effect 3 news. It is good to know that Bioware is doing something with the few extra months of work they received after the release date got pushed back.
 

Racecarlock

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Guilherme Zoldan said:
Okay I love Mass Effect 2 and I loved Mass Effect 1 aswell. But yeah, they are probably just going to make the third one an all-out action game with just a minimum of RPG elements.
And thats fine with me. I like that there can be an Action game around that focuses on story and exploration and breaks the mold that only RPGs can have that.
Ummm...

Logan Westbrook said:
BioWare Wants to Make Mass Effect 3 "Seamless"
the deeper RPG elements that BioWare is re-introducing [http://www.escapistmagazine.com/news/view/111869-BioWare-Shows-Off-Skills-Trees-and-Weapon-Mods-for-Mass-Effect-3] into the series
Yeah, did anyone read this part? Because I think people really need to read that part before they freak out or even go "meh" and start making assumptions.
 

Saviordd1

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Guilherme Zoldan said:
Okay I love Mass Effect 2 and I loved Mass Effect 1 aswell. But yeah, they are probably just going to make the third one an all-out action game with just a minimum of RPG elements.
And thats fine with me. I like that there can be an Action game around that focuses on story and exploration and breaks the mold that only RPGs can have that.
Actually having played the demo I have to say that the RPG elements are pretty strong in the stat and upgrade department thus far.

OT: I love how many people complain "OMG STOP THE ME NEWS THERES TO MUCH PR SHIT ABOSGKHJOSG BLAH BLAH I AM IMPORTANT OPINIONS

If you don't want to hear the news then don't click on the link, problem solved people :D
 

merck88

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At first, I saw the headline and was like :D but then I read the article and was like :|

I was really hoping that they'd make he worlds seamless instead of one hub and a level. That was the biggest immersion breaker for me-when you walk to a door, hit a loading screen, and then are fighting badies on the other side of the city. I personally preferred the elevators to the loading screens, at least then you could hear the news/awkward conversations.
 

Soviet Heavy

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Konatacalypse said:
Slow news weak guys?



Off topic: Whats with the escapist forums and bitching about nonexistent haters?
Because those aware of the irony make it so delicious to read.

OP. Sounds cool, but one thing I would like Bioware to add back into their games is the option to talk to your companions anywhere. It is much nicer than the little "talk to Miranda" spots you have to search for in each hub.
 

DementedSheep

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Another one about mass effect?
Still sounds good, there were moments in mass effect where I thought ?couldn?t you just have let e do that rather than making it a cut scene?? Just so long as this doesn?t mean adding random quicktime events to cut scenes as a cheap way to say ?see we are letting you do something!"
 

Odoylerules360

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Ha! Fans of ME1 are going to hate this game so hard!

Really, everything that needs to be said about this game until it comes out is <a href='http://www.shamusyoung.com/twentysidedtale/?p=11611
' target='_self'>right here.

Personally, I'm just going to pretend Mass Effect 2 and 3 never happened.
 

Ghengis John

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Logan Westbrook said:
BioWare's marketing director, David Silverman, said that having clearly defined action and conversation sections was detrimental to the game's feeling of immersion, and what BioWare wanted was for everything to feel more organic.
Sooooo..... I'm going to be choosing dialogue options in the middle of firefights now?
 

keosegg

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bootz said:
I'm a so called purist and hater. I Don't understand why people think more CHOICE is bad for this series. Thats all the purist want. I don't want to use the same boring gun the whole game.
The problem with that is there can be too much choice in a game. In my own opinion, there was far too much choice in ME1. We were given hundreds of guns, and even more weapon mods. My inventory eventually got so bogged down that I just eventually said "nuts to this", turned all of my unused weapons and mods into omni gel and swore to never again use weapon mods and to only use the gun which had the highest number stamped on to it. Despite the fact that I had hundreds of choices available to me, all it made me do was tear my hair out in frustration.

Compare to ME2, where one was given about three different choices for each of the weapon types and they each had their own strengths and weaknesses (do you go for the quality over quantity Claymore shotgun, or the quantity over quality Scimitar shotgun?). I ended up spending quite a bit of time before the mission, choosing my weapons. At most, three choices, and I still spent more time carefully thinking about them then ME1.

That's not to say the weapon choices in ME2 were perfect (far from it), some weapon types required no thinking (submachine guns), and others really could have had more options available to them (heavy pistols), but my point remains the same, there can be TOO MUCH choice (at least, in my opinion)
 

bootz

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keosegg said:
bootz said:
I'm a so called purist and hater. I Don't understand why people think more CHOICE is bad for this series. Thats all the purist want. I don't want to use the same boring gun the whole game.
The problem with that is there can be too much choice in a game. In my own opinion, there was far too much choice in ME1. We were given hundreds of guns, and even more weapon mods. My inventory eventually got so bogged down that I just eventually said "nuts to this", turned all of my unused weapons and mods into omni gel and swore to never again use weapon mods and to only use the gun which had the highest number stamped on to it. Despite the fact that I had hundreds of choices available to me, all it made me do was tear my hair out in frustration.

Compare to ME2, where one was given about three different choices for each of the weapon types and they each had their own strengths and weaknesses (do you go for the quality over quantity Claymore shotgun, or the quantity over quality Scimitar shotgun?). I ended up spending quite a bit of time before the mission, choosing my weapons. At most, three choices, and I still spent more time carefully thinking about them then ME1.

That's not to say the weapon choices in ME2 were perfect (far from it), some weapon types required no thinking (submachine guns), and others really could have had more options available to them (heavy pistols), but my point remains the same, there can be TOO MUCH choice (at least, in my opinion)
If you don't want choice why don't you play gears of war. Or one of the million shooters right now OMG was it hard to pick renegade or paragon.

Choosing guns in me was so easy IT SAID RIGHT ON THEM WHAT DMG THEY DO.
I liked having different guns for differnt enemys. Instead of oh boy shootie shootie no thinkie thinkie Thats boring to me I've played that game so many times.
 

Vigormortis

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Konatacalypse said:
Slow news weak guys?



Off topic: Whats with the escapist forums and bitching about nonexistent haters?
Because there is a group of people (that being the more vocal minority of die-hard Bioware fans) that love to do one of two things.

Either make fun of and verbally assault Valve and it's fans, or pretend that there is an equivalent group that does the same towards Bioware and it's fans. The latter of which lends itself to having them bait and tease the so-called "haters".

It's sad really. These people are so adamant in their convictions it paints a poor image of the entire Bioware fan base. Which isn't fair. Bioware fans are people too, damn it! Some of my best friends are Bioware fans! Can't we all just love the games we love and stop acting like twits towards those that like something else?

In other news, a major game companies PR division releases a slew of non-news worthy info items about the companies upcoming release(s) in the hopes of building hype for said release(s).

Whether you're interested in the game or not this "news" means very little. Call me when they get around to saying something actually interesting. Until then, the time it took to type this post is as much time as I'm willing to waste on these sorts of things. I don't care what game it is. This really isn't something worth discussing at length.
 

Zeraki

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bootz said:
keosegg said:
bootz said:
I'm a so called purist and hater. I Don't understand why people think more CHOICE is bad for this series. Thats all the purist want. I don't want to use the same boring gun the whole game.
The problem with that is there can be too much choice in a game. In my own opinion, there was far too much choice in ME1. We were given hundreds of guns, and even more weapon mods. My inventory eventually got so bogged down that I just eventually said "nuts to this", turned all of my unused weapons and mods into omni gel and swore to never again use weapon mods and to only use the gun which had the highest number stamped on to it. Despite the fact that I had hundreds of choices available to me, all it made me do was tear my hair out in frustration.

Compare to ME2, where one was given about three different choices for each of the weapon types and they each had their own strengths and weaknesses (do you go for the quality over quantity Claymore shotgun, or the quantity over quality Scimitar shotgun?). I ended up spending quite a bit of time before the mission, choosing my weapons. At most, three choices, and I still spent more time carefully thinking about them then ME1.

That's not to say the weapon choices in ME2 were perfect (far from it), some weapon types required no thinking (submachine guns), and others really could have had more options available to them (heavy pistols), but my point remains the same, there can be TOO MUCH choice (at least, in my opinion)
If you don't want choice why don't you play gears of war. Or one of the million shooters right now OMG was it hard to pick renegade or paragon.

Choosing guns in me was so easy IT SAID RIGHT ON THEM WHAT DMG THEY DO.
I liked having different guns for differnt enemys. Instead of oh boy shootie shootie no thinkie thinkie Thats boring to me I've played that game so many times.
There is no reason to be hostile, and honestly they did have a point. The inventory in the first game was a pain in the ass(especially near the end of the game), and once you got the Spectre weapons there was never any reason to use anything else. All you had in the first game was 100 copies of the same items taking up space, until you spent half an hour melting them all down into Omni-gel.

Mass Effect 2 didn't have much of a choice in weapons(and I did miss the mods), but you really didn't have many choices in the first game either. Just pick the weapons and mods with the higher numbers and shoot things. And the "go play Gears of War" quip has gotten very played out and annoying. Not everyone has to restrict themselves to just one game genre.
 

Akarezik

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Odoylerules360 said:
Ha! Fans of ME1 are going to hate this game so hard!

Really, everything that needs to be said about this game until it comes out is <a href='http://www.shamusyoung.com/twentysidedtale/?p=11611
' target='_self'>right here.

Personally, I'm just going to pretend Mass Effect 2 and 3 never happened.
Shamus posted that back in May, and if memory serves, that was before E3 and the recent info we've been getting. His opinion may have changed since then, but I digress.

OT: It seems these statements are either just reiterating what we already know, or are pure opinion from the dev team or the marketing division. Personally, I'm cautiously optimistic about ME3, but I'll reserve judgement until I actually play it.
 

keosegg

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bootz said:
keosegg said:
bootz said:
I'm a so called purist and hater. I Don't understand why people think more CHOICE is bad for this series. Thats all the purist want. I don't want to use the same boring gun the whole game.
The problem with that is there can be too much choice in a game. In my own opinion, there was far too much choice in ME1. We were given hundreds of guns, and even more weapon mods. My inventory eventually got so bogged down that I just eventually said "nuts to this", turned all of my unused weapons and mods into omni gel and swore to never again use weapon mods and to only use the gun which had the highest number stamped on to it. Despite the fact that I had hundreds of choices available to me, all it made me do was tear my hair out in frustration.

Compare to ME2, where one was given about three different choices for each of the weapon types and they each had their own strengths and weaknesses (do you go for the quality over quantity Claymore shotgun, or the quantity over quality Scimitar shotgun?). I ended up spending quite a bit of time before the mission, choosing my weapons. At most, three choices, and I still spent more time carefully thinking about them then ME1.

That's not to say the weapon choices in ME2 were perfect (far from it), some weapon types required no thinking (submachine guns), and others really could have had more options available to them (heavy pistols), but my point remains the same, there can be TOO MUCH choice (at least, in my opinion)
If you don't want choice why don't you play gears of war. Or one of the million shooters right now OMG was it hard to pick renegade or paragon.

Choosing guns in me was so easy IT SAID RIGHT ON THEM WHAT DMG THEY DO.
I liked having different guns for differnt enemys. Instead of oh boy shootie shootie no thinkie thinkie Thats boring to me I've played that game so many times.
My point wasn't about not wanting choice, it was about having too much of it. ME2, in my opinion, wasn't about finding the gun that did the most damage and using that all the way through, it was about choosing the best gun for the situation at hand and since you only had three choices pretty much all the way through the game, your choices didn't get out of control. ME1 had so much choice in weapon types that by the end, it was better to just cut your losses and just use the gun that had the highest stats. Once again, I'm not saying the weapon choices in ME2 was balanced perfectly and that each weapon fit a niche perfectly (they didn't), but what was attempted (in my opinion) was to make the player choose their weapons carefully.

Tank207 said:
The inventory in the first game was a pain in the ass(especially near the end of the game), and once you got the Spectre weapons there was never any reason to use anything else. All you had in the first game was 100 copies of the same items taking up space, until you spent half an hour melting them all down into Omni-gel.
A good point. There was no "Infinity plus one" gun in ME2, so, in theory, the player was forced to choose the best weapon for the situation at hand. Though with the DLC weapon packs, that kind of went out the window, but that's not my point, we're talking about the vanilla game here. Anyway, in ME1 there was either so many choices that it was easier to just simply ignore all of them, or you found the best weapons in the game and that made all the choices meaningless.

So essentially, I think ME1 had too much choice.
 

Frotality

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well hopefully that means less "obvious hubspace/ obvious railshooter section" design.

then again...is this news? i mean, this sounds less like an announcement and more like part of an interview. EA must be starting its ad campaign for ME3 by doing whatever it can to get it in the news as often as possible...
 

Nicolairigel

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MY GOD. Bioware is trying to make mass effect 3 a great game!?

A;LSDGF;IADGF;UGDSFOUAGFSFGASUDHF'SDF THIS GOING TO BE THE WORST GAME EVER BECAUSE DRAGON AGE TWO WASNT A PERFECT GAME!!!!!

In all seriousness, It seems like Bioware is going all out on this game. I'm probably going to love no matter what, but these improvements are making it seem like it may actually be one of their best games.
 

leftwinger84

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the bes loading... t way to make loadloadiloading...ing...in... it "seamless" is not to do an loading... yth loading... ing that they did in dragon age loading... 2