bootz said:
I'm a so called purist and hater. I Don't understand why people think more CHOICE is bad for this series. Thats all the purist want. I don't want to use the same boring gun the whole game.
The problem with that is there can be too much choice in a game. In my own opinion, there was far too much choice in ME1. We were given hundreds of guns, and even more weapon mods. My inventory eventually got so bogged down that I just eventually said "nuts to this", turned all of my unused weapons and mods into omni gel and swore to never again use weapon mods and to only use the gun which had the highest number stamped on to it. Despite the fact that I had hundreds of choices available to me, all it made me do was tear my hair out in frustration.
Compare to ME2, where one was given about three different choices for each of the weapon types and they each had their own strengths and weaknesses (do you go for the quality over quantity Claymore shotgun, or the quantity over quality Scimitar shotgun?). I ended up spending quite a bit of time before the mission, choosing my weapons. At most, three choices, and I still spent more time carefully thinking about them then ME1.
That's not to say the weapon choices in ME2 were perfect (far from it), some weapon types required no thinking (submachine guns), and others really could have had more options available to them (heavy pistols), but my point remains the same, there can be TOO MUCH choice (at least, in my opinion)