I'm down for this. I hope they do put in some new stuff along side the cache of cliches (eh, eh, wordplay?). The cliches aren't bad because the worlds and characters are always fantastic, so they fade out, but more adventures are to be had when the protagonist is a nobody who meets another nobody instead of a god meeting a god.
If they need ideas, I would like to see an RPG based on freaking any non-white mythology, preferably South American. It's just so interesting and isn't really visited much by literature in general.
CriticalMiss said:
I heard a rumour that the multiple endings of this game will be yellow, orange and purple. You can't say Bioware aren't innovative!
Wait! This narrows it down. Judging by those colors, the game must take place during Mardi Gras in New Orleans. You play as a parade employee, and you must build the greatest float ever, lest someone else win the title and DESTROY THE WORLD. Companions include the best damn float driver this side of the Mississippi, a promiscuous but TOTALLY IN CONTROL person with just a little too many beads, an ancient voodoo priestess kept alive by goat sacrifice who knows the secrets of Mardi Gras passed, a gay racist float decorator who you the protagonist must teach the value of love, and a little girl who is possessed by the spirit of a dead plantation owner, and lastly, of course, the bumbling woman who is just so fascinated by the default male protagonist and the generically handsome man voiced by Raphael Sbarge who compliments a female protagonist three times before saying he loves her and needs her.
GENIUS!