Well since their next game is C&C anyway it doesn't matter that the story guy is gone. Just keep the class stories good in TORs expansion...(if it lives long enough to get one)
C&C isn't being made by the main studio, it's being made by Bioware Victory. It's basically just EA using the Bioware name on another studio to draw some attention.Zaul2010 said:Well since their next game is C&C anyway it doesn't matter that the story guy is gone. Just keep the class stories good in TORs expansion...(if it lives long enough to get one)
That's just silly, everyone knows the Fade is the Warp, and the Darkspawn are chaos touched.Caffiene said:The Fade in Dragon Age counts as strongly fitting the cliche of "you go to sleep and have a dream sequence", and the Darkspawn are a sinister organisation that thwarts your efforts?
Now, I'll be the first one to agree that Bioware's more recent works don't live up to its "high quality story" reputation, but following a formula (like a Hero's Journey archetypal story, found in stories all around the world) doesn't mean anything. And frankly, a lot of that seemed a stretch to include under their categories, especially to someone who's played all their games.The_root_of_all_evil said:Mike Kayatta said:but it's their robustly developed stories and characters that seem to define them.![]()
Now, where did I put my Xerox?
That was the lead designer of Origins. And it seems he was kind of right. Bioware doesn't seem interested in making old-style RPG's anymore. Instead they seem content in trying to go after the COD audience. While saying they're staying true to their roots to keep their old RPG-loving audience.Woodsey said:Fingers crossed they keep the Twilight fans exclusive to the Dragon Age team.Irridium said:That's a shame. And doesn't bode well to me. Recent Bioware games, apart from The Old Republic, haven't exactly been stellar narrative-wise. But hopefully the current writers improve over time.
Hopefully.
/partiallyfacetiouscomment
What was more concerning was the guy who left last year (?) because he felt they had no interest in making the type of games they'd used to anymore.
Not quite. Mac Walters and Drew were both credited as lead writers for ME2.Richardplex said:Drew Karpyshyn was the lead writer of ME1 and ME2, Mac Walters is the lead writer for ME3.scorptatious said:He did? My mistake then. I just assumed that since he was the lead writer, he had a part in the script.Richardplex said:FYI, He didn't do the script for ME3, Mac Walters did.scorptatious said:Well that's too bad. I guess that means Mass Effect 3 could potentially be the last well written Bioware game. Although you never know, whoever replaces him could actually bring a lot of new and interesting ideas to the table.
Also you dont really start from humble origins in Kotor, id say it loosely fits - but in reality you are Lord Voldemort and everyone has heard your name.Caffiene said:Have to respect the guy that wrote Jade Empire - it might have been a very linear game, but the story was impressively done. I look forward to seeing where he ends up.
A part of me wants to see what might happen if he were to join up with Chris Avellone on Obsidian's "kickstarter ideas" thing...
Wow... talk about bias. There is definitely a point to be made that many of Bioware's story/location structures feel the same, but that table really goes to the extreme trying to cram things where they dont fit.The_root_of_all_evil said:![]()
Now, where did I put my Xerox?
The Fade in Dragon Age counts as strongly fitting the cliche of "you go to sleep and have a dream sequence", and the Darkspawn are a sinister organisation that thwarts your efforts?
Jade Empire's "you travel across the land" strongly fits the cliche of "you must travel to four main locations", and a small village from 20 years ago counts as "a sprawling ancient civilisation"?
I dont really remember the Underdark being a ruined sprawling ancient civilisation, either, or needing discovery for that matter. The Underdark is also from BG2, not the first game... Unless they meant the Undercity from the first game, in which case that sort of draws attention to their dubious "4 locations" point instead.
It isn't even a well constructed suit.Nurb said:Bioware has been dead for years. EA killed it and is wearing a suit made out of its skin.
Oh good god you always know how to make me chuckle. He does sort of have a neck-less Henry Rollin's look to him.Worgen said:He is probably retiring to start his long search for a neck.
I could've sworn I was wearing pants before I read this. But in all seriousness, Bioware, get on this right now. RIGHT NOW. Either that or Gaiman should write the script for the new Thief game.gof22 said:Perhaps it would be a good time for Bioware to hire Neil Gaiman. The next ME game will be called Mass Effect: Galactic Gods. Shepard is hired by someone named Mr. Friday who turns out to be a Turian god.
Even more so, I love how ideological dissenters will endeavour to paint people who doesn't act as if BioWare strangled their first-born child as unthinking cultists.SurfinTaxt said:I equally love how ultimate fans crawl out of the woodwork to call everyone conspiracy theorists just because they arent in denial about the downfall.LiquidGrape said:I just love how people immediately break out their conspiracy hats.
"EA did it! BioWare is out of control! I didn't like Dragon Age II and I won't rest until everyone hears about it!"
The guy has been working on what is, in writing terms, an incredibly exhausting medium for over a decade now. I wasn't surprised to hear these news at all.
But I'd have to say, I found Karpyshyn a fairly mediocre writer. Better than Mac Walters, but not very enticing at all.
The real writing talent at BioWare is the core team consisting of David Gaider, Sheryl Chee and Mary Kirby, as well as Lukas Kristjanson and Patrick Weekes.
But to each their own. I only wish that I were that . . . ill say, optimistic.