Wish the best for him. Not to mention the trends of bashing BioWare recently and nitpicking just about everything they do has gotta get stressful to the point of aggravation.
Oh good god you always know how to make me chuckle. He does sort of have a neck-less Henry Rollin's look to him.Worgen said:He is probably retiring to start his long search for a neck.
I could've sworn I was wearing pants before I read this. But in all seriousness, Bioware, get on this right now. RIGHT NOW. Either that or Gaiman should write the script for the new Thief game.gof22 said:Perhaps it would be a good time for Bioware to hire Neil Gaiman. The next ME game will be called Mass Effect: Galactic Gods. Shepard is hired by someone named Mr. Friday who turns out to be a Turian god.
Even more so, I love how ideological dissenters will endeavour to paint people who doesn't act as if BioWare strangled their first-born child as unthinking cultists.SurfinTaxt said:I equally love how ultimate fans crawl out of the woodwork to call everyone conspiracy theorists just because they arent in denial about the downfall.LiquidGrape said:I just love how people immediately break out their conspiracy hats.
"EA did it! BioWare is out of control! I didn't like Dragon Age II and I won't rest until everyone hears about it!"
The guy has been working on what is, in writing terms, an incredibly exhausting medium for over a decade now. I wasn't surprised to hear these news at all.
But I'd have to say, I found Karpyshyn a fairly mediocre writer. Better than Mac Walters, but not very enticing at all.
The real writing talent at BioWare is the core team consisting of David Gaider, Sheryl Chee and Mary Kirby, as well as Lukas Kristjanson and Patrick Weekes.
But to each their own. I only wish that I were that . . . ill say, optimistic.
Okay. I will do it:Warachia said:Excuse me while I call Bullshit, if you are going to generalize that much, you could (with some clever wordplay) say that everything is the same as everything else as all the sheet really does is compare mechanics, not story or characters.The_root_of_all_evil said:Mike Kayatta said:but it's their robustly developed stories and characters that seem to define them.
Now, where did I put my Xerox?
There's very few cliches in fine print. But having a rag-tag band of mercenaries with a singular difference to each tends to touch on it.xSKULLY said:the thing your missing badly is the fine print
Do you want me to bring out the personality chart as well?like in mass effect 2 the way you interact with your squad
That's not writing. That's timesinking for extra chat.and get to know them and do their loyalty missions is something that isnt in your chart,
Optional text is window dressing. Most people don't window dress the same way.nor is the optional text that gives in depth detail on the world and enhances the players understanding of the world.
Audiosurf, Braid, Aaaaaaaaaaaaaah, Boulderdashif you look at the broad picture like you do 99% of games are the same
1. the setting and main character are introduced
Rampage, Minecraft, Limbo2. a goal appears the character has to meet (weather this is to find a princess or shoot some people, or make a farm)
That's actually describing what a game is...but still - You have to Burn the Rope, Effing Hail, Portal3. the character faces many trials along the way to achieving this goal meeting new characters who try to help/hinder them and gaining new skills and/or equipment to help them face increasingly harder challenges
Portal, Space Invaders, Pac Man, Call of Cthulu4. the goal is achieved all is well