Hmm. Just another reason to assess the quality of Bioware games with caution and healthy skepticism in the future, I suppose. They really did peak around Mass Effect 1 for me.
Okay. I will do it:Warachia said:Excuse me while I call Bullshit, if you are going to generalize that much, you could (with some clever wordplay) say that everything is the same as everything else as all the sheet really does is compare mechanics, not story or characters.The_root_of_all_evil said:Mike Kayatta said:but it's their robustly developed stories and characters that seem to define them.![]()
Now, where did I put my Xerox?
There's very few cliches in fine print. But having a rag-tag band of mercenaries with a singular difference to each tends to touch on it.xSKULLY said:the thing your missing badly is the fine print
Do you want me to bring out the personality chart as well?like in mass effect 2 the way you interact with your squad
That's not writing. That's timesinking for extra chat.and get to know them and do their loyalty missions is something that isnt in your chart,
Optional text is window dressing. Most people don't window dress the same way.nor is the optional text that gives in depth detail on the world and enhances the players understanding of the world.
Audiosurf, Braid, Aaaaaaaaaaaaaah, Boulderdashif you look at the broad picture like you do 99% of games are the same
1. the setting and main character are introduced
Rampage, Minecraft, Limbo2. a goal appears the character has to meet (weather this is to find a princess or shoot some people, or make a farm)
That's actually describing what a game is...but still - You have to Burn the Rope, Effing Hail, Portal3. the character faces many trials along the way to achieving this goal meeting new characters who try to help/hinder them and gaining new skills and/or equipment to help them face increasingly harder challenges
Portal, Space Invaders, Pac Man, Call of Cthulu4. the goal is achieved all is well
nikki191 said:western fantasy archetypes? surely you jest just because it had not orcs and not goblins in it hahaThe Wykydtron said:Well Bioware writes good characters but their actual storylines are a bit generic shall we say? Maybe we'll get something a bit more original out of them now.
DA:O anyone? Straight fantasy classic indeed. It was a good game but wow was it generic, 'S like they took a big pot of Western Fantasy archetypes and threw it all into one game.
...Susurrus said:A much better way of saying: "much of what Bioware did was the same" is to look at their rogue characters in game.
Bg1 - Imoen, a red-headed thief - initially innocent
Bg2 - Nalia, a red-headed thief/mage - initially innocent
(Bg2 - Imoen, a pink-haired thief/mage)
NWN1 - Sharwyn, a red-headed bard - wicked sense of humour, tougher than she looks
NWN2 - Neeshka, a red-headed rogue - more fragile than she looks
PS:T - Annah, a red-headed rogue - wicked sense of humour, tougher than she looks
DA:O - Leliana, a red-headed bard - wicked sense of humour, tougher than she looks
True, but there's a fair amount of cross-over...The Crotch said:...Susurrus said:A much better way of saying: "much of what Bioware did was the same" is to look at their rogue characters in game.
Bg1 - Imoen, a red-headed thief - initially innocent
Bg2 - Nalia, a red-headed thief/mage - initially innocent
(Bg2 - Imoen, a pink-haired thief/mage)
NWN1 - Sharwyn, a red-headed bard - wicked sense of humour, tougher than she looks
NWN2 - Neeshka, a red-headed rogue - more fragile than she looks
PS:T - Annah, a red-headed rogue - wicked sense of humour, tougher than she looks
DA:O - Leliana, a red-headed bard - wicked sense of humour, tougher than she looks
The Annah bit is a bit of a... simplification.
But that doesn't matter, because it's not a Bioware game.
Neither was NWN 2.
That quote from Dan Rather is ridiculous. So someone is a snob if they don't immediately associate something with a piece of popular culture that it's used with? What kind of thought process is that?katsabas said:Whooooooof. I browsed through every single post this far and yeah,
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Blah no good game since 2003, blah doesn't try out something new, blah here's the chart that proves it, blah, blah, blah. It's times like these that I wish I had a gynormous filter or something.
Since he took part in giving me one of the best VG stories to date, best of luck to all his endeavors.
This, I always hated that chart, especially since some of it is just plain wrong. (You can go through a playthrough of ME1 and not even SEE Cerberus, hell they were mostly ascended extras in ME2.Caffiene said:Have to respect the guy that wrote Jade Empire - it might have been a very linear game, but the story was impressively done. I look forward to seeing where he ends up.
A part of me wants to see what might happen if he were to join up with Chris Avellone on Obsidian's "kickstarter ideas" thing...
Wow... talk about bias. There is definitely a point to be made that many of Bioware's story/location structures feel the same, but that table really goes to the extreme trying to cram things where they dont fit.The_root_of_all_evil said:![]()
Now, where did I put my Xerox?
The Fade in Dragon Age counts as strongly fitting the cliche of "you go to sleep and have a dream sequence", and the Darkspawn are a sinister organisation that thwarts your efforts?
Jade Empire's "you travel across the land" strongly fits the cliche of "you must travel to four main locations", and a small village from 20 years ago counts as "a sprawling ancient civilisation"?
I dont really remember the Underdark being a ruined sprawling ancient civilisation, either, or needing discovery for that matter. The Underdark is also from BG2, not the first game... Unless they meant the Undercity from the first game, in which case that sort of draws attention to their dubious "4 locations" point instead.
Well, let's see. Dropping the Black Isle and Obsidian games from the list, we have:Susurrus said:True, but there's a fair amount of cross-over...The Crotch said:...Susurrus said:A much better way of saying: "much of what Bioware did was the same" is to look at their rogue characters in game.
Bg1 - Imoen, a red-headed thief - initially innocent
Bg2 - Nalia, a red-headed thief/mage - initially innocent
(Bg2 - Imoen, a pink-haired thief/mage)
NWN1 - Sharwyn, a red-headed bard - wicked sense of humour, tougher than she looks
NWN2 - Neeshka, a red-headed rogue - more fragile than she looks
PS:T - Annah, a red-headed rogue - wicked sense of humour, tougher than she looks
DA:O - Leliana, a red-headed bard - wicked sense of humour, tougher than she looks
The Annah bit is a bit of a... simplification.
But that doesn't matter, because it's not a Bioware game.
Neither was NWN 2.