The last encounter with Seymour in FFX. Boss battles in FFX were incredible tactical feats, requiring incredibly precise tactics and use of special statuses, up to the point where one of the battles before this Seymour fight involved deliberately letting your party be zombified on one turn to avoid an instant death attack the next, curing the status and healing up as much as possible in one turn and then going zombie again etc...
In particular all of Seymours fights had been ramping up, messing around with petrify all sorts of strategies as he became stronger and stronger every time...
... and then you meet him in the last most epic encounter with him and you just have to cast null element x whenever the game tells you in big letters that he's about to use element x. I had to use a walkthrough for almost every boss in the game (I was young!) but then one didn't even require a reload of pause. It's over pretty quickly too
Sacman said:
But honestly those boss fights worked well... considering it did account for different play styles and left it open for the player to actually decide how to go about each fight... other than the occasional supposed to lose fight...<.<
This in many ways is pretty much true of the DX:HR bosses, in this thread, on the first page alone people have described 4 completely separate ways of owning the boss. All the bosses had stealth mechanics programmed in, they all had multiple weaknesses and strategies, they could all be typooned, they could all be stunlocked, they all be straight up shot, or defeated with well placed mines and barrel throws.
... it's just they killed you so quickly it never felt like you had time to experiment with these strategies and the battles become a horrible unfun experience in reloading. Only the last boss battle had a kill switch which is the greatest flaw and none but the last used hacking at all, but I think if they just lowered the DPS the battles would have turned out to be a lot more interesting. There's a huge amount of detail in them, it's just impossible to see.
Catfood220 said:
Maximillian from Valkyria Chronicles is so very easy to beat. I was surprised I struggled so much with him when I discovered this.
Basically you fire a smoke round at him to stop him attacking and take out his sheild generators with your snipers and lancers. You should have your most powerful flamethrower equiped on Rosie and have her run up and use it on him. She should duck most of his return attacks. Repeat until he is dead, he can be beaten in 2 turns, if he should take Rosie out, use another shock trooper, I only suggest using Rosie because she can't die permanently.
Wait snipers are actually useful in Valkria Chronicles??