Did you play Multiplayer?This is what put me in mind of the analogy I used in the video of someone buying an entire roast chicken to take one tiny bite and throw the rest away.
Hey! Your commanding office is a black guy! LOL. All joking aside, I can see that point. The CoD series plays into xenophobia a bit heavy [I don't really buy the "brown hate" stereotype, because the CoD series has historically had it in for the Russians and Germans as well], but I don't think it's fair to call out CoD for this like they're the ONLY ones perpetuating it. Let's face it, American media/entertainment is pretty xenophobic all-around. Not excusing the behavior; merely pointing out that CoD may be playing a bit of a scapegoat here.JarinArenos said:I think you're taking it to extremes here. Backing off the potential strawman ('all success is bad if there's anyone unsuccessful'), what he's really talking about is imperialism. Look at the British Empire at its height, and how it treated its colonies. Now look at the many third-world countries that the US has interests in. See a parallel? These games that cast all nonwhite characters as cardboard-cut-out-evil just exacerbate this problem.AnarchistAbe said:Also very well put. Not trying to make this thread political, but this is a huge trend I'm seeing emerge. The socialist mentality that anyone who isn't poor is evil, as long as there are people who are more poor. If you're successful, that isn't ok because there are people who aren't successful. Personally, it makes no sense to me; but it seems to be very popular around the world.
Oh, I'm pretty sure he calls out the rest of the games in the genre as well. CoD is just a stronger offender because of the way they structure their single player campaign. Did Battlefield 3 even have a single player campaign? I can't remember anymore... <.<AnarchistAbe said:Hey! Your commanding office is a black guy! LOL. All joking aside, I can see that point. The CoD series plays into xenophobia a bit heavy [I don't really buy the "brown hate" stereotype, because the CoD series has historically had it in for the Russians and Germans as well], but I don't think it's fair to call out CoD for this like they're the ONLY ones perpetuating it. Let's face it, American media/entertainment is pretty xenophobic all-around. Not excusing the behavior; merely pointing out that CoD may be playing a bit of a scapegoat here.
He's not regarding people as shit because they have imperial "jerk offs" for ancestors Honey-Bunch (see, we can all be condescending too), but because they act like the imperial jerk offs that are their ancestors.GunsmithKitten said:You mention that you grew up under the background hum of guilt....well, brudda, it was people like you before you that inflicted that guilt, and you seem to have little issue continuing the cycle of regarding people as shit just because their ancestors were imperial jerk offs.
That's because you're swallowing the shit-sandwich that's fed to you by everyone with a bit of money. "Oh, they're just jealous because I'm richer." Well, no, people don't like you because you're obnoxious with your money and do your best to avoid paying for things the rest of us do - and you'll cheat and lie until you're blue in the face to do so.AnarchistAbe said:Also very well put. Not trying to make this thread political, but this is a huge trend I'm seeing emerge. The socialist mentality that anyone who isn't poor is evil, as long as there are people who are more poor. If you're successful, that isn't ok because there are people who aren't successful. Personally, it makes no sense to me; but it seems to be very popular around the world.
But sales are at least a reason to look at why it is successful and it is NOT FROM THE SINGLE PLAYER!remnant_phoenix said:And the main flaw in your argument is that sales numbers are the be-all/end-all of legitimization.
Just because something is popular and financially successful doesn't make it classy, respectable, or objectively good. And many things that are classy, respectable, or good are not popular and financially successful.
Is CoD the game people want? Yeah. Is it rediculously financially successful? Of course. But neither of these things instill CoD with deeper value, and I'm confident that that was Yahtzee's point: Acitivision and the CoD teams could use their position ("we know that millions are going to buy this game on day one") to at least bring innovation to the genre (they could even push the boundaries of the medium if they chose) but they don't. And that is a waste of potential. Not potential revenue, but potential for something of deeper value.
This, right here - I can't take anything in any form serious from Yathzee if he plainly refuses to mention more than half the game. Yes, I know his usual "I hate to interact with other people"-stuff. But guess what? THERE ARE BOTS FOR MP AND SOLO MODE FOR ZOMBIES!Treblaine said:Did you play Multiplayer?This is what put me in mind of the analogy I used in the video of someone buying an entire roast chicken to take one tiny bite and throw the rest away.
Did you play Zombies?
If not, then why not? Isn't that like buying a whole game and only playing a 1/3 of it. Probably less than 1/3 of the effort went into the campaign.
If you did, then why didn't you mention any aspect of them in your review or your followup?!?
I wouldn't mind if you ripped on it, but rip on it for what it is ACTUALLY PROSPEROUS FOR!!
Well it's a war game, they have to fight someone. Just randomly selecting a country chances are they won't be fighting other Americans. Is it really fair to say an American game can only be about fighting Americans?JarinArenos said:Oh, I'm pretty sure he calls out the rest of the games in the genre as well. CoD is just a stronger offender because of the way they structure their single player campaign. Did Battlefield 3 even have a single player campaign? I can't remember anymore... <.<
Point being, CoD is the biggest and most common example, especially since all the sub-series make it the most prolific modern shooter out there.
While true in some cases, it doesnt hurt to try something new every once in a while, and COD did need something new. Thankfully, Blops 2 did try something new, in both MP and SP. Im loving it. I do hope that, since its already a fact MW4 is coming out, that they do the same in its campiagn (with multiple endings and branching paths) as Blops 2 did.AnarchistAbe said:There's the old adage, "if it ain't broke, dont fix it" that comes to mind here. I enjoy CoD. I LOVED Black Ops, and liked Black Ops 2. I've, actually, really liked EVERY CoD game that I've played [1, 2, 3, MW, WaW, Mw2, BO, MW3, & BO2]. They sell fantastically and they're very popular.rollerfox88 said:Yes, COD should stay as COD and not change dramatically, but as I see it that isnt the point Yahtzee was making. The point is (I think) that the amount of resources poured into making a new COD game is largely a waste. They have largely the same style of play from game to game, same art style, same engine etc, with just a few tweaks and a new story each time. Considering how much money each iteration makes, can you honestly say the company spends that amount making the next title? Of course not, and so maybe they could use some of the huge profit they make every year developing new ideas and franchises, as they are in an almost unique position to play around.
PS. Sorry if there are typos in the last quarter of the comment box, theres an ad here
Also, in the end, it isn't our business how much they spend on each title. It matters not to me. At the end of the day, I'm going to pay $60 for a game I want to play, whether they spend $500k or $550M on it. That's up to Activision.
Modern Warfare? Trying something new?WanderingFool said:While true in some cases, it doesnt hurt to try something new every once in a while, and COD did need something new. Thankfully, Blops 2 did try something new, in both MP and SP. Im loving it. I do hope that, since its already a fact MW4 is coming out, that they do the same in its campiagn (with multiple endings and branching paths) as Blops 2 did.
That makes it even worse though, not only is it wasted potential but it's wasted potential into which the playerbase only sinks ~5% of their total time into, the rest being multiplayer.themilo504 said:All very true but most of the people who buy cod play it for the multiplayer most of them don?t even look at the single player.
Alright. Herein is my capsule review of the 'important' part of COD: The Multiplayer.Treblaine said:Why are critics of COD so afraid of considering COD's multiplayer?
Not really. You're judging it based on what it was never meant to (or claimed to) be. It's like saying that Operation Raccoon City is a terrible survival horror game when Slant Six specifically said it would be a full on action game where the zombies are little more than environmental hazards in their very first Q&A about the game.N-Vee said:Alright. Herein is my capsule review of the 'important' part of COD: The Multiplayer.Treblaine said:Why are critics of COD so afraid of considering COD's multiplayer?
The narrative is non-existant. Consistent character arcs seem to be completely eschewed in favor of the constant din of runny-gunny shooty gameplay. Voice acting is in dire need of several more passes as I am certain a few actors had their voices pitched five times higher than normal to sound like children. There is no motivation or plot, on the level of the individual character or overall for the run of the game only unreasonable conflict without reason. To misquote the Bard, the game is a poor player, that struts and frets it's hour upon the stage, and then is heard no more; it is a tale told by an idiot, full of sound and fury, signifying nothing.
Does that answer why the story is critiqued, instead of the multiplayer?
This is why I want Yahtzee to review Black Ops 2's multipalyer and not Mr "First post since joining 3 years ago".N-Vee said:Alright. Herein is my capsule review of the 'important' part of COD: The Multiplayer.Treblaine said:Why are critics of COD so afraid of considering COD's multiplayer?
The narrative is non-existant. Consistent character arcs seem to be completely eschewed in favor of the constant din of runny-gunny shooty gameplay. Voice acting is in dire need of several more passes as I am certain a few actors had their voices pitched five times higher than normal to sound like children. There is no motivation or plot, on the level of the individual character or overall for the run of the game only unreasonable conflict without reason. To misquote the Bard, the game is a poor player, that struts and frets it's hour upon the stage, and then is heard no more; it is a tale told by an idiot, full of sound and fury, signifying nothing.
Does that answer why the story is critiqued, instead of the multiplayer?