I was just reading through your conversation with jmarquiso. I really liked it, but I have to disagree with you.Kopikatsu said:SNIP
"Same dealie with Call of Duty. It never, EVER claimed to be a deep, intellectual experience. It's meant to be Michael Bay: The Film: The Game and that's how it should be judged."
But that's not an excuse for being bad at what it is (or at least, not being the best). Modern CoD is built around setpieces, gun battles, and one-off varied sections. They had them well balanced in CoD 4, where you could be watching a building blow up at one point, fight through the ruins the next, and provide air support the one after. However, the developers have become so enamored with the possibilities of set-pieces and special sections that a lot of the actual first-person shooting takes a back seat. It's not the thought that CoD isn't scratching the same itch as Shadow of the Colossus that bugs me (and apparently Yahtzee), it's the schizophrenia that detracts from the actual game.
"I don't expect there to be any character development in a James Bond film- not because he's mostly about explosions, sex, and gadgets; but because...there are probably like a hundred different books/films/video games about James Bond's whole shtick. Why would his character develop any from doing something that he's done a million times previously?"
James Bond does change and evolve-while some (like Brosnan) stay relatively flat, you can watch the change in On Her Majesty's Secret Service to Diamonds are Forever and see how the character develops when Blofeld kills his wife. They didn't need to do that, but they did because they wanted to add depth and nuance where there was none before, and make the movies more fun to watch as a result. The explosions, sex, and gadgets aren't going away, but they are having a comfortable frame built around them so that, if they can't quite hold up, they can still survive. That metaphor got kinda strange, but you can see what I'm saying, right? Give your audience the best that you can, not trying to stick to what you think they expect, and you'll come out with a better product.