As I said. I wasn't complaining per se. Just that for the most part of CS1, my Hakumen playing friend kept beating me. He wasn't really out playing me as much as it was that cobination of voids and damage output. CS2 did seem to throw me a bone except that it made Hazama a really FUCKING boring character thus I've clocked in about 5 hours total of CS2. Looking forward to EX though, he's looking scrumptious in that one.Zio_IV said:I'm a Hakumen player, and I understand why you don't like fighting him as Hazama (like you said, he can void your chains), but he certainly isn't OP in any real situation during this matchup. He can void projectiles, sure, but that's because he has none of his own and has to be up close to do anything to his opponent (his 4C sword poke move notwithstanding, but that has a big frame disadvantage if you whiff, so whatever).JdaS said:As a Hazama player I feel inclined to ***** about Hakumen. I mean I get to mash buttons for 2500 damage and try to get in with Ouroboros while that slow ************ just denies my chains with those seals of his. God forbid he hit you with his ridiculous 5 hit combos for half of your health. But, as I said above, you take the cards you're dealt and either get better or go home and be a family man.Fappy said:Also, after reading through the entire thread I am glad the my fighting game of choice, BlazBlue: Continuum Shift, hasn't been mentioned once. Glad to get confirmation that is among those most balanced fighters on the market![]()
But the void thing is understandable altogether. However, his damage output is another thing. Haku's midscreen damage is pretty laughable (at least in CS2) when compared to others like say, Noel or Litchi, or even Hazama (did someone order a plate of JAYAKU HOUTENJIN?)Almost all of his big damage is going to be in the corner, and all of corner carrys require a good bit of meter. I dunno, I think it's pretty hard for Hakumen right now since you're basically trying to get the opponent in the corner for the whole match only to have them burst out of the corner combo when you finally DO get them there (which does help, of course, but still). Not to mention that Hakumen needs meter to do ANYTHING AT ALL, while Hazama racks up the heat like it's the thing to do (but that's really just me nitpicking, at this point).
All in all, though, I'm inclined to agree with Fappy's comment: Blazblue is damn well balanced, as of CS2, and is looking even better in EX. All of my matchups (including Lambda) at least feel totally fair so long as you know what you're doing.
OT: I agree with the above posts about T.G. Cid in Final Fantasy Tactics. Every subsequent playthrough I've ever done, I would do without him. He gives the difficulty curve a sound thrashing pretty much single-handedly, up to and including the optional bosses.
PS. Just have to point out two things for the sake of argument. "Having no projectiles": kind of a moot point when your limb range makes UMvC3 Vergil look silly.
"Needing meter to do anything": It's a good thing then, that Hakumen is the only one(?) who's meter charges automatically, eh?
Again, not bitching or trying to piss you off. Just saying