I cited all of it, and you didn't answer my question.Mutant1988 said:Do cite which parts are rubbish and in what way. You know, for the sake of clarity.
Every single visual element of a game tells a story, of the developers, of the world the characters inhabit or the characters themselves. We, the audience, relate to what we recognize and are immersed in the story with the aid of familiarity. This is why "audience surrogate" is a thing. This is why some protagonists are "Player avatars". We put ourselves in their shoes, to experience the story through them. But that's in regards to story.
If it's a multiplayer game, it's enough to just look cool. Or like yourself.
Is it really unthinkable that someone could relate to this character? I mean, really? Because it seems like any attempt to break the established molds are derided as unnecessary. Why? Why is it so unnecessary to let people have what they want or at least try to give it to them? Because it takes away from your entertainment? Way to be egocentric.
Also, what is the result you get on this test? http://www.16personalities.com/free-personality-test